Player Matchup

Scylla
Scylla
BigGundam
Scylla
Level 28
God Stats
9W - 2L
1,756 SR
Queue Stats
47W - 40L
1,531 Elo+
Solo
Gilgamesh
Gilgamesh
EDWAR007
Gilgamesh
Level 29
God Stats
31W - 32L
1,594 SR
Queue Stats
349W - 322L
1,549 Elo+
Solo
Bacchus
Bacchus
Jhartley
Bacchus
Level 21
God Stats
17W - 6L
1,354 SR
Queue Stats
23W - 18L
1,369 Elo+
Solo
Apollo
Apollo
Set197405
Apollo
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,342 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shehatejaah
Tsukuyomi
Level 29
God Stats
11W - 11L
1,471 SR
Queue Stats
348W - 341L
1,449 Elo+
Solo
Team Averages
Level 24
1,535 SR
1,448 Elo+

VS

Team Averages
Level 20
1,612 SR
1,519 Elo+
Janus
Janus
Bananawarrior52
Janus
Level 27
God Stats
1W - 2L
1,718 SR
Queue Stats
45W - 53L
1,435 Elo+
Party 1
Medusa
Medusa
Kempachie
Medusa
Level 17
God Stats
11W - 4L
1,664 SR
Queue Stats
40W - 39L
1,500 Elo+
Solo
King Arthur
King Arthur
LeeNotFound_
King Arthur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 44L
1,782 Elo+
Solo
Skadi
Skadi
shivergeist
Skadi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 52L
1,397 Elo+
Party 1
Gilgamesh
Gilgamesh
temp-278524
Gilgamesh
Level 19
God Stats
57W - 31L
1,680 SR
Queue Stats
71W - 56L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BigGundam
Scylla
20
20 / 0 / 5
14,336
623
25,834
10,708
4,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
EDWAR007
Gilgamesh
18
2 / 4 / 8
11,124
484
15,232
17,259
12,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Jhartley
Bacchus
17
2 / 1 / 14
11,033
480
6,779
12,416
16,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Set197405
Apollo
18
5 / 5 / 5
11,359
494
8,316
14,178
7,344
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Shehatejaah
Tsukuyomi
20
10 / 4 / 13
12,986
565
17,513
17,305
7,820
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 4
10,355
450
6,398
14,856
5,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Kempachie
Medusa
15
3 / 8 / 3
10,185
443
8,152
13,740
4,700
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
LeeNotFound_
King Arthur
16
3 / 4 / 2
10,304
448
8,129
21,460
13,908
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

15
4 / 9 / 3
10,208
444
8,356
18,200
7,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
temp-278524
Gilgamesh
18
4 / 9 / 2
11,727
510
15,722
27,367
16,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
28
39
Kills
14
14
Deaths
39
45
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
9
4
0.22
W
Scylla
BigGundam
Scylla
20
0
5
22.5
W
Gilgamesh
EDWAR007
Gilgamesh
2
4
8
1.5
W
Bacchus
Jhartley
Bacchus
2
1
14
9
L
Medusa
Kempachie
Medusa
3
8
3
0.56
L
King Arthur
LeeNotFound_
King Arthur
3
4
2
1
W
Apollo
Set197405
Apollo
5
5
5
1.5
W
Tsukuyomi
Shehatejaah
Tsukuyomi
10
4
13
4.13
L
4
9
3
0.61
L
Gilgamesh
temp-278524
Gilgamesh
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,674
Damage
46,757
71,866
Taken
95,623
49,629
Mitigated
47,865
18,419
Healing
16,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,398
859
212
1,458
14,856
5,164
974
7,995
6,491
59,466
0
W
Scylla
BigGundam
Scylla
25,834
2,834
0
3,738
10,708
4,829
919
2,064
8,446
87,168
0
W
Gilgamesh
EDWAR007
Gilgamesh
15,232
4,199
0
3,946
17,259
12,782
448
597
16,622
0
69,563
W
Bacchus
Jhartley
Bacchus
6,779
633
672
1,745
12,416
16,854
489
1,140
11,155
23,460
0
L
Medusa
Kempachie
Medusa
8,152
3,809
330
1,630
13,740
4,700
1,283
5,662
7,982
0
51,825
L
King Arthur
LeeNotFound_
King Arthur
8,129
388
0
5,407
21,460
13,908
0
4,808
16,569
0
53,233
W
Apollo
Set197405
Apollo
8,316
3,898
0
3,305
14,178
7,344
2,043
1,313
12,745
0
70,964
W
Tsukuyomi
Shehatejaah
Tsukuyomi
17,513
5,103
0
5,013
17,305
7,820
2,221
751
16,500
0
86,704
L
8,356
4,795
0
1,972
18,200
7,636
2,269
8,542
9,372
0
45,883
L
Gilgamesh
temp-278524
Gilgamesh
15,722
5,123
282
4,738
27,367
16,457
0
4,699
22,596
0
83,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,838
Gold Earned
52,779
508
Minions Killed
533
0
Camps Cleared
0
2,268,514
Distance Traveled
1,798,621
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,355
450
131
6
0
393,887
0
W
Scylla
14,336
623
154
7
0
461,236
3
W
Gilgamesh
11,124
484
94
4
0
440,850
5
W
Bacchus
11,033
480
43
2
0
454,900
8
L
Medusa
10,185
443
104
5
0
368,735
5
L
King Arthur
10,304
448
79
3
0
368,841
7
W
Apollo
11,359
494
104
5
0
442,479
1
W
Tsukuyomi
12,986
565
113
5
0
469,049
3
L
Skadi
10,208
444
78
3
0
340,822
0
L
Gilgamesh
11,727
510
141
6
0
326,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role