Player Matchup

Tiamat
Tiamat
Silver III
Akozmik
Tiamat
Silver III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver IV
Bunbun21
Jormungandr
Silver IV
Level 107
God Stats
20W - 32L
1,340 SR
Queue Stats
274W - 344L
930 MMR
Solo
Kali
Kali
Silver I
Lianna_Menethil
Kali
Silver I
Level 68
God Stats
1W - 2L
1,605 SR
Queue Stats
13W - 22L
1,242 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,481 SR
1,224 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,441 SR
1,292 MMR
Izanami
Izanami
Silver II
FatalMerce
Izanami
Silver II
Level 158
God Stats
19W - 28L
1,250 SR
Queue Stats
138W - 166L
1,089 MMR
Solo
Sylvanus
Sylvanus
Silver IV
KoleXLand20
Sylvanus
Silver IV
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
iSvvallow
Kukulkan
Bronze III
Level 63
God Stats
1W - 3L
1,573 SR
Queue Stats
2W - 4L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akozmik
Tiamat
11
0 / 2 / 2
7,394
616
5,851
7,479
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jormungandr
Bunbun21
Jormungandr
10
0 / 1 / 2
7,737
645
5,366
10,028
8,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
2 / 1 / 0
7,647
637
2,978
7,769
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AthenaNoxMedusaAphrodite

VS

Bans
The MorriganDa JiCthulhuKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FatalMerce
Izanami
11
2 / 2 / 2
7,796
650
7,739
5,507
1,978
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
KoleXLand20
Sylvanus
11
2 / 0 / 2
7,839
653
5,502
7,155
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
iSvvallow
Kukulkan
12
0 / 0 / 4
7,680
640
6,622
3,577
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
4
4
Deaths
2
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Akozmik
Tiamat
0
2
2
0.5
L
Jormungandr
Bunbun21
Jormungandr
0
1
2
1
W
Izanami
FatalMerce
Izanami
2
2
2
1.5
W
Sylvanus
KoleXLand20
Sylvanus
2
0
2
3
L
2
1
0
2
W
Kukulkan
iSvvallow
Kukulkan
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,195
Damage
19,863
25,276
Taken
16,239
14,711
Mitigated
8,447
8,459
Healing
7,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Akozmik
Tiamat
5,851
337
0
2,318
7,479
3,884
24
2,502
4,977
35,594
0
L
Jormungandr
Bunbun21
Jormungandr
5,366
658
524
1,800
10,028
8,043
0
4,717
5,311
21,219
0
W
Izanami
FatalMerce
Izanami
7,739
5,852
0
750
5,507
1,978
1,677
3,875
1,444
0
32,313
W
Sylvanus
KoleXLand20
Sylvanus
5,502
1,332
2,060
3,171
7,155
5,103
377
4,975
1,900
11,803
2,376
L
2,978
1,044
0
3,817
7,769
2,784
0
4,831
2,938
0
21,566
W
Kukulkan
iSvvallow
Kukulkan
6,622
672
635
739
3,577
1,366
0
1,897
1,606
44,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,778
Gold Earned
23,315
159
Minions Killed
170
0
Camps Cleared
0
598,968
Distance Traveled
615,705
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,394
616
91
8
0
164,807
2
L
Jormungandr
7,737
645
42
4
0
200,424
3
W
Izanami
7,796
650
62
5
0
184,740
3
W
Sylvanus
7,839
653
23
2
0
192,991
1
L
Kali
7,647
637
26
2
0
233,737
3
W
Kukulkan
7,680
640
85
7
0
237,974
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role