Player Matchup

Vamana
Vamana
LordOfThunderX
Vamana
Level 29
God Stats
11W - 9L
1,765 SR
Queue Stats
58W - 61L
1,564 Elo+
Solo
Neith
Neith
Manilowpehz
Neith
Level 28
God Stats
38W - 35L
1,659 SR
Queue Stats
117W - 96L
1,589 Elo+
Solo
Ra
Ra
MyLoveRuth
Ra
Level 7
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 2L
1,627 Elo+
Party 1
Tiamat
Tiamat
Samuraifonz
Tiamat
Level 17
God Stats
3W - 0L
1,682 SR
Queue Stats
27W - 17L
1,676 Elo+
Party 1
Awilix
Awilix
yourekawaii
Awilix
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,830 Elo+
Party 1
Team Averages
Level 17
1,667 SR
1,657 Elo+

VS

Team Averages
Level 15
1,527 SR
1,657 Elo+
Hera
Hera
BellaClok
Hera
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 51L
1,891 Elo+
Party 2
Rama
Rama
MSC0895
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,453 Elo+
Solo
Gilgamesh
Gilgamesh
Puppydonkey
Gilgamesh
Level 25
God Stats
16W - 12L
1,385 SR
Queue Stats
76W - 70L
1,492 Elo+
Solo
Da Ji
Da Ji
naturesun
Da Ji
Level 2
God Stats
1W - 1L
1,751 SR
Queue Stats
1W - 1L
1,678 Elo+
Solo
Kuzenbo
Kuzenbo
xIAqaimski
Kuzenbo
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 106L
1,769 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 2
6,475
589
3,549
5,132
2,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 1 / 1
6,224
566
6,492
5,406
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 4 / 2
6,097
554
3,398
4,998
1,635
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
8
2 / 3 / 3
5,397
491
2,893
5,177
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
14
8 / 0 / 1
7,611
692
7,269
4,832
1,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
3 / 4 / 2
6,035
549
4,515
5,636
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
MSC0895
Rama
7
2 / 4 / 0
4,932
448
2,173
7,021
1,732
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Puppydonkey
Gilgamesh
10
1 / 4 / 0
5,377
489
2,505
9,719
4,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Da Ji
naturesun
Da Ji
6
1 / 8 / 0
4,596
418
1,634
7,125
1,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
xIAqaimski
Kuzenbo
8
1 / 1 / 4
5,831
530
3,522
7,528
6,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
19
Kills
8
8
Deaths
21
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hera
3
4
2
1
W
2
0
2
3
L
Rama
MSC0895
Rama
2
4
0
0.5
W
4
1
1
4.5
W
3
4
2
1
L
Gilgamesh
Puppydonkey
Gilgamesh
1
4
0
0.25
W
Tiamat
2
3
3
1.17
L
Da Ji
naturesun
Da Ji
1
8
0
0.13
L
Kuzenbo
xIAqaimski
Kuzenbo
1
1
4
3
W
Awilix
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,601
Damage
14,349
25,545
Taken
37,029
9,933
Mitigated
15,516
8,163
Healing
7,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
4,515
800
0
1,294
5,636
1,570
21
1,572
4,064
30,382
0
W
3,549
1,180
0
2,400
5,132
2,585
724
797
4,335
0
34,791
L
Rama
MSC0895
Rama
2,173
1,469
0
1,797
7,021
1,732
0
1,757
4,996
0
17,469
W
6,492
2,486
0
2,965
5,406
1,823
619
1,397
4,009
0
33,551
W
3,398
579
69
1,362
4,998
1,635
477
2,887
1,939
31,758
0
L
Gilgamesh
Puppydonkey
Gilgamesh
2,505
436
0
1,830
9,719
4,010
168
0
9,719
0
23,644
W
Tiamat
2,893
192
0
1,117
5,177
2,121
33
1,437
3,714
15,539
0
L
Da Ji
naturesun
Da Ji
1,634
647
0
438
7,125
1,890
0
1,193
5,891
0
10,900
L
Kuzenbo
xIAqaimski
Kuzenbo
3,522
1,063
0
1,785
7,528
6,314
42
1,264
6,068
13,497
0
W
Awilix
7,269
3,090
0
250
4,832
1,769
0
1,279
3,511
0
52,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,804
Gold Earned
26,771
311
Minions Killed
192
0
Camps Cleared
0
990,390
Distance Traveled
970,088
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,035
549
63
6
0
200,280
3
W
Vamana
6,475
589
68
6
0
198,966
3
L
Rama
4,932
448
37
3
0
174,478
1
W
Neith
6,224
566
54
5
0
169,392
1
W
Ra
6,097
554
50
5
0
182,670
0
L
Gilgamesh
5,377
489
57
5
0
187,946
2
W
Tiamat
5,397
491
34
3
0
183,264
0
L
Da Ji
4,596
418
15
1
0
207,576
4
L
Kuzenbo
5,831
530
20
2
0
199,808
4
W
Awilix
7,611
692
105
10
0
256,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role