Player Matchup

Ymir
Ymir
BartolEGG
Ymir
Level 28
God Stats
3W - 3L
1,367 SR
Queue Stats
23W - 30L
1,294 Elo+
Party 2
Camazotz
Camazotz
GumyBea
Camazotz
Level 28
God Stats
3W - 1L
1,333 SR
Queue Stats
32W - 32L
1,386 Elo+
Party 2
Anubis
Anubis
Szexybestia69
Anubis
Level 16
God Stats
8W - 3L
1,242 SR
Queue Stats
84W - 130L
1,189 Elo+
Party 1
Mulan
Mulan
bakuretsugeri
Mulan
Level 22
God Stats
8W - 9L
1,402 SR
Queue Stats
47W - 84L
1,202 Elo+
Party 1
Skadi
Skadi
chocopocola
Skadi
Level 13
God Stats
1W - 3L
1,099 SR
Queue Stats
5W - 12L
1,176 Elo+
Party 1
Team Averages
Level 21
1,289 SR
1,250 Elo+

VS

Team Averages
Level 19
1,532 SR
1,345 Elo+
Da Ji
Da Ji
BAKASURA890
Da Ji
Level 15
God Stats
0W - 1L
1,708 SR
Queue Stats
14W - 24L
1,340 Elo+
Solo
Cthulhu
Cthulhu
PREPARATORA
Cthulhu
Level 29
God Stats
2W - 3L
1,665 SR
Queue Stats
97W - 116L
1,363 Elo+
Solo
Artemis
Artemis
Seriouzmatze
Artemis
Level 23
God Stats
12W - 12L
1,469 SR
Queue Stats
34W - 52L
1,305 Elo+
Solo
Olorun
Olorun
Tartocerise
Olorun
Level 7
God Stats
2W - 6L
1,317 SR
Queue Stats
18W - 17L
1,220 Elo+
Solo
Fenrir
Fenrir
TheGamingBoa
Fenrir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
5 / 3 / 12
11,228
535
9,288
16,662
14,154
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Camazotz
GumyBea
Camazotz
19
15 / 2 / 7
12,542
597
15,728
17,473
8,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 6 / 3
9,035
430
5,194
14,036
5,300
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
15 / 6 / 7
12,055
574
20,172
16,795
11,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
1 / 8 / 2
9,485
452
6,859
13,787
5,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 12 / 2
11,201
533
8,336
16,336
5,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
PREPARATORA
Cthulhu
17
10 / 6 / 3
10,893
519
17,102
20,742
17,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Artemis
Seriouzmatze
Artemis
15
3 / 4 / 6
9,797
467
14,020
10,644
5,016
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
16
5 / 8 / 3
10,046
478
8,240
12,241
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
14
0 / 6 / 6
8,945
426
2,998
14,639
5,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
45
36
Kills
25
25
Deaths
36
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
7
12
2
0.67
W
Ymir
5
3
12
3.67
W
Camazotz
GumyBea
Camazotz
15
2
7
9.25
L
Cthulhu
PREPARATORA
Cthulhu
10
6
3
1.92
L
Artemis
Seriouzmatze
Artemis
3
4
6
1.5
W
0
6
3
0.25
L
Olorun
5
8
3
0.81
L
Fenrir
0
6
6
0.5
W
15
6
7
3.08
W
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,241
Damage
50,696
78,753
Taken
74,602
43,961
Mitigated
36,266
21,620
Healing
15,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,336
1,822
0
1,402
16,336
5,685
312
2,097
13,989
0
39,910
W
Ymir
9,288
1,263
282
3,183
16,662
14,154
458
6,973
9,305
43,261
0
W
Camazotz
GumyBea
Camazotz
15,728
4,360
0
9,203
17,473
8,207
2,679
4,304
12,948
0
82,219
L
Cthulhu
PREPARATORA
Cthulhu
17,102
2,376
157
4,843
20,742
17,592
51
6,885
13,813
53,986
0
L
Artemis
Seriouzmatze
Artemis
14,020
6,854
349
1,785
10,644
5,016
393
2,565
8,054
0
58,837
W
5,194
416
0
1,569
14,036
5,300
284
4,142
9,394
40,596
0
L
Olorun
8,240
5,121
218
2,996
12,241
2,962
0
2,680
9,411
31,895
0
L
Fenrir
2,998
429
0
3,462
14,639
5,011
0
783
13,756
0
49,290
W
20,172
3,449
0
5,733
16,795
11,197
2,785
2,555
14,215
584
67,377
W
6,859
3,560
0
1,650
13,787
5,103
2,975
6,559
6,828
0
50,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,345
Gold Earned
50,882
423
Minions Killed
391
0
Camps Cleared
0
1,743,237
Distance Traveled
1,731,035
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
11,201
533
69
3
0
365,642
1
W
Ymir
11,228
535
74
4
0
369,469
2
W
Camazotz
12,542
597
120
6
0
359,653
7
L
Cthulhu
10,893
519
86
4
0
411,663
1
L
Artemis
9,797
467
103
5
0
324,940
0
W
Anubis
9,035
430
74
4
0
348,611
0
L
Olorun
10,046
478
49
2
0
244,943
2
L
Fenrir
8,945
426
84
4
0
383,847
3
W
Mulan
12,055
574
90
4
0
335,060
2
W
Skadi
9,485
452
65
3
0
330,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role