Player Matchup

He Bo
He Bo
 
He Bo
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Bersaul261564
Cu Chulainn
Level 83
God Stats
10W - 8L
1,442 SR
Queue Stats
344W - 300L
1,482 Elo+
Solo
Izanami
Izanami
Hawise2571
Izanami
Level 65
God Stats
4W - 3L
1,526 SR
Queue Stats
101W - 81L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
JediJroll
Gilgamesh
Level 59
God Stats
8W - 6L
1,312 SR
Queue Stats
386W - 361L
1,454 Elo+
Solo
Da Ji
Da Ji
The Uncle Ky
Da Ji
Level 65
God Stats
25W - 17L
1,506 SR
Queue Stats
502W - 513L
1,476 Elo+
Solo
Team Averages
Level 68
1,457 SR
1,490 Elo+

VS

Team Averages
Level 103
1,580 SR
1,501 Elo+
Sobek
Sobek
Cronic
Sobek
Level 125
God Stats
9W - 12L
1,515 SR
Queue Stats
64W - 78L
1,444 Elo+
Party 1
Nu Wa
Nu Wa
IMxxAMERICAN
Nu Wa
Level 116
God Stats
8W - 7L
1,580 SR
Queue Stats
95W - 79L
1,544 Elo+
Party 2
Danzaburou
Danzaburou
Stew Illusion
Danzaburou
Level 44
God Stats
3W - 1L
1,567 SR
Queue Stats
73W - 53L
1,491 Elo+
Party 2
King Arthur
King Arthur
Wakelee216
King Arthur
Level 133
God Stats
6W - 5L
1,615 SR
Queue Stats
97W - 99L
1,489 Elo+
Party 1
Gilgamesh
Gilgamesh
nightmer444444
Gilgamesh
Level 96
God Stats
55W - 26L
1,624 SR
Queue Stats
507W - 457L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
4 / 6 / 4
9,217
542
7,294
9,041
2,584
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cu Chulainn
Bersaul261564
Cu Chulainn
15
4 / 3 / 4
9,269
545
11,997
16,064
11,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Hawise2571
Izanami
15
8 / 2 / 6
9,615
566
13,449
11,644
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
JediJroll
Gilgamesh
14
7 / 4 / 12
9,790
576
14,240
14,192
10,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 7 / 5
8,706
512
7,091
13,016
5,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cronic
Sobek
10
1 / 6 / 4
7,617
448
5,336
18,716
14,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
10 / 3 / 5
10,300
606
16,322
9,731
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Stew Illusion
Danzaburou
11
1 / 5 / 1
7,266
427
4,213
13,515
3,960
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Wakelee216
King Arthur
14
2 / 5 / 4
8,735
514
10,117
16,613
10,590
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
nightmer444444
Gilgamesh
14
7 / 7 / 3
9,325
549
9,784
14,205
6,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
38
26
Kills
21
22
Deaths
26
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
6
4
1
W
Cu Chulainn
Bersaul261564
Cu Chulainn
4
3
4
2
L
Sobek
Cronic
Sobek
1
6
4
0.5
W
Izanami
Hawise2571
Izanami
8
2
6
5.5
L
10
3
5
4.17
W
Gilgamesh
JediJroll
Gilgamesh
7
4
12
3.25
L
Danzaburou
Stew Illusion
Danzaburou
1
5
1
0.3
W
3
7
5
0.79
L
King Arthur
Wakelee216
King Arthur
2
5
4
0.8
L
Gilgamesh
nightmer444444
Gilgamesh
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,071
Damage
45,772
63,957
Taken
72,780
33,528
Mitigated
39,465
16,314
Healing
18,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,294
799
0
1,314
9,041
2,584
705
4,449
4,334
42,091
0
W
Cu Chulainn
Bersaul261564
Cu Chulainn
11,997
1,622
0
5,850
16,064
11,140
498
3,364
12,476
6,620
48,258
L
Sobek
Cronic
Sobek
5,336
351
516
4,369
18,716
14,681
0
1,603
17,038
17,554
0
W
Izanami
Hawise2571
Izanami
13,449
9,376
0
5,226
11,644
3,944
1,292
3,489
8,049
0
71,086
L
16,322
2,195
0
2,281
9,731
3,414
1,166
3,968
5,738
57,957
0
W
Gilgamesh
JediJroll
Gilgamesh
14,240
3,591
0
2,018
14,192
10,165
473
5,040
8,940
0
29,204
L
Danzaburou
Stew Illusion
Danzaburou
4,213
1,672
0
4,801
13,515
3,960
0
380
13,135
0
38,361
W
7,091
1,155
0
1,906
13,016
5,695
0
4,268
8,500
0
45,540
L
King Arthur
Wakelee216
King Arthur
10,117
1,615
0
4,690
16,613
10,590
190
1,990
14,063
0
50,044
L
Gilgamesh
nightmer444444
Gilgamesh
9,784
1,642
0
1,395
14,205
6,820
0
972
13,221
0
47,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,597
Gold Earned
43,243
418
Minions Killed
307
0
Camps Cleared
0
1,522,387
Distance Traveled
1,582,050
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,217
542
73
4
0
293,441
4
W
Cu Chulainn
9,269
545
108
6
0
303,403
1
L
Sobek
7,617
448
21
1
0
312,962
3
W
Izanami
9,615
566
128
8
0
274,888
2
L
Nu Wa
10,300
606
82
5
0
325,244
3
W
Gilgamesh
9,790
576
26
2
0
338,814
2
L
Danzaburou
7,266
427
55
3
0
285,439
2
W
Da Ji
8,706
512
83
5
0
311,841
3
L
King Arthur
8,735
514
81
5
0
320,830
2
L
Gilgamesh
9,325
549
68
4
0
337,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role