Player Matchup

Kuzenbo
Kuzenbo
BadIdeaBarbarian
Kuzenbo
Level 27
God Stats
0W - 4L
1,167 SR
Queue Stats
94W - 98L
1,422 Elo+
Party 1
Chaac
Chaac
GorkaMante
Chaac
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,624 Elo+
Solo
Janus
Janus
LSabre
Janus
Level 127
God Stats
4W - 6L
1,437 SR
Queue Stats
103W - 123L
1,430 Elo+
Party 3
Gilgamesh
Gilgamesh
RobAndTheChaps
Gilgamesh
Level 104
God Stats
2W - 3L
1,507 SR
Queue Stats
22W - 33L
1,340 Elo+
Party 1
Olorun
Olorun
XXXORO
Olorun
Level 62
God Stats
1W - 3L
1,276 SR
Queue Stats
2W - 11L
1,088 Elo+
Party 3
Team Averages
Level 81
1,378 SR
1,381 Elo+

VS

Team Averages
Level 85
1,507 SR
1,497 Elo+
Izanami
Izanami
AkhiAkhiAkhi
Izanami
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Ciguxor
Fenrir
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Eibreji
Chiron
Level 89
God Stats
5W - 4L
1,351 SR
Queue Stats
227W - 228L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
Indrute
Nu Wa
Level 100
God Stats
86W - 58L
1,682 SR
Queue Stats
316W - 317L
1,496 Elo+
Party 2
Kuzenbo
Kuzenbo
SJRW
Kuzenbo
Level 29
God Stats
49W - 40L
1,503 SR
Queue Stats
127W - 111L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 1
6,661
370
4,120
15,996
13,804
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
16
2 / 3 / 1
9,449
525
11,959
19,195
13,714
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
LSabre
Janus
12
0 / 8 / 0
7,941
441
4,079
9,750
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
RobAndTheChaps
Gilgamesh
13
4 / 6 / 2
8,422
468
11,373
16,589
8,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
XXXORO
Olorun
12
1 / 6 / 2
7,626
424
10,166
16,151
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AkhiAkhiAkhi
Izanami
16
1 / 2 / 3
9,591
533
5,941
11,608
5,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Ciguxor
Fenrir
16
3 / 0 / 11
9,995
555
9,361
13,664
7,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
Eibreji
Chiron
17
11 / 2 / 6
10,330
574
16,326
12,042
5,022
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Indrute
Nu Wa
17
13 / 2 / 10
11,150
619
20,041
10,606
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SJRW
Kuzenbo
15
2 / 2 / 18
9,710
539
8,156
13,619
15,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
78
8
Kills
30
30
Deaths
8
6
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Izanami
AkhiAkhiAkhi
Izanami
1
2
3
1.25
L
1
7
1
0.21
W
Fenrir
Ciguxor
Fenrir
3
0
11
8.5
W
Chiron
Eibreji
Chiron
11
2
6
7
L
Chaac
2
3
1
0.83
W
Nu Wa
Indrute
Nu Wa
13
2
10
9
L
Janus
LSabre
Janus
0
8
0
0
L
Gilgamesh
RobAndTheChaps
Gilgamesh
4
6
2
0.83
W
Kuzenbo
SJRW
Kuzenbo
2
2
18
5.5
L
Olorun
XXXORO
Olorun
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,697
Damage
59,825
77,681
Taken
61,539
43,118
Mitigated
36,998
19,662
Healing
24,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AkhiAkhiAkhi
Izanami
5,941
4,090
0
4,838
11,608
5,142
1,704
0
11,608
0
63,184
L
4,120
1,200
446
2,321
15,996
13,804
0
6,607
9,220
21,035
0
W
Fenrir
Ciguxor
Fenrir
9,361
1,707
0
6,011
13,664
7,171
291
2,821
10,829
1,213
53,381
W
Chiron
Eibreji
Chiron
16,326
6,956
1,585
5,003
12,042
5,022
2,579
5,010
7,008
0
75,419
L
Chaac
11,959
2,041
0
7,192
19,195
13,714
166
5,183
13,847
0
60,587
W
Nu Wa
Indrute
Nu Wa
20,041
4,573
370
4,248
10,606
4,463
3,312
3,018
7,326
64,996
0
L
Janus
LSabre
Janus
4,079
96
0
90
9,750
2,182
430
5,592
3,878
42,592
0
L
Gilgamesh
RobAndTheChaps
Gilgamesh
11,373
3,402
0
2,932
16,589
8,310
275
4,880
11,589
0
60,117
W
Kuzenbo
SJRW
Kuzenbo
8,156
3,000
0
2,223
13,619
15,200
593
7,227
6,389
26,419
0
L
Olorun
XXXORO
Olorun
10,166
4,688
218
6,463
16,151
5,108
540
5,389
10,624
51,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,099
Gold Earned
50,776
430
Minions Killed
485
0
Camps Cleared
0
1,551,574
Distance Traveled
1,747,335
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,591
533
115
6
0
334,733
2
L
Kuzenbo
6,661
370
30
2
0
291,020
3
W
Fenrir
9,995
555
99
6
0
374,910
3
W
Chiron
10,330
574
124
7
0
344,945
4
L
Chaac
9,449
525
115
6
0
328,119
0
W
Nu Wa
11,150
619
110
6
0
357,127
4
L
Janus
7,941
441
100
6
0
319,928
1
L
Gilgamesh
8,422
468
88
5
0
314,755
5
W
Kuzenbo
9,710
539
37
2
0
335,620
4
L
Olorun
7,626
424
97
5
0
297,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role