Player Matchup

Thoth
Thoth
Auero
Thoth
Level 148
God Stats
2W - 1L
1,267 SR
Queue Stats
37W - 49L
1,442 Elo+
Solo
Anhur
Anhur
Lucoide
Anhur
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
SimbaSims
Bakasura
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,532 Elo+
Party 1
Scylla
Scylla
jeffoux
Scylla
Level 104
God Stats
204W - 213L
1,646 SR
Queue Stats
582W - 598L
1,518 Elo+
Solo
Vamana
Vamana
juggernogg5000
Vamana
Level 61
God Stats
0W - 1L
1,316 SR
Queue Stats
8W - 5L
1,541 Elo+
Party 1
Team Averages
Level 102
1,446 SR
1,506 Elo+

VS

Team Averages
Level 96
1,619 SR
1,566 Elo+
Sobek
Sobek
Dimizo
Sobek
Level 132
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 74L
1,735 Elo+
Solo
Hades
Hades
Makarria
Hades
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
RhysCad
Discordia
Level 108
God Stats
6W - 1L
1,939 SR
Queue Stats
54W - 44L
1,513 Elo+
Solo
Medusa
Medusa
Snowbuckets
Medusa
Level 67
God Stats
33W - 19L
1,645 SR
Queue Stats
128W - 117L
1,576 Elo+
Solo
Artemis
Artemis
heyFlame
Artemis
Level 79
God Stats
34W - 32L
1,511 SR
Queue Stats
340W - 328L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Auero
Thoth
16
3 / 8 / 6
10,743
1,074
14,000
12,561
4,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anhur
Lucoide
Anhur
16
4 / 5 / 2
10,713
1,071
11,094
14,627
5,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
SimbaSims
Bakasura
16
2 / 7 / 3
10,139
1,014
7,532
15,177
5,730
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
jeffoux
Scylla
16
0 / 5 / 7
9,675
968
9,699
11,242
3,903
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 7 / 5
9,837
984
10,204
20,139
8,595
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

107

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dimizo
Sobek
18
5 / 2 / 20
11,963
1,196
14,078
21,138
21,061
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
Makarria
Hades
18
6 / 2 / 20
11,379
1,138
11,271
10,772
9,558
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
RhysCad
Discordia
17
5 / 2 / 16
11,096
1,110
17,551
8,267
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
18
7 / 2 / 15
11,491
1,149
9,823
8,700
2,766
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
heyFlame
Artemis
18
9 / 2 / 18
12,028
1,203
15,153
7,235
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
121
10
Kills
32
32
Deaths
10
23
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Thoth
Auero
Thoth
3
8
6
0.75
W
Sobek
Dimizo
Sobek
5
2
20
7.5
L
Anhur
Lucoide
Anhur
4
5
2
1
W
Hades
Makarria
Hades
6
2
20
8
W
Discordia
RhysCad
Discordia
5
2
16
6.5
L
Bakasura
SimbaSims
Bakasura
2
7
3
0.5
W
Medusa
7
2
15
7.25
W
Artemis
heyFlame
Artemis
9
2
18
9
L
Scylla
jeffoux
Scylla
0
5
7
0.7
L
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,529
Damage
67,876
73,746
Taken
56,112
28,046
Mitigated
38,245
7,627
Healing
9,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Auero
Thoth
14,000
245
0
204
12,561
4,413
0
9,327
2,976
37,546
0
W
Sobek
Dimizo
Sobek
14,078
928
0
2,849
21,138
21,061
0
7,783
12,935
21,966
0
L
Anhur
Lucoide
Anhur
11,094
5,128
0
2,323
14,627
5,405
0
11,062
3,345
0
33,052
W
Hades
Makarria
Hades
11,271
893
327
2,642
10,772
9,558
0
5,087
5,335
25,851
0
W
Discordia
RhysCad
Discordia
17,551
139
114
1,642
8,267
2,424
0
4,249
3,871
45,664
0
L
Bakasura
SimbaSims
Bakasura
7,532
5,698
0
895
15,177
5,730
0
8,292
6,659
0
21,638
W
Medusa
9,823
4,470
0
948
8,700
2,766
0
3,880
4,820
0
32,076
W
Artemis
heyFlame
Artemis
15,153
8,636
0
928
7,235
2,436
0
3,425
3,288
0
23,911
L
Scylla
jeffoux
Scylla
9,699
768
0
0
11,242
3,903
0
5,203
5,875
22,840
0
L
10,204
3,667
1,014
3,191
20,139
8,595
0
7,898
11,991
734
30,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,107
Gold Earned
57,957
209
Minions Killed
212
10
Camps Cleared
7
1,070,344
Distance Traveled
1,072,237
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,743
1,074
54
5
0
205,079
0
W
Sobek
11,963
1,196
18
2
2
232,535
0
L
Anhur
10,713
1,071
44
4
3
198,520
1
W
Hades
11,379
1,138
40
4
0
225,273
0
W
Discordia
11,096
1,110
76
8
4
193,414
1
L
Bakasura
10,139
1,014
36
4
4
232,822
1
W
Medusa
11,491
1,149
62
6
0
214,850
1
W
Artemis
12,028
1,203
16
2
1
206,165
0
L
Scylla
9,675
968
34
3
1
211,853
1
L
Vamana
9,837
984
41
4
2
222,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role