Player Matchup

Gilgamesh
Gilgamesh
Blubberboy
Gilgamesh
Level 117
God Stats
53W - 20L
1,468 SR
Queue Stats
158W - 133L
1,510 Elo+
Party 2
Scylla
Scylla
FadedRarity
Scylla
Level 129
God Stats
6W - 8L
1,500 SR
Queue Stats
130W - 147L
1,482 Elo+
Party 2
Pele
Pele
Snookrin
Pele
Level 5
God Stats
4W - 0L
1,712 SR
Queue Stats
4W - 2L
1,613 Elo+
Party 2
Team Averages
Level 84
1,560 SR
1,535 Elo+

VS

Team Averages
Level 61
1,483 SR
1,367 Elo+
Ares
Ares
GlMPSICLE999
Ares
Level 8
God Stats
0W - 3L
1,464 SR
Queue Stats
2W - 4L
1,330 Elo+
Party 1
Set
Set
Lindtt
Set
Level 49
God Stats
0W - 2L
1,282 SR
Queue Stats
5W - 14L
1,209 Elo+
Party 1
Discordia
Discordia
Seiney
Discordia
Level 127
God Stats
0W - 1L
1,702 SR
Queue Stats
15W - 23L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Blubberboy
Gilgamesh
17
9 / 1 / 8
13,221
735
12,541
20,129
20,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
17
7 / 2 / 9
13,106
728
17,717
13,233
4,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
14
3 / 9 / 10
11,504
639
6,918
14,004
4,912
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 11
10,621
590
4,920
17,716
12,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Set
Lindtt
Set
15
7 / 6 / 3
12,359
687
6,439
15,657
7,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
Seiney
Discordia
16
5 / 4 / 5
11,995
666
19,925
11,827
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
31
19
Kills
12
12
Deaths
19
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Blubberboy
Gilgamesh
9
1
8
13
W
Scylla
7
2
9
5.75
L
0
9
11
0.61
L
Set
Lindtt
Set
7
6
3
1.42
L
Discordia
Seiney
Discordia
5
4
5
1.88
W
Pele
3
9
10
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,176
Damage
31,284
47,366
Taken
45,200
30,080
Mitigated
24,922
12,210
Healing
4,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Blubberboy
Gilgamesh
12,541
3,512
0
6,244
20,129
20,526
619
10,612
9,025
0
49,619
W
Scylla
17,717
1,242
0
4,445
13,233
4,642
1,163
6,945
5,884
88,277
0
L
4,920
896
0
0
17,716
12,855
0
6,658
10,783
22,360
0
L
Set
Lindtt
Set
6,439
3,323
0
1,802
15,657
7,851
1,364
5,871
9,586
0
37,529
L
Discordia
Seiney
Discordia
19,925
1,331
297
2,130
11,827
4,216
1,131
5,250
6,427
79,771
0
W
Pele
6,918
1,213
0
1,521
14,004
4,912
993
6,402
7,382
0
26,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,831
Gold Earned
34,975
192
Minions Killed
188
0
Camps Cleared
0
998,222
Distance Traveled
895,071
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,221
735
50
3
0
363,167
6
W
Scylla
13,106
728
107
6
0
323,168
2
L
Ares
10,621
590
17
1
0
294,565
0
L
Set
12,359
687
51
3
0
290,762
1
L
Discordia
11,995
666
120
7
0
309,744
1
W
Pele
11,504
639
35
2
0
311,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role