Player Matchup

Cupid
Cupid
Gold I
Drenado
Cupid
Gold I
Level 128
God Stats
3W - 1L
1,802 SR
Queue Stats
53W - 40L
1,775 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
ELRef
Xing Tian
Gold IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,682 MMR
Solo
Mercury
Mercury
Gold III
JAGold
Mercury
Gold III
Level 148
God Stats
6W - 3L
1,563 SR
Queue Stats
47W - 47L
1,755 MMR
Party 2
Tyr
Tyr
Platinum IV
Zekrona
Tyr
Platinum IV
Level 160
God Stats
16W - 15L
1,650 SR
Queue Stats
147W - 151L
1,622 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
matador81
Aphrodite
Gold IV
Level 152
God Stats
2W - 1L
1,826 SR
Queue Stats
39W - 37L
1,615 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,668 SR
1,690 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 120
1,528 SR
1,652 MMR
Artio
Artio
Platinum V
Meredo
Artio
Platinum V
Level 129
God Stats
11W - 13L
1,499 SR
Queue Stats
229W - 232L
1,671 MMR
Solo
Fenrir
Fenrir
Gold IV
QUETEMEO
Fenrir
Gold IV
Level 45
God Stats
1W - 2L
1,596 SR
Queue Stats
18W - 12L
1,673 MMR
Party 3
Sun Wukong
Sun Wukong
Gold I
fastasma20
Sun Wukong
Gold I
Level 107
God Stats
8W - 5L
1,596 SR
Queue Stats
33W - 26L
1,727 MMR
Party 3
Scylla
Scylla
Platinum IV
iMMortalRaM
Scylla
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
jorgeghost
Anhur
Gold I
Level 160
God Stats
2W - 3L
1,449 SR
Queue Stats
78W - 78L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Drenado
Cupid
20
1 / 5 / 3
13,730
443
16,931
23,106
8,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
ELRef
Xing Tian
16
0 / 6 / 6
11,757
379
11,858
30,630
32,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
JAGold
Mercury
20
4 / 3 / 3
15,063
486
18,728
22,313
13,317
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tyr
20
5 / 3 / 3
15,792
509
22,299
28,113
40,214
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Aphrodite
matador81
Aphrodite
19
3 / 7 / 5
13,013
420
16,107
24,473
18,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
TsukuyomiSetApolloAthenaTiamat

VS

Bans
Ao KuangThe MorriganSobekGuan YuDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Meredo
Artio
18
0 / 2 / 16
14,058
453
10,095
33,575
49,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
QUETEMEO
Fenrir
20
10 / 5 / 6
17,370
560
22,552
26,745
25,984
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
fastasma20
Sun Wukong
20
2 / 4 / 11
16,444
530
20,623
30,442
39,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
20
6 / 2 / 9
17,391
561
14,712
17,284
8,313
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
20
6 / 0 / 7
18,909
610
29,089
27,873
15,960
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
13
Kills
24
24
Deaths
13
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cupid
Drenado
Cupid
1
5
3
0.5
L
Xing Tian
ELRef
Xing Tian
0
6
6
0.5
L
Mercury
JAGold
Mercury
4
3
3
1.83
W
Artio
Meredo
Artio
0
2
16
4
W
Fenrir
QUETEMEO
Fenrir
10
5
6
2.6
L
Tyr
5
3
3
2.17
W
Sun Wukong
fastasma20
Sun Wukong
2
4
11
1.88
W
Scylla
6
2
9
5.25
W
Anhur
6
0
7
9.5
L
Aphrodite
matador81
Aphrodite
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,923
Damage
97,071
128,635
Taken
135,919
113,420
Mitigated
139,789
43,378
Healing
67,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Drenado
Cupid
16,931
6,920
961
8,625
23,106
8,722
138
3,029
20,077
0
114,375
L
Xing Tian
ELRef
Xing Tian
11,858
673
0
1,332
30,630
32,261
0
7,773
22,579
46,218
0
L
Mercury
JAGold
Mercury
18,728
10,537
0
1,580
22,313
13,317
0
4,705
17,488
0
177,339
W
Artio
Meredo
Artio
10,095
1,312
1,776
14,706
33,575
49,657
0
10,129
23,446
33,749
0
W
Fenrir
QUETEMEO
Fenrir
22,552
8,141
0
13,148
26,745
25,984
837
6,191
20,554
0
133,937
L
Tyr
22,299
2,285
0
10,224
28,113
40,214
118
1,252
26,701
0
120,035
W
Sun Wukong
fastasma20
Sun Wukong
20,623
2,888
0
8,324
30,442
39,875
0
4,838
25,604
0
106,054
W
Scylla
14,712
1,264
99
7,983
17,284
8,313
2,925
4,504
12,780
152,910
0
W
Anhur
29,089
18,672
0
21,235
27,873
15,960
10,830
4,703
23,170
0
197,384
L
Aphrodite
matador81
Aphrodite
16,107
1,542
9,016
11,640
24,473
18,906
0
7,788
16,455
80,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,355
Gold Earned
84,172
800
Minions Killed
909
0
Camps Cleared
0
3,128,027
Distance Traveled
2,984,008
41
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
13,730
443
206
7
0
549,837
11
L
Xing Tian
11,757
379
52
2
0
580,237
13
L
Mercury
15,063
486
198
6
0
740,046
3
W
Artio
14,058
453
19
1
0
625,647
8
W
Fenrir
17,370
560
166
5
0
606,769
7
L
Tyr
15,792
509
203
7
0
666,852
8
W
Sun Wukong
16,444
530
200
6
0
618,102
1
W
Scylla
17,391
561
252
8
0
585,597
12
W
Anhur
18,909
610
272
9
0
547,893
7
L
Aphrodite
13,013
420
141
5
0
591,055
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role