Player Matchup

Cernunnos
Cernunnos
Krevet6561
Cernunnos
Level 26
God Stats
8W - 4L
1,562 SR
Queue Stats
166W - 129L
1,639 Elo+
Solo
Hercules
Hercules
M00DYornot
Hercules
Level 17
God Stats
14W - 5L
1,783 SR
Queue Stats
147W - 101L
1,989 Elo+
Solo
Ra
Ra
Stoodenee
Ra
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
dolanpino
Heimdallr
Level 25
God Stats
17W - 9L
1,759 SR
Queue Stats
70W - 52L
1,635 Elo+
Solo
Thanatos
Thanatos
pabculerocky69
Thanatos
Level 24
God Stats
1W - 0L
1,345 SR
Queue Stats
16W - 17L
1,632 Elo+
Solo
Team Averages
Level 23
1,590 SR
1,679 Elo+

VS

Team Averages
Level 31
1,562 SR
1,490 Elo+
Serqet
Serqet
Deathcore974
Serqet
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
146W - 136L
1,426 Elo+
Party 1
Khepri
Khepri
RazielXa
Khepri
Level 28
God Stats
14W - 9L
1,552 SR
Queue Stats
85W - 79L
1,509 Elo+
Party 1
Chiron
Chiron
Ryusakai
Chiron
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,582 Elo+
Party 1
Baron Samedi
Baron Samedi
VdooNeodyme
Baron Samedi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 103L
1,367 Elo+
Party 1
Jormungandr
Jormungandr
champipush
Jormungandr
Level 17
God Stats
4W - 2L
1,760 SR
Queue Stats
59W - 57L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Krevet6561
Cernunnos
16
4 / 2 / 13
10,524
585
11,258
11,108
5,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
M00DYornot
Hercules
17
6 / 2 / 11
10,792
600
9,492
19,594
15,391
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
6 / 0 / 8
12,086
671
9,738
7,415
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
dolanpino
Heimdallr
18
7 / 0 / 6
11,082
616
8,912
8,707
4,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
15
3 / 4 / 7
9,503
528
7,488
14,951
5,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
2 / 5 / 2
8,211
456
6,852
15,200
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
RazielXa
Khepri
9
0 / 6 / 3
6,466
359
2,611
9,823
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Ryusakai
Chiron
12
0 / 5 / 0
7,561
420
5,410
13,019
4,097
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
VdooNeodyme
Baron Samedi
13
2 / 5 / 3
7,983
444
5,261
10,454
4,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
champipush
Jormungandr
15
4 / 5 / 2
9,273
515
8,235
13,340
11,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
26
Kills
8
8
Deaths
26
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
2
5
2
0.6
W
Cernunnos
Krevet6561
Cernunnos
4
2
13
5.25
W
Hercules
M00DYornot
Hercules
6
2
11
5.75
L
Khepri
RazielXa
Khepri
0
6
3
0.25
L
Chiron
Ryusakai
Chiron
0
5
0
0
W
6
0
8
10
L
Baron Samedi
VdooNeodyme
Baron Samedi
2
5
3
0.7
L
Jormungandr
champipush
Jormungandr
4
5
2
1
W
Heimdallr
dolanpino
Heimdallr
7
0
6
10
W
Thanatos
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,888
Damage
28,369
61,775
Taken
61,836
34,210
Mitigated
31,395
39,255
Healing
13,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
6,852
220
0
3,896
15,200
5,260
0
2,684
12,404
0
42,590
W
Cernunnos
Krevet6561
Cernunnos
11,258
6,638
0
2,619
11,108
5,501
1,147
4,301
6,137
0
36,209
W
Hercules
M00DYornot
Hercules
9,492
2,862
0
8,782
19,594
15,391
979
5,676
12,678
0
57,207
L
Khepri
RazielXa
Khepri
2,611
32
0
934
9,823
6,001
0
1,352
8,417
7,936
0
L
Chiron
Ryusakai
Chiron
5,410
3,182
205
3,736
13,019
4,097
0
653
12,330
0
47,381
W
9,738
1,329
2,722
4,969
7,415
3,445
1,924
2,089
4,894
108,069
0
L
Baron Samedi
VdooNeodyme
Baron Samedi
5,261
279
1,011
1,522
10,454
4,965
0
2,410
7,958
33,151
0
L
Jormungandr
champipush
Jormungandr
8,235
1,796
0
1,770
13,340
11,072
0
2,269
10,989
42,767
0
W
Heimdallr
dolanpino
Heimdallr
8,912
3,744
0
6,487
8,707
4,120
2,948
844
7,863
0
94,878
W
Thanatos
7,488
1,333
0
13,676
14,951
5,753
0
2,698
11,857
0
60,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,987
Gold Earned
39,494
634
Minions Killed
359
0
Camps Cleared
0
1,772,644
Distance Traveled
1,739,900
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,211
456
77
4
0
374,795
3
W
Cernunnos
10,524
585
48
3
0
316,637
5
W
Hercules
10,792
600
118
7
0
353,146
5
L
Khepri
6,466
359
16
1
0
354,772
4
L
Chiron
7,561
420
103
6
0
404,631
4
W
Ra
12,086
671
222
12
0
407,806
4
L
Baron Samedi
7,983
444
75
4
0
305,136
2
L
Jormungandr
9,273
515
88
5
0
300,566
5
W
Heimdallr
11,082
616
150
8
0
328,991
5
W
Thanatos
9,503
528
96
5
0
366,064
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role