Player Matchup

King Arthur
King Arthur
Diamond IV
 
King Arthur
Diamond IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum II
CIout
Fenrir
Platinum II
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 33L
2,180 MMR
Party 2
Poseidon
Poseidon
Diamond III
Fteriotis
Poseidon
Diamond III
Level 56
God Stats
12W - 10L
1,682 SR
Queue Stats
239W - 221L
2,279 MMR
Solo
Danzaburou
Danzaburou
Diamond V
The_Lying_Llama
Danzaburou
Diamond V
Level 144
God Stats
4W - 0L
1,761 SR
Queue Stats
56W - 41L
2,185 MMR
Solo
Khepri
Khepri
Platinum II
oLONELY FARTo
Khepri
Platinum II
Level 158
God Stats
2W - 1L
1,817 SR
Queue Stats
38W - 22L
2,169 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 110
1,652 SR
2,062 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,739 SR
2,197 MMR
Ymir
Ymir
Diamond IV
Danregaan
Ymir
Diamond IV
Level 159
God Stats
22W - 9L
2,030 SR
Queue Stats
579W - 564L
2,117 MMR
Solo
Hel
Hel
Diamond III
Fussy Wiz
Hel
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
310W - 297L
2,182 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
PFG_ZEUS
Ah Muzen Cab
Masters
Level 154
God Stats
8W - 13L
1,450 SR
Queue Stats
423W - 387L
2,249 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
PPG_Kryptic
Tsukuyomi
Diamond V
Level 104
God Stats
13W - 10L
1,748 SR
Queue Stats
516W - 502L
2,060 MMR
Solo
Anhur
Anhur
Masters
SetDuac
Anhur
Masters
Level 147
God Stats
19W - 15L
1,966 SR
Queue Stats
225W - 190L
2,376 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
6 / 1 / 2
12,712
669
11,288
13,828
10,733
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
CIout
Fenrir
18
4 / 1 / 11
11,563
609
9,607
11,231
7,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
Fteriotis
Poseidon
19
7 / 0 / 1
11,809
622
6,513
5,754
2,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
The_Lying_Llama
Danzaburou
20
7 / 0 / 4
13,402
705
9,026
12,273
5,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 0 / 8
10,995
579
5,424
9,831
10,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
SetNemesisAthenaApolloTiamat

VS

Bans
Sun WukongGebGuan YuSobekTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 3 / 0
8,862
466
2,343
9,448
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 11 / 0
8,237
434
5,582
15,465
11,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
PFG_ZEUS
Ah Muzen Cab
16
0 / 5 / 1
9,526
501
7,425
11,479
4,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
PPG_Kryptic
Tsukuyomi
16
1 / 5 / 0
9,426
496
6,041
14,431
10,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
SetDuac
Anhur
7
0 / 3 / 0
6,126
322
3,776
5,832
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
27
Kills
2
2
Deaths
27
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
1
2
7
W
Fenrir
CIout
Fenrir
4
1
11
9.5
L
Ymir
1
3
0
0.33
W
Poseidon
Fteriotis
Poseidon
7
0
1
7.5
L
0
11
0
0
L
Ah Muzen Cab
PFG_ZEUS
Ah Muzen Cab
0
5
1
0.1
L
Tsukuyomi
PPG_Kryptic
Tsukuyomi
1
5
0
0.2
L
Anhur
SetDuac
Anhur
0
3
0
0
W
Danzaburou
The_Lying_Llama
Danzaburou
7
0
4
9
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,858
Damage
25,167
52,917
Taken
56,655
35,132
Mitigated
31,906
20,081
Healing
15,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,288
1,972
0
5,296
13,828
10,733
154
1,126
12,702
0
83,655
W
Fenrir
CIout
Fenrir
9,607
2,692
0
2,591
11,231
7,023
0
464
10,767
0
83,118
L
Ymir
2,343
209
0
3,034
9,448
4,348
0
2,962
6,486
65,408
0
W
Poseidon
Fteriotis
Poseidon
6,513
466
176
3,426
5,754
2,363
1,949
823
4,931
110,935
0
L
5,582
645
587
3,756
15,465
11,491
0
3,869
11,596
46,043
0
L
Ah Muzen Cab
PFG_ZEUS
Ah Muzen Cab
7,425
3,356
0
2,635
11,479
4,610
0
3,592
7,887
0
86,289
L
Tsukuyomi
PPG_Kryptic
Tsukuyomi
6,041
1,073
0
3,326
14,431
10,329
0
408
14,023
0
68,164
L
Anhur
SetDuac
Anhur
3,776
1,625
0
1,817
5,832
1,128
0
1,106
4,726
0
16,728
W
Danzaburou
The_Lying_Llama
Danzaburou
9,026
4,355
0
6,926
12,273
5,013
5,072
3,518
8,755
0
106,317
W
5,424
1,281
0
1,666
9,831
10,000
828
1,994
7,837
30,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,481
Gold Earned
42,177
757
Minions Killed
567
0
Camps Cleared
0
1,918,294
Distance Traveled
1,499,479
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,712
669
176
9
0
392,656
4
W
Fenrir
11,563
609
140
7
0
430,467
3
L
Ymir
8,862
466
133
7
0
346,124
3
W
Poseidon
11,809
622
207
11
0
381,723
6
L
Hel
8,237
434
82
4
0
330,655
1
L
Ah Muzen Cab
9,526
501
176
9
0
325,675
2
L
Tsukuyomi
9,426
496
137
7
0
346,962
5
L
Anhur
6,126
322
39
2
0
150,063
2
W
Danzaburou
13,402
705
186
10
0
332,272
0
W
Khepri
10,995
579
48
3
0
381,176
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role