Player Matchup

Cthulhu
Cthulhu
Afrafel
Cthulhu
Level 51
God Stats
1W - 0L
1,620 SR
Queue Stats
1W - 11L
1,002 Elo+
Party 1
The Morrigan
The Morrigan
Airammg
The Morrigan
Level 105
God Stats
1W - 0L
1,585 SR
Queue Stats
8W - 12L
1,380 Elo+
Party 1
Fenrir
Fenrir
Andromu
Fenrir
Level 67
God Stats
5W - 4L
1,306 SR
Queue Stats
8W - 11L
1,401 Elo+
Party 1
Cupid
Cupid
DamoDark
Cupid
Level 35
God Stats
1W - 2L
1,253 SR
Queue Stats
4W - 9L
1,301 Elo+
Party 1
Gilgamesh
Gilgamesh
Droguita
Gilgamesh
Level 38
God Stats
1W - 1L
1,187 SR
Queue Stats
8W - 9L
1,424 Elo+
Party 1
Team Averages
Level 59
1,390 SR
1,302 Elo+

VS

Team Averages
Level 56
1,492 SR
1,446 Elo+
Cerberus
Cerberus
Fruun11
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,513 Elo+
Party 2
Hachiman
Hachiman
Hagen54
Hachiman
Level 49
God Stats
5W - 11L
1,425 SR
Queue Stats
188W - 186L
1,349 Elo+
Party 3
Nu Wa
Nu Wa
MaxAnthony
Nu Wa
Level 89
God Stats
7W - 6L
1,632 SR
Queue Stats
178W - 199L
1,507 Elo+
Party 2
Yemoja
Yemoja
PoAb96
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 66L
1,467 Elo+
Party 3
He Bo
He Bo
karlopuma
He Bo
Level 80
God Stats
7W - 11L
1,403 SR
Queue Stats
149W - 138L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Afrafel
Cthulhu
15
1 / 3 / 8
10,435
522
5,729
17,804
12,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
Airammg
The Morrigan
18
9 / 3 / 12
12,036
602
17,272
8,811
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Andromu
Fenrir
17
10 / 5 / 8
11,721
586
14,314
15,488
8,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cupid
DamoDark
Cupid
16
4 / 2 / 6
10,307
515
4,932
12,434
3,912
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilgamesh
Droguita
Gilgamesh
18
6 / 4 / 3
11,690
585
10,065
15,339
7,512
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fruun11
Cerberus
12
0 / 8 / 0
7,636
382
1,728
13,222
6,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Hagen54
Hachiman
14
1 / 6 / 5
8,462
423
5,785
10,856
3,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
15
4 / 8 / 10
9,647
482
15,259
12,821
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
PoAb96
Yemoja
14
0 / 3 / 8
8,972
449
8,018
12,562
10,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

He Bo
karlopuma
He Bo
19
12 / 5 / 3
11,775
589
12,377
15,161
5,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
43
30
Kills
17
17
Deaths
30
37
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Afrafel
Cthulhu
1
3
8
1.67
W
The Morrigan
Airammg
The Morrigan
9
3
12
5
W
Fenrir
Andromu
Fenrir
10
5
8
2.8
W
Cupid
DamoDark
Cupid
4
2
6
3.5
W
Gilgamesh
Droguita
Gilgamesh
6
4
3
1.88
L
Cerberus
Fruun11
Cerberus
0
8
0
0
L
Hachiman
Hagen54
Hachiman
1
6
5
0.58
L
Nu Wa
4
8
10
1.13
L
Yemoja
PoAb96
Yemoja
0
3
8
1.33
L
He Bo
karlopuma
He Bo
12
5
3
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,312
Damage
43,167
69,876
Taken
64,622
36,173
Mitigated
31,262
18,381
Healing
10,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Afrafel
Cthulhu
5,729
149
119
3,330
17,804
12,974
1,195
7,716
10,088
27,174
0
W
The Morrigan
Airammg
The Morrigan
17,272
2,641
0
1,976
8,811
3,037
2,712
6,126
2,494
69,154
0
W
Fenrir
Andromu
Fenrir
14,314
3,599
0
4,928
15,488
8,738
1,230
8,736
6,752
0
40,679
W
Cupid
DamoDark
Cupid
4,932
2,562
782
5,982
12,434
3,912
2,831
7,487
4,947
0
48,958
W
Gilgamesh
Droguita
Gilgamesh
10,065
2,579
0
1,264
15,339
7,512
3,110
7,126
8,213
0
72,841
L
Cerberus
Fruun11
Cerberus
1,728
35
135
1,350
13,222
6,921
0
1,369
11,820
26,388
0
L
Hachiman
Hagen54
Hachiman
5,785
1,443
0
1,817
10,856
3,857
0
4,505
6,265
0
45,323
L
Nu Wa
15,259
2,308
0
933
12,821
4,311
740
5,473
6,988
61,355
0
L
Yemoja
PoAb96
Yemoja
8,018
1,274
287
2,967
12,562
10,402
266
5,205
7,271
38,409
0
L
He Bo
karlopuma
He Bo
12,377
970
0
3,478
15,161
5,771
0
5,712
9,231
82,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,189
Gold Earned
46,492
491
Minions Killed
430
0
Camps Cleared
0
1,842,804
Distance Traveled
1,640,059
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,435
522
39
2
0
354,950
4
W
The Morrigan
12,036
602
143
7
0
353,484
7
W
Fenrir
11,721
586
56
3
0
426,152
3
W
Cupid
10,307
515
93
5
0
328,548
4
W
Gilgamesh
11,690
585
160
8
0
379,670
3
L
Cerberus
7,636
382
63
3
0
308,167
0
L
Hachiman
8,462
423
98
5
0
332,168
4
L
Nu Wa
9,647
482
85
4
0
301,672
2
L
Yemoja
8,972
449
43
2
0
350,272
7
L
He Bo
11,775
589
141
7
0
347,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role