Player Matchup

Fenrir
Fenrir
DakmanX
Fenrir
Level 45
God Stats
2W - 0L
1,717 SR
Queue Stats
38W - 26L
1,504 Elo+
Party 2
Jormungandr
Jormungandr
Nedjo_One
Jormungandr
Level 26
God Stats
8W - 14L
1,401 SR
Queue Stats
20W - 21L
1,408 Elo+
Party 2
Scylla
Scylla
kDkaizoku
Scylla
Level 44
God Stats
3W - 2L
1,440 SR
Queue Stats
10W - 13L
1,373 Elo+
Party 2
Team Averages
Level 38
1,519 SR
1,428 Elo+

VS

Team Averages
Level 55
1,448 SR
1,276 Elo+
Aphrodite
Aphrodite
LoneSoldierS1
Aphrodite
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,294 Elo+
Party 1
Cthulhu
Cthulhu
RageNRengeki
Cthulhu
Level 44
God Stats
3W - 6L
1,465 SR
Queue Stats
20W - 35L
1,294 Elo+
Party 1
Gilgamesh
Gilgamesh
RurouniSeishin
Gilgamesh
Level 28
God Stats
1W - 5L
1,380 SR
Queue Stats
6W - 17L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DakmanX
Fenrir
19
11 / 5 / 20
16,347
711
16,012
21,972
18,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
Nedjo_One
Jormungandr
20
10 / 5 / 21
17,096
743
25,273
25,603
32,518
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Scylla
kDkaizoku
Scylla
20
13 / 5 / 17
16,708
726
28,282
12,860
5,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LoneSoldierS1
Aphrodite
17
4 / 12 / 10
15,149
659
12,342
28,300
25,868
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
RageNRengeki
Cthulhu
17
9 / 11 / 3
15,140
658
18,276
25,604
22,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
RurouniSeishin
Gilgamesh
16
2 / 12 / 10
13,389
582
15,611
26,207
17,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
38
34
Kills
15
15
Deaths
35
58
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DakmanX
Fenrir
11
5
20
4.2
L
Aphrodite
LoneSoldierS1
Aphrodite
4
12
10
0.75
W
Jormungandr
Nedjo_One
Jormungandr
10
5
21
4.1
L
Cthulhu
RageNRengeki
Cthulhu
9
11
3
0.95
L
Gilgamesh
RurouniSeishin
Gilgamesh
2
12
10
0.58
W
Scylla
kDkaizoku
Scylla
13
5
17
4.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,567
Damage
46,229
60,435
Taken
80,111
57,199
Mitigated
66,645
16,994
Healing
18,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DakmanX
Fenrir
16,012
4,309
243
7,197
21,972
18,989
1,462
10,094
11,376
0
75,002
L
Aphrodite
LoneSoldierS1
Aphrodite
12,342
1,351
3,640
9,165
28,300
25,868
186
16,426
11,550
39,704
0
W
Jormungandr
Nedjo_One
Jormungandr
25,273
5,491
1,380
6,220
25,603
32,518
838
12,025
13,091
84,048
0
L
Cthulhu
RageNRengeki
Cthulhu
18,276
1,152
1,203
2,694
25,604
22,954
136
17,777
7,463
63,544
0
L
Gilgamesh
RurouniSeishin
Gilgamesh
15,611
4,851
0
2,286
26,207
17,823
0
18,286
7,486
0
48,392
W
Scylla
kDkaizoku
Scylla
28,282
2,548
0
1,954
12,860
5,692
1,313
8,118
4,335
80,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,151
Gold Earned
43,678
229
Minions Killed
174
0
Camps Cleared
0
1,145,366
Distance Traveled
1,166,150
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,347
711
75
3
0
413,321
3
L
Aphrodite
15,149
659
45
2
0
367,000
1
W
Jormungandr
17,096
743
75
3
0
365,696
3
L
Cthulhu
15,140
658
75
3
0
399,331
1
L
Gilgamesh
13,389
582
54
2
0
399,819
3
W
Scylla
16,708
726
79
3
0
366,349
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role