Player Matchup

Aphrodite
Aphrodite
ArchTeal
Aphrodite
Level 13
God Stats
1W - 0L
1,729 SR
Queue Stats
13W - 7L
1,550 Elo+
Solo
Apollo
Apollo
Disorderz777
Apollo
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Rapid6969
Fenrir
Level 23
God Stats
21W - 15L
1,692 SR
Queue Stats
132W - 128L
1,516 Elo+
Solo
Persephone
Persephone
bxcbcbncgngc
Persephone
Level 17
God Stats
5W - 8L
1,761 SR
Queue Stats
100W - 93L
1,710 Elo+
Solo
Cthulhu
Cthulhu
tolgasyus
Cthulhu
Level 18
God Stats
22W - 21L
1,769 SR
Queue Stats
105W - 99L
1,500 Elo+
Solo
Team Averages
Level 19
1,690 SR
1,555 Elo+

VS

Team Averages
Level 22
1,522 SR
1,500 Elo+
Susano
Susano
Calebx
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,460 Elo+
Solo
Sylvanus
Sylvanus
GamingGodGamer
Sylvanus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Lenarial
Aphrodite
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 4L
1,512 Elo+
Party 1
Bellona
Bellona
Zathanz
Bellona
Level 15
God Stats
2W - 5L
1,351 SR
Queue Stats
20W - 22L
1,521 Elo+
Party 1
Rama
Rama
skengyute
Rama
Level 17
God Stats
20W - 20L
1,757 SR
Queue Stats
253W - 226L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ArchTeal
Aphrodite
12
1 / 1 / 8
7,859
524
5,004
9,474
5,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
15
8 / 2 / 2
8,879
592
9,754
12,604
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Rapid6969
Fenrir
14
5 / 1 / 1
8,381
559
3,023
8,157
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Persephone
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Persephone
15
1 / 1 / 6
8,999
600
7,233
3,683
1,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
tolgasyus
Cthulhu
15
7 / 1 / 3
9,419
628
9,075
10,140
6,708
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Calebx
Susano
10
0 / 6 / 2
6,467
431
6,716
12,062
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
10
2 / 4 / 1
6,287
419
6,169
9,413
5,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
Lenarial
Aphrodite
13
0 / 1 / 1
7,484
499
2,660
8,803
4,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Zathanz
Bellona
9
1 / 8 / 0
6,119
408
3,551
9,872
6,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Rama
11
2 / 3 / 3
6,857
457
7,989
10,247
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
22
Kills
5
6
Deaths
22
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ArchTeal
Aphrodite
1
1
8
5
L
Susano
Calebx
Susano
0
6
2
0.17
W
Apollo
8
2
2
4.5
L
Sylvanus
2
4
1
0.63
L
Aphrodite
Lenarial
Aphrodite
0
1
1
0.5
W
Fenrir
Rapid6969
Fenrir
5
1
1
5.5
L
Bellona
Zathanz
Bellona
1
8
0
0.13
W
Persephone
bxcbcbncgngc
Persephone
1
1
6
4
L
Rama
2
3
3
1.17
W
Cthulhu
tolgasyus
Cthulhu
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,089
Damage
27,085
44,058
Taken
50,397
20,533
Mitigated
22,318
23,452
Healing
16,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ArchTeal
Aphrodite
5,004
1,226
4,708
6,416
9,474
5,471
712
3,255
6,219
26,208
0
L
Susano
Calebx
Susano
6,716
2,305
0
3,096
12,062
3,413
0
5,219
6,769
0
40,592
W
Apollo
9,754
5,598
0
4,349
12,604
4,191
1,089
3,001
9,603
0
56,404
L
Sylvanus
6,169
2,095
989
2,073
9,413
5,498
84
2,801
6,594
18,612
3,682
L
Aphrodite
Lenarial
Aphrodite
2,660
189
1,402
6,350
8,803
4,241
0
4,001
4,394
54,035
0
W
Fenrir
Rapid6969
Fenrir
3,023
778
0
4,550
8,157
3,015
402
680
7,477
0
54,283
L
Bellona
Zathanz
Bellona
3,551
1,501
0
265
9,872
6,612
0
5,700
4,132
0
18,954
W
Persephone
bxcbcbncgngc
Persephone
7,233
613
0
376
3,683
1,148
816
844
2,838
54,726
0
L
Rama
7,989
7,088
0
2,604
10,247
2,554
30
2,969
7,196
0
45,477
W
Cthulhu
tolgasyus
Cthulhu
9,075
1,288
0
3,053
10,140
6,708
430
497
9,643
50,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,537
Gold Earned
33,214
465
Minions Killed
357
0
Camps Cleared
0
1,481,060
Distance Traveled
1,349,400
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,859
524
57
4
0
295,523
5
L
Susano
6,467
431
71
5
0
255,299
1
W
Apollo
8,879
592
98
7
0
296,301
4
L
Sylvanus
6,287
419
53
4
0
274,924
1
L
Aphrodite
7,484
499
123
8
0
296,419
6
W
Fenrir
8,381
559
105
7
0
315,167
4
L
Bellona
6,119
408
40
3
0
259,720
3
W
Persephone
8,999
600
106
7
0
260,844
2
L
Rama
6,857
457
70
5
0
263,038
7
W
Cthulhu
9,419
628
99
7
0
313,225
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role