Player Matchup

Tyr
Tyr
Silver I
JennetteMcCurdy
Tyr
Silver I
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 108L
1,375 MMR
Solo
King Arthur
King Arthur
Gold III
Rhaegal96
King Arthur
Gold III
Level 125
God Stats
12W - 2L
1,919 SR
Queue Stats
487W - 458L
1,324 MMR
Solo
Ganesha
Ganesha
Silver I
SlurpMyCome
Ganesha
Silver I
Level 126
God Stats
29W - 25L
1,428 SR
Queue Stats
192W - 197L
1,156 MMR
Solo
Medusa
Medusa
Gold V
ViolentPanda01
Medusa
Gold V
Level 140
God Stats
8W - 10L
1,853 SR
Queue Stats
432W - 439L
1,337 MMR
Solo
Hera
Hera
Platinum III
swagpapi305
Hera
Platinum III
Level 127
God Stats
7W - 4L
1,360 SR
Queue Stats
372W - 359L
1,530 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,612 SR
1,344 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 95
1,474 SR
1,344 MMR
Nemesis
Nemesis
Gold IV
ExtremeBslap
Nemesis
Gold IV
Level 73
God Stats
4W - 5L
1,549 SR
Queue Stats
69W - 84L
1,311 MMR
Party 1
Apollo
Apollo
Gold III
Lycatic
Apollo
Gold III
Level 155
God Stats
31W - 23L
1,642 SR
Queue Stats
599W - 596L
1,557 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
Soopkunyi
Erlang Shen
Silver I
Level 44
God Stats
23W - 28L
1,484 SR
Queue Stats
131W - 161L
1,338 MMR
Solo
Hercules
Hercules
Silver I
XSabertorX
Hercules
Silver I
Level 98
God Stats
0W - 1L
1,274 SR
Queue Stats
56W - 69L
1,138 MMR
Party 1
Janus
Janus
Gold IV
halfApint
Janus
Gold IV
Level 106
God Stats
24W - 35L
1,420 SR
Queue Stats
1,047W - 1,056L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 12
13,553
542
16,452
21,495
20,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

King Arthur
Rhaegal96
King Arthur
20
7 / 0 / 14
15,324
613
24,764
32,105
35,153
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ganesha
SlurpMyCome
Ganesha
16
0 / 4 / 12
11,010
440
4,488
19,624
18,301
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 4 / 8
12,719
509
13,229
15,943
7,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
15 / 1 / 4
16,136
645
25,341
17,423
8,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
SetDanzaburouScyllaGuan YuCerberus

VS

Bans
TsukuyomiChernobogSobekFenrirSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ExtremeBslap
Nemesis
18
1 / 7 / 4
11,121
445
7,930
15,880
8,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Lycatic
Apollo
17
7 / 4 / 3
12,198
488
16,041
22,162
8,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Soopkunyi
Erlang Shen
15
1 / 6 / 4
9,613
385
9,386
24,590
18,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
XSabertorX
Hercules
16
1 / 8 / 2
9,842
394
9,718
29,697
19,756
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
halfApint
Janus
16
1 / 5 / 1
10,469
419
13,380
14,378
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
25
30
Kills
11
12
Deaths
30
50
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ExtremeBslap
Nemesis
1
7
4
0.43
W
6
3
12
4
L
Apollo
Lycatic
Apollo
7
4
3
2.13
W
King Arthur
Rhaegal96
King Arthur
7
0
14
14
W
Ganesha
SlurpMyCome
Ganesha
0
4
12
1.5
L
Erlang Shen
Soopkunyi
Erlang Shen
1
6
4
0.5
W
2
4
8
1.5
L
Hercules
XSabertorX
Hercules
1
8
2
0.25
L
Janus
halfApint
Janus
1
5
1
0.3
W
15
1
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,274
Damage
56,455
106,590
Taken
106,707
88,943
Mitigated
60,193
36,850
Healing
23,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ExtremeBslap
Nemesis
7,930
3,087
0
2,412
15,880
8,374
976
5,998
9,714
0
83,017
W
16,452
3,176
0
8,863
21,495
20,063
1,039
3,227
18,093
0
92,692
L
Apollo
Lycatic
Apollo
16,041
10,337
0
5,995
22,162
8,565
886
7,067
14,907
0
85,438
W
King Arthur
Rhaegal96
King Arthur
24,764
2,586
0
15,602
32,105
35,153
62
3,022
28,940
104
109,620
W
Ganesha
SlurpMyCome
Ganesha
4,488
164
789
1,753
19,624
18,301
1,051
3,412
16,037
24,376
0
L
Erlang Shen
Soopkunyi
Erlang Shen
9,386
3,185
0
4,589
24,590
18,771
0
6,700
17,754
0
59,674
W
13,229
6,221
0
4,286
15,943
7,145
8,073
3,656
12,187
0
101,320
L
Hercules
XSabertorX
Hercules
9,718
2,329
0
7,966
29,697
19,756
0
5,422
24,173
0
53,820
L
Janus
halfApint
Janus
13,380
193
122
2,475
14,378
4,727
0
3,872
10,226
76,486
0
W
25,341
6,633
470
5,087
17,423
8,281
3,942
5,004
12,344
134,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,742
Gold Earned
53,243
684
Minions Killed
593
0
Camps Cleared
0
2,542,549
Distance Traveled
2,437,914
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
11,121
445
128
5
0
475,868
3
W
Tyr
13,553
542
129
5
0
547,144
2
L
Apollo
12,198
488
153
6
0
480,786
6
W
King Arthur
15,324
613
201
8
0
509,349
6
W
Ganesha
11,010
440
7
0
0
506,893
0
L
Erlang Shen
9,613
385
74
3
0
525,246
4
W
Medusa
12,719
509
144
6
0
468,163
1
L
Hercules
9,842
394
91
4
0
464,770
0
L
Janus
10,469
419
147
6
0
491,244
9
W
Hera
16,136
645
203
8
0
511,000
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role