Player Matchup

Gilgamesh
Gilgamesh
GamerBananas
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,244 Elo+
Party 2
Tiamat
Tiamat
ImEthereo
Tiamat
Level 26
God Stats
12W - 12L
1,430 SR
Queue Stats
13W - 12L
1,278 Elo+
Party 2
Nemesis
Nemesis
Microsieste
Nemesis
Level 28
God Stats
10W - 12L
1,389 SR
Queue Stats
251W - 294L
1,354 Elo+
Solo
Merlin
Merlin
MiniWizzard
Merlin
Level 7
God Stats
7W - 8L
1,409 SR
Queue Stats
8W - 8L
1,252 Elo+
Party 2
Medusa
Medusa
Williamwb2
Medusa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,156 Elo+
Party 2
Team Averages
Level 19
1,446 SR
1,257 Elo+

VS

Team Averages
Level 6
1,606 SR
1,278 Elo+
Amaterasu
Amaterasu
AndreasHas
Amaterasu
Level 11
God Stats
2W - 2L
1,828 SR
Queue Stats
2W - 4L
1,380 Elo+
Solo
Thor
Thor
DarkNinoYT
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ares
Ares
HioriHokise
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,031 Elo+
Solo
Guan Yu
Guan Yu
LittleDem0n
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,239 Elo+
Party 1
Susano
Susano
TheGotek17
Susano
Level 4
God Stats
1W - 4L
1,704 SR
Queue Stats
4W - 11L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GamerBananas
Gilgamesh
16
14 / 3 / 7
11,169
588
13,624
11,328
5,966
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
ImEthereo
Tiamat
19
7 / 1 / 5
12,582
662
12,454
11,423
7,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Microsieste
Nemesis
17
8 / 2 / 7
11,173
588
10,829
13,680
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
16
11 / 6 / 9
11,202
590
13,092
7,785
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Williamwb2
Medusa
14
3 / 2 / 11
9,936
523
4,905
7,326
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AndreasHas
Amaterasu
15
2 / 6 / 3
9,346
492
4,026
11,908
6,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
3 / 10 / 2
8,733
460
7,869
16,909
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 4
7,827
412
3,663
15,231
15,467
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Guan Yu
LittleDem0n
Guan Yu
12
0 / 12 / 1
6,958
366
2,237
15,787
11,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
TheGotek17
Susano
15
8 / 7 / 0
10,566
556
12,726
14,812
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
24
43
Kills
14
14
Deaths
43
39
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AndreasHas
Amaterasu
2
6
3
0.58
L
3
10
2
0.4
W
Gilgamesh
GamerBananas
Gilgamesh
14
3
7
5.83
L
1
8
4
0.38
W
Tiamat
ImEthereo
Tiamat
7
1
5
9.5
L
Guan Yu
LittleDem0n
Guan Yu
0
12
1
0.04
W
Nemesis
Microsieste
Nemesis
8
2
7
5.75
W
Merlin
11
6
9
2.58
L
Susano
TheGotek17
Susano
8
7
0
1.14
W
Medusa
Williamwb2
Medusa
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,904
Damage
30,521
51,542
Taken
74,647
25,179
Mitigated
44,243
11,263
Healing
5,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AndreasHas
Amaterasu
4,026
1,149
0
874
11,908
6,640
2,205
3,232
8,476
0
39,854
L
7,869
2,682
0
2,559
16,909
5,052
0
8,518
7,996
0
34,656
W
Gilgamesh
GamerBananas
Gilgamesh
13,624
5,305
0
265
11,328
5,966
3,927
1,351
9,902
0
43,409
L
3,663
445
0
0
15,231
15,467
69
4,661
10,370
21,535
0
W
Tiamat
ImEthereo
Tiamat
12,454
1,636
0
7,055
11,423
7,657
8,607
856
10,518
93,093
0
L
Guan Yu
LittleDem0n
Guan Yu
2,237
868
289
504
15,787
11,511
119
4,858
10,527
0
24,875
W
Nemesis
Microsieste
Nemesis
10,829
5,660
0
2,172
13,680
6,522
2,195
912
12,718
0
70,784
W
Merlin
13,092
1,005
0
0
7,785
2,589
568
65
7,720
51,312
0
L
Susano
TheGotek17
Susano
12,726
4,523
0
1,256
14,812
5,573
1,169
2,826
11,732
0
47,567
W
Medusa
Williamwb2
Medusa
4,905
3,023
231
1,540
7,326
2,445
2,022
479
6,797
0
21,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,062
Gold Earned
43,430
502
Minions Killed
307
0
Camps Cleared
0
1,685,507
Distance Traveled
1,549,427
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,346
492
87
5
0
362,329
0
L
Thor
8,733
460
70
4
0
254,220
0
W
Gilgamesh
11,169
588
60
3
0
358,048
0
L
Ares
7,827
412
31
2
0
307,033
3
W
Tiamat
12,582
662
198
10
0
336,826
1
L
Guan Yu
6,958
366
40
2
0
277,539
0
W
Nemesis
11,173
588
100
5
0
372,098
1
W
Merlin
11,202
590
94
5
0
319,369
0
L
Susano
10,566
556
79
4
0
348,306
1
W
Medusa
9,936
523
50
3
0
299,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role