Player Matchup

Tyr
Tyr
DaniiiTg26
Tyr
Level 14
God Stats
6W - 3L
1,769 SR
Queue Stats
43W - 27L
1,752 Elo+
Party 3
Thor
Thor
DarkanBender
Thor
Level 30
God Stats
3W - 5L
1,500 SR
Queue Stats
157W - 173L
1,435 Elo+
Party 1
Ares
Ares
Dzonikha
Ares
Level 27
God Stats
5W - 1L
1,500 SR
Queue Stats
166W - 202L
1,359 Elo+
Party 1
Cernunnos
Cernunnos
Pesic05
Cernunnos
Level 64
God Stats
57W - 62L
1,498 SR
Queue Stats
284W - 337L
1,422 Elo+
Party 1
Tiamat
Tiamat
worlinter113
Tiamat
Level 82
God Stats
4W - 11L
1,248 SR
Queue Stats
31W - 143L
1,102 Elo+
Party 3
Team Averages
Level 43
1,503 SR
1,414 Elo+

VS

Team Averages
Level 48
1,533 SR
1,490 Elo+
Ganesha
Ganesha
Azaroth97
Ganesha
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Badsmurf901
Susano
Level 23
God Stats
3W - 1L
1,321 SR
Queue Stats
80W - 54L
1,572 Elo+
Party 2
Gilgamesh
Gilgamesh
DICDeath
Gilgamesh
Level 49
God Stats
9W - 6L
1,675 SR
Queue Stats
61W - 62L
1,498 Elo+
Solo
Skadi
Skadi
Seirin101
Skadi
Level 44
God Stats
18W - 10L
1,668 SR
Queue Stats
96W - 112L
1,379 Elo+
Solo
Nu Wa
Nu Wa
itsPÏnkÏe
Nu Wa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 4 / 1
12,441
566
19,043
21,001
24,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 6 / 5
10,419
474
7,499
21,065
8,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
14
2 / 6 / 9
9,694
441
8,774
21,075
18,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Pesic05
Cernunnos
15
6 / 7 / 7
10,295
468
14,613
22,340
8,207
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
1 / 8 / 2
9,929
451
6,350
17,205
7,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Azaroth97
Ganesha
15
0 / 5 / 19
10,189
463
11,960
19,785
19,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
18
7 / 3 / 10
11,590
527
15,968
17,256
6,850
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
DICDeath
Gilgamesh
18
4 / 4 / 7
10,805
491
9,715
13,599
10,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
Seirin101
Skadi
16
6 / 6 / 14
10,873
494
14,396
16,472
6,279
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
14 / 2 / 9
12,985
590
24,947
10,924
4,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
90
20
Kills
31
31
Deaths
20
24
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Azaroth97
Ganesha
0
5
19
1.9
W
Susano
7
3
10
4
W
Gilgamesh
DICDeath
Gilgamesh
4
4
7
1.88
L
9
4
1
2.38
L
2
6
5
0.75
L
Ares
2
6
9
1.08
L
Cernunnos
Pesic05
Cernunnos
6
7
7
1.36
W
Skadi
Seirin101
Skadi
6
6
14
2.17
W
14
2
9
9.25
L
Tiamat
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,279
Damage
76,986
102,686
Taken
78,036
66,631
Mitigated
47,064
29,288
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Azaroth97
Ganesha
11,960
831
0
1,213
19,785
19,250
190
5,047
14,738
34,939
0
W
Susano
15,968
2,511
0
3,679
17,256
6,850
491
2,774
14,482
0
69,853
W
Gilgamesh
DICDeath
Gilgamesh
9,715
2,766
0
2,919
13,599
10,309
1,622
1,387
12,212
616
69,200
L
19,043
1,207
0
7,112
21,001
24,660
1,345
5,982
14,615
0
85,376
L
7,499
2,137
0
7,497
21,065
8,045
836
6,065
14,650
0
81,282
L
Ares
8,774
517
0
2,357
21,075
18,464
383
8,788
11,974
27,195
0
L
Cernunnos
Pesic05
Cernunnos
14,613
9,425
0
8,133
22,340
8,207
386
8,079
13,931
0
66,765
W
Skadi
Seirin101
Skadi
14,396
7,412
0
2,579
16,472
6,279
1,891
3,212
13,260
0
60,546
W
24,947
5,037
0
2,448
10,924
4,376
598
2,704
8,220
69,508
0
L
Tiamat
6,350
669
255
3,934
17,205
7,255
1,353
6,833
9,993
59,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,778
Gold Earned
56,442
518
Minions Killed
472
0
Camps Cleared
0
1,922,659
Distance Traveled
2,062,727
15
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,189
463
15
1
0
421,366
5
W
Susano
11,590
527
117
5
0
455,733
9
W
Gilgamesh
10,805
491
124
6
0
418,051
2
L
Tyr
12,441
566
152
7
0
399,065
2
L
Thor
10,419
474
139
6
0
408,569
5
L
Ares
9,694
441
29
1
0
418,433
1
L
Cernunnos
10,295
468
97
4
0
364,525
4
W
Skadi
10,873
494
121
6
0
359,593
9
W
Nu Wa
12,985
590
95
4
0
407,984
5
L
Tiamat
9,929
451
101
5
0
332,067
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role