Player Matchup

Bellona
Bellona
Luxray1024
Bellona
Level 14
God Stats
5W - 1L
1,659 SR
Queue Stats
15W - 11L
1,502 Elo+
Party 1
Apollo
Apollo
OscarWide
Apollo
Level 28
God Stats
0W - 2L
1,327 SR
Queue Stats
60W - 62L
1,527 Elo+
Solo
Da Ji
Da Ji
RinOkumura53
Da Ji
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,320 Elo+
Solo
Jormungandr
Jormungandr
Shinabarl
Jormungandr
Level 28
God Stats
15W - 16L
1,531 SR
Queue Stats
33W - 29L
1,436 Elo+
Party 1
Jing Wei
Jing Wei
YaniBun
Jing Wei
Level 20
God Stats
19W - 14L
1,609 SR
Queue Stats
32W - 30L
1,393 Elo+
Party 1
Team Averages
Level 19
1,525 SR
1,436 Elo+

VS

Team Averages
Level 17
1,525 SR
1,392 Elo+
Scylla
Scylla
HickoryRocher8
Scylla
Level 29
God Stats
20W - 19L
1,566 SR
Queue Stats
217W - 210L
1,516 Elo+
Party 2
Neith
Neith
Knutbypralle
Neith
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 35L
1,330 Elo+
Solo
Pele
Pele
Laze 9E
Pele
Level 29
God Stats
4W - 1L
1,680 SR
Queue Stats
211W - 196L
1,532 Elo+
Party 2
Izanami
Izanami
drunkmonkeydaddy
Izanami
Level 7
God Stats
4W - 4L
1,379 SR
Queue Stats
23W - 31L
1,165 Elo+
Solo
Bellona
Bellona
riesgo_distinto3
Bellona
Level 16
God Stats
6W - 3L
1,500 SR
Queue Stats
22W - 25L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Luxray1024
Bellona
20
11 / 12 / 0
17,954
513
27,352
35,244
33,497
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
OscarWide
Apollo
20
5 / 5 / 3
17,475
499
23,358
29,202
11,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

6
2 / 3 / 1
9,684
277
1,433
3,579
978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Shinabarl
Jormungandr
20
8 / 3 / 11
16,249
464
16,422
33,228
50,555
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jing Wei
YaniBun
Jing Wei
20
5 / 6 / 7
15,184
434
10,777
17,814
8,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 5 / 6
18,483
528
21,300
22,248
10,418
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 1
10,861
310
2,518
3,896
1,146
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
Laze 9E
Pele
20
10 / 6 / 3
18,081
517
23,930
32,072
16,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

20
8 / 11 / 5
18,160
519
26,657
31,744
14,409
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

20
2 / 6 / 10
15,743
450
10,911
24,078
30,383
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
52
31
Kills
27
29
Deaths
31
22
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
5
6
1.8
W
1
3
1
0.5
W
Pele
Laze 9E
Pele
10
6
3
1.92
L
Bellona
Luxray1024
Bellona
11
12
0
0.92
L
Apollo
OscarWide
Apollo
5
5
3
1.3
L
2
3
1
0.83
L
Jormungandr
Shinabarl
Jormungandr
8
3
11
4.5
L
Jing Wei
YaniBun
Jing Wei
5
6
7
1.42
W
8
11
5
0.95
W
2
6
10
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,342
Damage
85,316
119,067
Taken
114,038
104,730
Mitigated
73,044
23,658
Healing
18,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,300
3,855
52
5,674
22,248
10,418
3,000
1,715
20,433
146,614
0
W
2,518
1,418
0
669
3,896
1,146
0
2,240
1,506
0
15,124
W
Pele
Laze 9E
Pele
23,930
7,416
0
6,719
32,072
16,688
2,498
3,292
28,630
0
166,854
L
Bellona
Luxray1024
Bellona
27,352
12,184
0
3,414
35,244
33,497
944
4,472
30,652
0
122,461
L
Apollo
OscarWide
Apollo
23,358
18,736
0
14,799
29,202
11,566
1,781
9,537
19,221
0
145,464
L
1,433
378
0
0
3,579
978
74
487
3,064
0
5,386
L
Jormungandr
Shinabarl
Jormungandr
16,422
5,180
426
4,422
33,228
50,555
1,085
5,454
27,658
92,244
0
L
Jing Wei
YaniBun
Jing Wei
10,777
10,372
0
597
17,814
8,134
3,729
612
17,172
0
69,730
W
26,657
20,764
0
4,023
31,744
14,409
5,046
6,025
25,319
0
146,433
W
10,911
3,689
279
1,398
24,078
30,383
0
2,272
21,728
0
65,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,546
Gold Earned
81,328
651
Minions Killed
769
0
Camps Cleared
0
2,459,196
Distance Traveled
2,615,788
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
18,483
528
227
6
0
588,200
5
W
Neith
10,861
310
26
1
0
190,037
0
W
Pele
18,081
517
200
6
0
646,366
4
L
Bellona
17,954
513
165
5
0
541,586
1
L
Apollo
17,475
499
234
7
0
548,774
9
L
Da Ji
9,684
277
11
0
0
174,961
2
L
Jormungandr
16,249
464
121
3
0
600,518
3
L
Jing Wei
15,184
434
120
3
0
593,357
0
W
Izanami
18,160
519
208
6
0
544,508
0
W
Bellona
15,743
450
108
3
0
646,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role