Player Matchup

Gilgamesh
Gilgamesh
REZK1YPOWER
Gilgamesh
Level 160
God Stats
4W - 4L
1,787 SR
Queue Stats
57W - 52L
1,481 Elo+
Party 1
Bacchus
Bacchus
Вэйбнер
Bacchus
Level 124
God Stats
5W - 1L
1,830 SR
Queue Stats
126W - 75L
1,571 Elo+
Party 1
Chang'e
Chang'e
Каламитас
Chang'e
Level 152
God Stats
7W - 4L
1,685 SR
Queue Stats
50W - 49L
1,553 Elo+
Party 1
Artemis
Artemis
ЛиллаКаттен
Artemis
Level 158
God Stats
10W - 4L
1,599 SR
Queue Stats
85W - 63L
1,488 Elo+
Party 1
Team Averages
Level 149
1,725 SR
1,523 Elo+

VS

Team Averages
Level 50
1,570 SR
1,560 Elo+
Hou Yi
Hou Yi
Maddocks97
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,654 Elo+
Party 2
Hades
Hades
Mrsolotulip
Hades
Level 29
God Stats
0W - 1L
1,801 SR
Queue Stats
1W - 2L
1,654 Elo+
Party 2
Janus
Janus
covachin
Janus
Level 92
God Stats
16W - 20L
1,481 SR
Queue Stats
105W - 157L
1,400 Elo+
Solo
Da Ji
Da Ji
khinoto
Da Ji
Level 56
God Stats
21W - 16L
1,497 SR
Queue Stats
112W - 107L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
REZK1YPOWER
Gilgamesh
16
5 / 2 / 11
11,513
959
6,073
15,514
12,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
4 / 1 / 12
10,223
852
6,862
8,433
8,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
12 / 1 / 6
12,793
1,066
13,166
11,134
4,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
9 / 1 / 13
11,005
917
14,109
7,981
3,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Maddocks97
Hou Yi
11
0 / 9 / 1
7,303
609
3,475
10,013
3,328
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 8 / 1
8,387
699
7,194
13,836
9,089
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
covachin
Janus
13
1 / 9 / 1
8,173
681
7,916
11,445
3,818
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
khinoto
Da Ji
15
2 / 4 / 1
9,131
761
4,899
11,442
5,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
8
30
Kills
4
5
Deaths
30
42
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Maddocks97
Hou Yi
0
9
1
0.06
L
1
8
1
0.19
W
Gilgamesh
REZK1YPOWER
Gilgamesh
5
2
11
5.25
L
Janus
covachin
Janus
1
9
1
0.17
L
Da Ji
khinoto
Da Ji
2
4
1
0.63
W
4
1
12
10
W
12
1
6
15
W
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,210
Damage
23,484
43,062
Taken
46,736
29,323
Mitigated
21,529
17,281
Healing
2,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Maddocks97
Hou Yi
3,475
1,028
0
0
10,013
3,328
31
5,035
4,978
0
10,343
L
7,194
835
156
1,384
13,836
9,089
0
5,772
8,064
26,271
0
W
Gilgamesh
REZK1YPOWER
Gilgamesh
6,073
1,641
41
1,298
15,514
12,710
1,735
4,090
8,784
0
28,717
L
Janus
covachin
Janus
7,916
631
0
140
11,445
3,818
0
4,762
6,683
28,261
0
L
Da Ji
khinoto
Da Ji
4,899
812
0
430
11,442
5,294
0
4,789
6,653
0
20,257
W
6,862
431
0
1,594
8,433
8,821
128
3,224
5,190
19,114
0
W
13,166
805
5,599
5,890
11,134
4,236
1,000
5,322
5,336
46,271
0
W
14,109
7,067
0
2,859
7,981
3,556
2,349
2,583
5,314
0
41,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,534
Gold Earned
32,994
200
Minions Killed
144
15
Camps Cleared
5
927,230
Distance Traveled
639,589
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,303
609
19
2
2
153,013
0
L
Hades
8,387
699
45
4
0
158,046
4
W
Gilgamesh
11,513
959
51
4
3
213,718
1
L
Janus
8,173
681
43
4
1
151,712
0
L
Da Ji
9,131
761
37
3
2
176,818
3
W
Bacchus
10,223
852
15
1
3
227,782
1
W
Chang'e
12,793
1,066
88
7
2
238,585
0
W
Artemis
11,005
917
46
4
7
247,145
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role