Player Matchup

Gilgamesh
Gilgamesh
Dreamjack44
Gilgamesh
Level 17
God Stats
6W - 6L
1,444 SR
Queue Stats
296W - 293L
1,438 Elo+
Solo
Nemesis
Nemesis
Gabis112
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 115L
1,469 Elo+
Solo
Janus
Janus
IIIEdgarIII
Janus
Level 24
God Stats
4W - 5L
1,590 SR
Queue Stats
32W - 27L
1,403 Elo+
Solo
Ganesha
Ganesha
mskSasha
Ganesha
Level 19
God Stats
2W - 0L
1,498 SR
Queue Stats
6W - 1L
1,666 Elo+
Party 1
Izanami
Izanami
Ассассин
Izanami
Level 17
God Stats
4W - 4L
1,422 SR
Queue Stats
6W - 5L
1,481 Elo+
Party 1
Team Averages
Level 21
1,491 SR
1,492 Elo+

VS

Team Averages
Level 17
1,474 SR
1,320 Elo+
Khepri
Khepri
IlGorzone
Khepri
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,149 Elo+
Party 2
Bellona
Bellona
MizusPro
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,298 Elo+
Solo
Da Ji
Da Ji
Svcker
Da Ji
Level 19
God Stats
0W - 2L
1,257 SR
Queue Stats
154W - 157L
1,381 Elo+
Solo
Hou Yi
Hou Yi
besTIAquadrupede
Hou Yi
Level 10
God Stats
7W - 4L
1,409 SR
Queue Stats
61W - 58L
1,388 Elo+
Party 2
Tiamat
Tiamat
sSMarukoSs
Tiamat
Level 27
God Stats
1W - 1L
1,703 SR
Queue Stats
5W - 7L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dreamjack44
Gilgamesh
18
8 / 6 / 8
12,562
628
14,017
18,711
13,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Gabis112
Nemesis
19
11 / 2 / 9
12,404
620
9,362
11,719
5,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
8 / 2 / 6
11,282
564
7,408
8,145
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
mskSasha
Ganesha
15
0 / 1 / 16
10,182
509
7,760
9,891
7,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
2 / 1 / 7
9,650
483
9,100
10,663
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
IlGorzone
Khepri
12
0 / 4 / 3
8,773
439
2,993
12,244
9,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
MizusPro
Bellona
14
4 / 8 / 1
8,730
437
8,930
15,505
11,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
Svcker
Da Ji
13
2 / 8 / 1
8,653
433
6,721
16,592
5,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 4 / 2
9,884
494
6,659
11,872
3,930
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
sSMarukoSs
Tiamat
13
1 / 5 / 3
8,354
418
3,830
11,023
5,326
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
22
29
Kills
12
12
Deaths
29
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Dreamjack44
Gilgamesh
8
6
8
2
W
Nemesis
Gabis112
Nemesis
11
2
9
7.75
W
8
2
6
5.5
L
Khepri
IlGorzone
Khepri
0
4
3
0.38
L
Bellona
MizusPro
Bellona
4
8
1
0.56
L
Da Ji
Svcker
Da Ji
2
8
1
0.31
L
5
4
2
1.5
W
Ganesha
mskSasha
Ganesha
0
1
16
8
L
Tiamat
sSMarukoSs
Tiamat
1
5
3
0.5
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,647
Damage
29,133
59,129
Taken
67,236
33,858
Mitigated
36,498
13,253
Healing
11,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Dreamjack44
Gilgamesh
14,017
3,161
0
5,145
18,711
13,112
1,100
136
18,575
0
71,327
W
Nemesis
Gabis112
Nemesis
9,362
4,695
0
2,334
11,719
5,885
3,461
367
11,352
0
81,917
W
7,408
885
0
609
8,145
2,607
862
2,342
5,803
59,664
0
L
Khepri
IlGorzone
Khepri
2,993
127
0
170
12,244
9,459
0
3,992
8,032
20,550
0
L
Bellona
MizusPro
Bellona
8,930
3,017
0
1,170
15,505
11,973
0
1,609
13,870
0
34,063
L
Da Ji
Svcker
Da Ji
6,721
997
0
4,446
16,592
5,810
0
1,928
14,560
0
55,303
L
6,659
1,989
0
2,562
11,872
3,930
2,701
2,846
8,937
0
52,211
W
Ganesha
mskSasha
Ganesha
7,760
645
0
1,463
9,891
7,923
213
2,493
7,398
29,955
0
L
Tiamat
sSMarukoSs
Tiamat
3,830
332
0
2,970
11,023
5,326
629
4,184
6,669
43,705
0
W
9,100
5,633
0
3,702
10,663
4,331
119
1,485
9,178
0
80,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,080
Gold Earned
44,394
530
Minions Killed
379
0
Camps Cleared
0
1,844,152
Distance Traveled
1,771,787
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,562
628
116
6
0
296,149
1
W
Nemesis
12,404
620
144
7
0
419,898
4
W
Janus
11,282
564
128
6
0
380,271
3
L
Khepri
8,773
439
31
2
0
365,780
9
L
Bellona
8,730
437
60
3
0
349,700
2
L
Da Ji
8,653
433
93
5
0
370,461
2
L
Hou Yi
9,884
494
106
5
0
317,218
5
W
Ganesha
10,182
509
8
0
0
429,692
5
L
Tiamat
8,354
418
89
4
0
368,628
4
W
Izanami
9,650
483
134
7
0
318,142
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role