Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
FRAGILE AERO
Sun Wukong
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,351 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GreenGiller
Ah Muzen Cab
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
343W - 106L
1,944 Elo+
Party 2
Hun Batz
Hun Batz
JJ_Card_2000
Hun Batz
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,405 Elo+
Solo
Cerberus
Cerberus
Woombait
Cerberus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 0L
1,968 Elo+
Party 2
Team Averages
Level 62
1,500 SR
1,634 Elo+

VS

Team Averages
Level 72
1,390 SR
1,417 Elo+
Hercules
Hercules
DeathSeraphim
Hercules
Level 119
God Stats
3W - 5L
1,232 SR
Queue Stats
248W - 241L
1,396 Elo+
Party 3
Sol
Sol
GQQDGEAR159
Sol
Level 107
God Stats
4W - 8L
1,193 SR
Queue Stats
237W - 223L
1,433 Elo+
Party 3
Vamana
Vamana
LongV
Vamana
Level 28
God Stats
1W - 3L
1,522 SR
Queue Stats
111W - 116L
1,467 Elo+
Solo
Hun Batz
Hun Batz
THoNG056
Hun Batz
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,388 Elo+
Party 3
Raijin
Raijin
wormburo
Raijin
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 159L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
5 / 6 / 11
9,901
825
7,765
13,659
9,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
FRAGILE AERO
Sun Wukong
16
3 / 5 / 12
9,624
802
8,313
13,402
9,073
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
GreenGiller
Ah Muzen Cab
20
11 / 2 / 15
12,421
1,035
21,639
10,012
5,229
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
JJ_Card_2000
Hun Batz
16
3 / 7 / 16
9,683
807
9,686
12,241
6,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Cerberus
Woombait
Cerberus
19
7 / 2 / 18
11,690
974
14,667
17,707
20,409
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DeathSeraphim
Hercules
14
2 / 7 / 7
9,074
756
6,034
25,742
22,220
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 4 / 11
10,231
853
16,651
10,120
2,590
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
LongV
Vamana
15
4 / 5 / 8
9,214
768
6,723
15,583
22,154
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
THoNG056
Hun Batz
16
2 / 9 / 9
9,188
766
5,339
14,152
4,705
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Raijin
wormburo
Raijin
18
7 / 4 / 9
10,595
883
13,715
10,727
3,728
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
65
29
Kills
21
22
Deaths
29
72
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
6
11
1.75
L
Hercules
DeathSeraphim
Hercules
2
7
7
0.79
W
Sun Wukong
FRAGILE AERO
Sun Wukong
3
5
12
1.8
L
6
4
11
2.88
W
Ah Muzen Cab
GreenGiller
Ah Muzen Cab
11
2
15
9.25
W
Hun Batz
JJ_Card_2000
Hun Batz
3
7
16
1.57
L
Vamana
LongV
Vamana
4
5
8
1.6
L
Hun Batz
THoNG056
Hun Batz
2
9
9
0.72
W
Cerberus
Woombait
Cerberus
7
2
18
8
L
Raijin
wormburo
Raijin
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,070
Damage
48,462
67,021
Taken
76,324
50,786
Mitigated
55,397
15,003
Healing
25,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
7,765
915
1,193
2,062
13,659
9,740
268
5,666
7,993
12,413
0
L
Hercules
DeathSeraphim
Hercules
6,034
871
1,618
8,823
25,742
22,220
24
3,551
21,622
0
9,368
W
Sun Wukong
FRAGILE AERO
Sun Wukong
8,313
2,355
549
1,425
13,402
9,073
594
8,636
4,766
0
15,255
L
16,651
1,871
1,194
2,480
10,120
2,590
825
3,880
6,173
26,984
0
W
Ah Muzen Cab
GreenGiller
Ah Muzen Cab
21,639
7,532
785
4,233
10,012
5,229
2,980
5,269
4,743
0
50,897
W
Hun Batz
JJ_Card_2000
Hun Batz
9,686
1,904
144
212
12,241
6,335
412
4,855
7,386
0
19,528
L
Vamana
LongV
Vamana
6,723
1,989
612
3,065
15,583
22,154
220
6,241
9,000
165
14,338
L
Hun Batz
THoNG056
Hun Batz
5,339
1,816
2,164
636
14,152
4,705
1,388
3,817
10,208
0
15,965
W
Cerberus
Woombait
Cerberus
14,667
627
0
4,400
17,707
20,409
796
6,105
11,602
25,208
0
L
Raijin
wormburo
Raijin
13,715
888
1,976
2,504
10,727
3,728
331
4,205
6,324
32,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,319
Gold Earned
48,302
141
Minions Killed
127
0
Camps Cleared
0
1,140,482
Distance Traveled
1,044,793
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,901
825
19
2
0
220,318
0
L
Hercules
9,074
756
8
1
0
215,443
0
W
Sun Wukong
9,624
802
12
1
0
238,854
1
L
Sol
10,231
853
41
3
0
221,130
0
W
Ah Muzen Cab
12,421
1,035
57
5
0
246,979
3
W
Hun Batz
9,683
807
20
2
0
223,714
1
L
Vamana
9,214
768
12
1
0
204,960
0
L
Hun Batz
9,188
766
17
1
0
201,644
1
W
Cerberus
11,690
974
33
3
0
210,617
2
L
Raijin
10,595
883
49
4
0
201,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role