Player Matchup

Hel
Hel
BobJam2122
Hel
Level 88
God Stats
32W - 37L
1,490 SR
Queue Stats
409W - 378L
1,597 Elo+
Party 1
Apollo
Apollo
Toruk97
Apollo
Level 67
God Stats
10W - 11L
1,434 SR
Queue Stats
190W - 200L
1,480 Elo+
Party 2
Olorun
Olorun
WastedOnYou
Olorun
Level 25
God Stats
4W - 2L
1,500 SR
Queue Stats
165W - 111L
1,785 Elo+
Party 1
Anhur
Anhur
chiwaka03
Anhur
Level 63
God Stats
6W - 7L
1,598 SR
Queue Stats
164W - 150L
1,542 Elo+
Party 2
Ymir
Ymir
furbix7
Ymir
Level 64
God Stats
7W - 2L
1,705 SR
Queue Stats
38W - 34L
1,479 Elo+
Party 2
Team Averages
Level 61
1,545 SR
1,577 Elo+

VS

Team Averages
Level 61
1,573 SR
1,526 Elo+
Mercury
Mercury
Eken321
Mercury
Level 62
God Stats
4W - 3L
1,645 SR
Queue Stats
29W - 30L
1,502 Elo+
Party 4
Gilgamesh
Gilgamesh
FrogSlayz
Gilgamesh
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,500 Elo+
Party 4
Horus
Horus
Isaaac1337
Horus
Level 114
God Stats
11W - 5L
1,722 SR
Queue Stats
245W - 223L
1,591 Elo+
Party 3
Anhur
Anhur
MatthewItaly
Anhur
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 70L
1,535 Elo+
Party 3
Hel
Hel
annosimo
Hel
Level 61
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 22L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,889
589
873
1,562
949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Toruk97
Apollo
10
2 / 0 / 2
5,648
565
1,555
4,357
1,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
11
1 / 2 / 4
6,156
616
5,897
5,893
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
chiwaka03
Anhur
11
3 / 0 / 2
6,480
648
5,447
3,086
691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
furbix7
Ymir
9
2 / 2 / 2
5,631
563
3,888
6,208
2,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Eken321
Mercury
11
3 / 1 / 1
5,964
596
3,207
6,628
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
FrogSlayz
Gilgamesh
8
0 / 1 / 2
4,973
497
2,283
4,153
2,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
7
0 / 3 / 2
4,871
487
2,594
9,070
2,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
1 / 1 / 0
4,693
469
1,887
3,497
492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 2
4,369
437
1,587
5,275
1,621
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
9
Kills
4
4
Deaths
9
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Mercury
Eken321
Mercury
3
1
1
3.5
L
Gilgamesh
FrogSlayz
Gilgamesh
0
1
2
1
L
Horus
0
3
2
0.33
L
1
1
0
1
W
Apollo
Toruk97
Apollo
2
0
2
3
W
Olorun
1
2
4
1.5
L
0
3
2
0.33
W
Anhur
chiwaka03
Anhur
3
0
2
4
W
Ymir
furbix7
Ymir
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,660
Damage
11,558
21,106
Taken
28,623
6,903
Mitigated
9,441
7,844
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
873
35
0
874
1,562
949
360
0
1,562
26,368
0
L
Mercury
Eken321
Mercury
3,207
1,536
0
451
6,628
2,268
0
1,881
4,747
0
38,956
L
Gilgamesh
FrogSlayz
Gilgamesh
2,283
431
0
307
4,153
2,159
0
1,183
2,970
0
17,596
L
Horus
2,594
1,137
223
1,735
9,070
2,901
0
4,151
4,919
0
10,660
L
1,887
743
0
1,548
3,497
492
0
114
3,383
0
16,096
W
Apollo
Toruk97
Apollo
1,555
1,159
0
538
4,357
1,146
70
258
4,099
0
31,236
W
Olorun
5,897
2,556
440
2,894
5,893
1,843
0
1,082
4,811
41,350
0
L
1,587
181
589
1,788
5,275
1,621
0
3,329
1,946
15,463
0
W
Anhur
chiwaka03
Anhur
5,447
3,522
0
1,344
3,086
691
0
0
3,086
0
34,781
W
Ymir
furbix7
Ymir
3,888
933
0
1,754
6,208
2,274
0
247
5,961
13,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,804
Gold Earned
24,870
300
Minions Killed
191
0
Camps Cleared
0
878,180
Distance Traveled
901,640
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,889
589
66
7
0
181,607
3
L
Mercury
5,964
596
89
9
0
213,778
2
L
Gilgamesh
4,973
497
34
3
0
187,354
0
L
Horus
4,871
487
15
2
0
185,872
3
L
Anhur
4,693
469
26
3
0
156,907
2
W
Apollo
5,648
565
70
7
0
186,747
5
W
Olorun
6,156
616
80
8
0
162,292
1
L
Hel
4,369
437
27
3
0
157,729
0
W
Anhur
6,480
648
66
7
0
165,128
3
W
Ymir
5,631
563
18
2
0
182,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role