Player Matchup

Medusa
Medusa
JessieMaze
Medusa
Level 18
God Stats
3W - 10L
1,093 SR
Queue Stats
97W - 114L
1,185 Elo+
Party 1
Ares
Ares
Neochloris
Ares
Level 17
God Stats
4W - 1L
1,719 SR
Queue Stats
21W - 23L
1,380 Elo+
Solo
Thor
Thor
TheLastCandle
Thor
Level 29
God Stats
4W - 3L
1,600 SR
Queue Stats
112W - 132L
1,315 Elo+
Solo
Xbalanque
Xbalanque
harderonfire
Xbalanque
Level 18
God Stats
73W - 66L
1,409 SR
Queue Stats
126W - 147L
1,190 Elo+
Party 1
Merlin
Merlin
meowbosa
Merlin
Level 14
God Stats
2W - 2L
1,578 SR
Queue Stats
6W - 10L
1,133 Elo+
Solo
Team Averages
Level 19
1,480 SR
1,241 Elo+

VS

Team Averages
Level 13
1,517 SR
1,360 Elo+
Hou Yi
Hou Yi
ButlerGotBanned
Hou Yi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,338 Elo+
Solo
Olorun
Olorun
EsBrenntBeiLidl
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Set
Set
blankyboi2008
Set
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Ares
Ares
boimaster24
Ares
Level 17
God Stats
10W - 6L
1,584 SR
Queue Stats
173W - 161L
1,242 Elo+
Solo
Loki
Loki
wallahjtedechire
Loki
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
56W - 55L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JessieMaze
Medusa
11
4 / 0 / 2
6,524
652
3,838
2,716
907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 1
5,779
578
2,778
5,366
3,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 0 / 2
6,264
626
2,064
6,455
1,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
harderonfire
Xbalanque
9
2 / 4 / 0
5,392
539
4,848
7,601
2,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
meowbosa
Merlin
10
6 / 4 / 3
6,297
630
6,881
5,318
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 4
5,225
523
4,675
6,769
2,335
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

9
2 / 6 / 1
5,596
560
2,205
6,061
1,792
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 5 / 0
4,436
444
1,125
4,462
1,933
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
4 / 1 / 2
6,002
600
4,362
7,800
5,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 4 / 1
5,303
530
1,983
6,276
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
18
Kills
9
10
Deaths
18
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
L
2
6
1
0.42
W
Medusa
JessieMaze
Medusa
4
0
2
5
W
2
2
1
1.25
W
4
0
2
5
L
0
5
0
0
L
4
1
2
5
W
Xbalanque
harderonfire
Xbalanque
2
4
0
0.5
W
Merlin
meowbosa
Merlin
6
4
3
1.88
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,409
Damage
14,350
27,456
Taken
31,368
10,190
Mitigated
13,100
4,086
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,675
1,901
0
2,865
6,769
2,335
0
2,068
4,683
0
27,657
L
2,205
1,439
0
1,105
6,061
1,792
1,236
2,836
2,881
15,261
0
W
Medusa
JessieMaze
Medusa
3,838
1,349
0
0
2,716
907
1,235
446
2,270
0
28,191
W
2,778
233
0
571
5,366
3,057
0
1,194
4,172
12,356
0
W
2,064
760
0
2,380
6,455
1,974
275
821
5,634
0
30,310
L
1,125
696
0
130
4,462
1,933
0
0
4,462
0
10,412
L
4,362
645
0
816
7,800
5,268
0
2,056
5,692
12,621
0
W
Xbalanque
harderonfire
Xbalanque
4,848
3,392
0
1,135
7,601
2,468
654
2,307
5,294
0
25,256
W
Merlin
meowbosa
Merlin
6,881
706
0
0
5,318
1,784
302
1,799
3,519
19,336
0
L
1,983
305
0
1,564
6,276
1,772
0
2,177
3,991
0
22,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,256
Gold Earned
26,562
243
Minions Killed
165
0
Camps Cleared
0
999,511
Distance Traveled
914,618
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,225
523
42
4
0
159,827
0
L
Olorun
5,596
560
35
4
0
176,069
1
W
Medusa
6,524
652
63
6
0
207,355
0
W
Ares
5,779
578
23
2
0
218,487
0
W
Thor
6,264
626
67
7
0
184,069
0
L
Set
4,436
444
22
2
0
177,129
2
L
Ares
6,002
600
18
2
0
215,631
0
W
Xbalanque
5,392
539
52
5
0
198,295
0
W
Merlin
6,297
630
38
4
0
191,305
1
L
Loki
5,303
530
48
5
0
185,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role