Player Matchup

Sobek
Sobek
Diddywegro
Sobek
Level 81
God Stats
1W - 0L
1,765 SR
Queue Stats
36W - 44L
1,372 Elo+
Party 1
Chiron
Chiron
McNugget509
Chiron
Level 42
God Stats
6W - 16L
1,218 SR
Queue Stats
42W - 56L
1,341 Elo+
Party 1
Zeus
Zeus
SpArZ EnEnEgY
Zeus
Level 29
God Stats
2W - 0L
1,707 SR
Queue Stats
17W - 4L
1,758 Elo+
Solo
Team Averages
Level 51
1,563 SR
1,490 Elo+

VS

Team Averages
Level 30
1,429 SR
1,402 Elo+
Persephone
Persephone
Edward_Elric61
Persephone
Level 26
God Stats
9W - 9L
1,500 SR
Queue Stats
112W - 123L
1,370 Elo+
Solo
Zeus
Zeus
Karmajoe88
Zeus
Level 40
God Stats
23W - 34L
1,447 SR
Queue Stats
71W - 78L
1,457 Elo+
Solo
Tyr
Tyr
mmvalladolid
Tyr
Level 25
God Stats
0W - 2L
1,341 SR
Queue Stats
80W - 96L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
5 / 4 / 10
10,404
743
6,177
14,335
13,589
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chiron
12
1 / 6 / 10
9,335
667
5,276
11,406
5,416
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 2 / 4
11,052
789
16,236
7,978
2,880
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Edward_Elric61
Persephone
13
4 / 6 / 5
10,147
725
8,107
9,393
3,201
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

14
6 / 4 / 4
10,769
769
12,007
12,973
4,181
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 5 / 4
8,857
633
3,310
12,683
6,896
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
15
Kills
11
12
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
5
4
10
2.5
L
Persephone
Edward_Elric61
Persephone
4
6
5
1.08
L
6
4
4
2
W
Chiron
1
6
10
1
W
9
2
4
5.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,689
Damage
23,424
33,719
Taken
35,049
21,885
Mitigated
14,278
9,919
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
6,177
630
705
3,448
14,335
13,589
159
6,527
7,622
18,990
0
L
Persephone
Edward_Elric61
Persephone
8,107
849
0
1,871
9,393
3,201
0
5,866
3,523
33,439
0
L
12,007
520
195
6,094
12,973
4,181
0
6,367
6,606
65,849
0
W
Chiron
5,276
1,234
1,019
1,736
11,406
5,416
538
7,782
3,274
0
23,568
W
16,236
746
0
3,011
7,978
2,880
1,126
5,157
2,635
65,218
0
L
3,310
279
0
716
12,683
6,896
0
10,277
2,406
0
19,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,791
Gold Earned
29,773
167
Minions Killed
180
0
Camps Cleared
0
747,577
Distance Traveled
750,129
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,404
743
23
2
0
254,519
6
L
Persephone
10,147
725
58
4
0
243,302
3
L
Zeus
10,769
769
92
7
0
226,807
4
W
Chiron
9,335
667
38
3
0
241,522
0
W
Zeus
11,052
789
106
8
0
251,536
2
L
Tyr
8,857
633
30
2
0
280,020
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role