Player Matchup

Neith
Neith
Elmalditoc
Neith
Level 28
God Stats
22W - 21L
1,314 SR
Queue Stats
122W - 142L
1,357 Elo+
Solo
Gilgamesh
Gilgamesh
HSViperz
Gilgamesh
Level 25
God Stats
63W - 49L
1,791 SR
Queue Stats
318W - 322L
1,382 Elo+
Party 2
Odin
Odin
Mithraxin
Odin
Level 17
God Stats
14W - 14L
1,468 SR
Queue Stats
46W - 55L
1,290 Elo+
Solo
Ra
Ra
OhDaddyChill69
Ra
Level 14
God Stats
0W - 3L
1,197 SR
Queue Stats
10W - 26L
1,025 Elo+
Party 2
Nu Wa
Nu Wa
perman29
Nu Wa
Level 14
God Stats
0W - 4L
1,180 SR
Queue Stats
17W - 38L
1,176 Elo+
Solo
Team Averages
Level 20
1,390 SR
1,246 Elo+

VS

Team Averages
Level 23
1,326 SR
1,450 Elo+
Tiamat
Tiamat
KiKasiyas
Tiamat
Level 27
God Stats
6W - 8L
1,302 SR
Queue Stats
311W - 332L
1,318 Elo+
Solo
Da Ji
Da Ji
Neferpito96
Da Ji
Level 64
God Stats
2W - 1L
1,261 SR
Queue Stats
5W - 4L
1,609 Elo+
Party 1
Ymir
Ymir
SadKey
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,609 Elo+
Party 1
Izanami
Izanami
SplatSmites
Izanami
Level 15
God Stats
10W - 10L
1,212 SR
Queue Stats
106W - 95L
1,456 Elo+
Solo
Danzaburou
Danzaburou
Tom135716
Danzaburou
Level 7
God Stats
4W - 6L
1,353 SR
Queue Stats
5W - 7L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
5
0 / 2 / 2
4,990
356
1,340
2,272
306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Gilgamesh
HSViperz
Gilgamesh
13
3 / 3 / 4
7,471
534
6,902
10,593
4,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odin
12
4 / 3 / 1
7,238
517
4,888
8,509
4,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
3 / 3 / 4
6,539
467
4,182
6,360
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
perman29
Nu Wa
12
6 / 5 / 2
7,333
524
8,361
8,462
2,096
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
KiKasiyas
Tiamat
14
2 / 3 / 5
7,777
556
3,862
9,609
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 5 / 5
7,795
557
8,880
11,958
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
SadKey
Ymir
9
2 / 5 / 7
6,737
481
2,560
8,854
4,842
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
SplatSmites
Izanami
14
4 / 1 / 3
8,587
613
6,082
7,941
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
Tom135716
Danzaburou
11
2 / 3 / 1
7,508
536
5,278
5,671
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
16
Kills
16
16
Deaths
17
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
0
2
2
0.5
L
Gilgamesh
HSViperz
Gilgamesh
3
3
4
1.67
W
Tiamat
KiKasiyas
Tiamat
2
3
5
1.5
L
Odin
4
3
1
1.5
W
6
5
5
1.7
L
3
3
4
1.67
W
Ymir
SadKey
Ymir
2
5
7
1.1
W
Izanami
SplatSmites
Izanami
4
1
3
5.5
W
Danzaburou
Tom135716
Danzaburou
2
3
1
0.83
L
Nu Wa
perman29
Nu Wa
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,673
Damage
26,662
36,196
Taken
44,033
14,120
Mitigated
17,618
8,043
Healing
14,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
1,340
515
0
674
2,272
306
0
336
1,936
0
11,439
L
Gilgamesh
HSViperz
Gilgamesh
6,902
1,998
0
2,942
10,593
4,897
0
1,553
9,040
0
44,641
W
Tiamat
KiKasiyas
Tiamat
3,862
473
0
5,081
9,609
3,905
466
4,064
5,243
46,240
0
L
Odin
4,888
1,549
0
1,708
8,509
4,838
0
952
7,557
376
25,728
W
8,880
2,516
0
3,239
11,958
3,915
0
2,582
9,232
0
34,164
L
4,182
446
110
719
6,360
1,983
0
2,187
4,173
24,264
0
W
Ymir
SadKey
Ymir
2,560
600
0
1,423
8,854
4,842
578
3,621
5,090
13,746
0
W
Izanami
SplatSmites
Izanami
6,082
4,540
0
3,906
7,941
2,565
3,829
1,071
6,870
0
59,397
W
Danzaburou
Tom135716
Danzaburou
5,278
2,433
0
734
5,671
2,391
560
1,060
4,336
0
29,100
L
Nu Wa
perman29
Nu Wa
8,361
3,899
0
1,890
8,462
2,096
180
1,394
7,068
33,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,571
Gold Earned
38,404
266
Minions Killed
335
0
Camps Cleared
0
1,071,527
Distance Traveled
1,236,725
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,990
356
17
1
0
108,298
0
L
Gilgamesh
7,471
534
84
6
0
287,851
1
W
Tiamat
7,777
556
89
6
0
249,242
3
L
Odin
7,238
517
61
4
0
226,426
0
W
Da Ji
7,795
557
63
5
0
253,031
5
L
Ra
6,539
467
57
4
0
226,616
1
W
Ymir
6,737
481
18
1
0
269,538
5
W
Izanami
8,587
613
108
8
0
235,096
1
W
Danzaburou
7,508
536
57
4
0
229,818
1
L
Nu Wa
7,333
524
47
3
0
222,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role