Player Matchup

Ares
Ares
EnemyAC1302257
Ares
Level 2
God Stats
0W - 1L
1,465 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
Laced_Reggie
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,649 Elo+
Solo
Gilgamesh
Gilgamesh
ZAceSavageZ
Gilgamesh
Level 29
God Stats
19W - 26L
1,189 SR
Queue Stats
44W - 59L
1,209 Elo+
Solo
Medusa
Medusa
alj_mt
Medusa
Level 22
God Stats
2W - 7L
1,367 SR
Queue Stats
53W - 48L
1,579 Elo+
Solo
Ra
Ra
ericnum1
Ra
Level 19
God Stats
0W - 3L
1,216 SR
Queue Stats
9W - 9L
1,211 Elo+
Party 2
Team Averages
Level 20
1,347 SR
1,430 Elo+

VS

Team Averages
Level 23
1,559 SR
1,529 Elo+
Achilles
Achilles
FreakofNature327
Achilles
Level 21
God Stats
1W - 2L
1,750 SR
Queue Stats
20W - 24L
1,408 Elo+
Party 1
Yemoja
Yemoja
Jigglyppuff
Yemoja
Level 18
God Stats
6W - 4L
1,609 SR
Queue Stats
46W - 46L
1,559 Elo+
Solo
Chang'e
Chang'e
KingJosh561
Chang'e
Level 25
God Stats
4W - 16L
1,320 SR
Queue Stats
33W - 34L
1,375 Elo+
Solo
Merlin
Merlin
Projekt-Oxy
Merlin
Level 28
God Stats
4W - 1L
1,618 SR
Queue Stats
40W - 33L
1,453 Elo+
Party 1
Skadi
Skadi
cash_mula867
Skadi
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,848 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 4
8,763
974
4,076
19,358
8,056
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Yemoja
14
0 / 9 / 4
8,940
993
3,568
20,699
14,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Gilgamesh
ZAceSavageZ
Gilgamesh
14
1 / 7 / 5
8,828
981
4,601
15,241
6,033
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
alj_mt
Medusa
14
4 / 7 / 1
9,435
1,048
16,259
24,131
8,699
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 13 / 3
9,149
1,017
4,526
16,432
6,029
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 25
10,175
1,131
15,635
11,138
6,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
17
5 / 0 / 30
10,579
1,175
12,691
6,453
6,146
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
KingJosh561
Chang'e
18
12 / 0 / 27
12,345
1,372
12,532
8,941
8,570
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
17
11 / 4 / 17
11,261
1,251
28,304
10,054
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
14 / 0 / 20
12,507
1,390
20,615
3,659
1,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
164
8
Kills
45
45
Deaths
8
17
Assists
119
Player
Kills
Deaths
Assists
KDA
L
1
9
4
0.33
W
3
4
25
3.88
W
Yemoja
5
0
30
20
W
Chang'e
KingJosh561
Chang'e
12
0
27
25.5
L
Yemoja
0
9
4
0.22
W
Merlin
11
4
17
4.88
L
Gilgamesh
ZAceSavageZ
Gilgamesh
1
7
5
0.5
L
Medusa
alj_mt
Medusa
4
7
1
0.64
W
14
0
20
24
L
2
13
3
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,030
Damage
89,777
95,861
Taken
40,245
43,321
Mitigated
26,567
1,542
Healing
14,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,076
694
0
37
19,358
8,056
0
10,535
8,653
8,160
0
W
15,635
6,439
211
1,903
11,138
6,307
0
2,771
8,367
0
23,094
W
Yemoja
12,691
2,428
1,998
199
6,453
6,146
0
3,032
3,421
26,874
0
W
Chang'e
KingJosh561
Chang'e
12,532
1,323
4,448
3,997
8,941
8,570
0
2,883
6,058
22,875
0
L
Yemoja
3,568
431
280
533
20,699
14,504
0
9,524
10,861
12,329
0
W
Merlin
28,304
3,432
0
322
10,054
3,856
0
2,665
6,354
40,179
0
L
Gilgamesh
ZAceSavageZ
Gilgamesh
4,601
1,630
0
94
15,241
6,033
0
8,691
6,308
0
15,072
L
Medusa
alj_mt
Medusa
16,259
6,214
0
36
24,131
8,699
0
14,226
9,509
0
36,777
W
20,615
12,230
0
1,114
3,659
1,688
0
819
2,840
0
39,139
L
4,526
770
90
472
16,432
6,029
0
9,232
7,003
15,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,115
Gold Earned
56,867
119
Minions Killed
165
1
Camps Cleared
1
691,605
Distance Traveled
825,721
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,763
974
9
1
0
144,682
1
W
Achilles
10,175
1,131
19
2
0
174,068
0
W
Yemoja
10,579
1,175
32
4
0
165,126
0
W
Chang'e
12,345
1,372
27
3
0
166,123
0
L
Yemoja
8,940
993
18
2
0
128,704
0
W
Merlin
11,261
1,251
30
3
0
143,256
0
L
Gilgamesh
8,828
981
25
3
0
123,700
0
L
Medusa
9,435
1,048
44
5
0
165,167
0
W
Skadi
12,507
1,390
57
6
1
177,148
0
L
Ra
9,149
1,017
23
3
1
129,352
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role