Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
NNJAOGg
Zhong Kui
Level 98
God Stats
16W - 18L
1,407 SR
Queue Stats
282W - 289L
1,415 Elo+
Party 2
Danzaburou
Danzaburou
O3crespo08
Danzaburou
Level 117
God Stats
8W - 7L
1,305 SR
Queue Stats
186W - 211L
1,421 Elo+
Party 1
Bacchus
Bacchus
iEelektrik
Bacchus
Level 99
God Stats
2W - 6L
1,345 SR
Queue Stats
488W - 524L
1,421 Elo+
Solo
Bakasura
Bakasura
xCHIS97
Bakasura
Level 118
God Stats
9W - 3L
1,500 SR
Queue Stats
253W - 260L
1,405 Elo+
Party 1
Team Averages
Level 98
1,411 SR
1,432 Elo+

VS

Team Averages
Level 99
1,481 SR
1,474 Elo+
Gilgamesh
Gilgamesh
ChetFish
Gilgamesh
Level 98
God Stats
2W - 3L
1,559 SR
Queue Stats
116W - 100L
1,427 Elo+
Solo
Freya
Freya
ClashBank95
Freya
Level 160
God Stats
0W - 2L
1,303 SR
Queue Stats
173W - 157L
1,497 Elo+
Solo
Izanami
Izanami
relone02
Izanami
Level 108
God Stats
161W - 156L
1,616 SR
Queue Stats
161W - 158L
1,550 Elo+
Solo
Arachne
Arachne
tarif_direct8
Arachne
Level 61
God Stats
158W - 143L
1,537 SR
Queue Stats
688W - 722L
1,449 Elo+
Solo
Janus
Janus
temp-392172
Janus
Level 66
God Stats
2W - 8L
1,391 SR
Queue Stats
341W - 386L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 4 / 4
9,116
570
10,453
10,531
5,400
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
NNJAOGg
Zhong Kui
16
5 / 1 / 3
9,890
618
8,245
9,853
7,236
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
O3crespo08
Danzaburou
13
0 / 2 / 4
7,690
481
5,283
8,013
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
iEelektrik
Bacchus
12
5 / 0 / 3
8,125
508
8,846
8,666
7,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Bakasura
xCHIS97
Bakasura
15
5 / 3 / 3
9,201
575
3,709
10,514
4,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChetFish
Gilgamesh
11
0 / 2 / 3
6,934
433
4,525
12,098
6,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 5 / 1
6,402
400
2,728
10,815
3,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
relone02
Izanami
15
2 / 5 / 2
8,941
559
4,797
11,342
4,365
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
13
6 / 3 / 1
8,173
511
8,830
10,385
4,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 1
7,729
483
3,076
7,536
2,320
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
18
Kills
9
10
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
4
4
1.25
L
Gilgamesh
ChetFish
Gilgamesh
0
2
3
0.75
L
0
5
1
0.1
W
Zhong Kui
NNJAOGg
Zhong Kui
5
1
3
6.5
W
Danzaburou
O3crespo08
Danzaburou
0
2
4
1
W
Bacchus
iEelektrik
Bacchus
5
0
3
6.5
L
Izanami
relone02
Izanami
2
5
2
0.6
L
Arachne
6
3
1
2.17
L
1
3
1
0.5
W
Bakasura
xCHIS97
Bakasura
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,536
Damage
23,956
47,577
Taken
52,176
26,997
Mitigated
20,655
16,578
Healing
16,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
10,453
3,123
0
798
10,531
5,400
1,452
562
9,969
0
48,324
L
Gilgamesh
ChetFish
Gilgamesh
4,525
304
520
4,440
12,098
6,254
0
5,725
6,093
0
20,190
L
2,728
924
0
4,076
10,815
3,256
0
3,088
7,677
38,943
0
W
Zhong Kui
NNJAOGg
Zhong Kui
8,245
651
147
5,494
9,853
7,236
2,259
1,931
7,922
70,646
0
W
Danzaburou
O3crespo08
Danzaburou
5,283
2,294
0
3,935
8,013
2,394
26
1,204
6,809
0
44,907
W
Bacchus
iEelektrik
Bacchus
8,846
635
0
4,391
8,666
7,929
239
1,368
7,298
24,709
0
L
Izanami
relone02
Izanami
4,797
3,533
0
2,707
11,342
4,365
345
847
10,495
0
63,215
L
Arachne
8,830
5,537
0
3,701
10,385
4,460
0
3,524
6,861
0
37,901
L
3,076
45
0
1,216
7,536
2,320
0
3,907
3,419
44,888
0
W
Bakasura
xCHIS97
Bakasura
3,709
2,576
0
1,813
10,514
4,038
12
739
9,775
0
55,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,022
Gold Earned
38,179
495
Minions Killed
423
0
Camps Cleared
0
1,485,417
Distance Traveled
1,440,568
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,116
570
100
6
0
302,505
5
L
Gilgamesh
6,934
433
28
2
0
324,551
3
L
Freya
6,402
400
66
4
0
266,790
2
W
Zhong Kui
9,890
618
155
10
0
274,542
2
W
Danzaburou
7,690
481
79
5
0
250,151
1
W
Bacchus
8,125
508
39
2
0
316,682
4
L
Izanami
8,941
559
152
10
0
228,482
0
L
Arachne
8,173
511
63
4
0
337,007
1
L
Janus
7,729
483
114
7
0
283,738
3
W
Bakasura
9,201
575
122
8
0
341,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role