Player Matchup

Bellona
Bellona
AndresitoQuesito
Bellona
Level 23
God Stats
2W - 1L
1,725 SR
Queue Stats
75W - 57L
1,746 Elo+
Solo
Hou Yi
Hou Yi
HiSokALL
Hou Yi
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 3L
1,507 Elo+
Solo
Chronos
Chronos
NonpolarBond
Chronos
Level 29
God Stats
4W - 4L
1,294 SR
Queue Stats
11W - 12L
1,428 Elo+
Solo
Athena
Athena
gemeinschaftRPm
Athena
Level 26
God Stats
14W - 6L
1,629 SR
Queue Stats
41W - 38L
1,496 Elo+
Solo
Thor
Thor
t0adface
Thor
Level 11
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,489 Elo+
Solo
Team Averages
Level 19
1,530 SR
1,533 Elo+

VS

Team Averages
Level 9
1,548 SR
1,682 Elo+
Olorun
Olorun
AlunesWeapon
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 5L
1,794 Elo+
Party 1
Bellona
Bellona
JohnsonTickler
Bellona
Level 17
God Stats
2W - 2L
1,663 SR
Queue Stats
30W - 36L
1,507 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThePuppetMaster
Tsukuyomi
Level 19
God Stats
0W - 5L
1,243 SR
Queue Stats
29W - 21L
1,518 Elo+
Party 1
Neith
Neith
ThreeElements
Neith
Level 3
God Stats
5W - 3L
1,832 SR
Queue Stats
12W - 6L
1,794 Elo+
Party 1
Yemoja
Yemoja
inncineratus
Yemoja
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 5L
1,794 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 2 / 6
9,734
649
13,811
13,903
12,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hou Yi
HiSokALL
Hou Yi
13
2 / 2 / 4
8,178
545
6,567
7,468
3,152
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
NonpolarBond
Chronos
12
1 / 4 / 8
7,611
507
7,671
12,131
4,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 1 / 5
7,718
515
5,014
12,423
11,247
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
13
2 / 5 / 3
7,782
519
3,288
10,065
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
3 / 6 / 3
7,341
489
8,149
10,419
3,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 3 / 2
6,914
461
4,495
10,471
7,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
ThePuppetMaster
Tsukuyomi
12
5 / 7 / 3
7,655
510
7,762
12,589
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 1 / 4
8,270
551
9,437
8,194
3,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
11
1 / 3 / 3
7,087
472
3,485
8,142
6,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
19
Kills
14
14
Deaths
20
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
3
6
3
0.75
W
11
2
6
7
W
Hou Yi
HiSokALL
Hou Yi
2
2
4
2
L
2
3
2
1
W
Chronos
NonpolarBond
Chronos
1
4
8
1.25
L
Tsukuyomi
ThePuppetMaster
Tsukuyomi
5
7
3
0.93
L
3
1
4
5
W
3
1
5
5.5
L
Yemoja
1
3
3
0.83
W
Thor
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,351
Damage
33,328
55,990
Taken
49,815
34,944
Mitigated
24,911
14,298
Healing
8,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
8,149
3,878
0
2,075
10,419
3,750
864
3,756
6,663
30,785
0
W
13,811
6,081
0
4,917
13,903
12,836
0
2,374
11,529
0
74,429
W
Hou Yi
HiSokALL
Hou Yi
6,567
2,015
0
976
7,468
3,152
2,645
860
6,608
0
43,008
L
4,495
640
0
346
10,471
7,067
0
1,311
9,160
0
28,831
W
Chronos
NonpolarBond
Chronos
7,671
1,049
0
2,052
12,131
4,480
2,777
4,274
7,857
27,586
0
L
Tsukuyomi
ThePuppetMaster
Tsukuyomi
7,762
2,238
0
2,389
12,589
4,685
0
2,098
10,491
0
37,275
L
9,437
5,901
0
2,066
8,194
3,207
894
2,274
5,920
0
50,762
W
5,014
1,086
0
2,545
12,423
11,247
216
3,642
8,781
24,847
0
L
Yemoja
3,485
619
1,015
1,004
8,142
6,202
374
3,246
4,896
13,831
0
W
Thor
3,288
723
0
3,808
10,065
3,229
0
484
9,581
0
44,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,023
Gold Earned
37,267
408
Minions Killed
289
0
Camps Cleared
0
1,446,478
Distance Traveled
1,312,747
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,341
489
47
3
0
244,559
0
W
Bellona
9,734
649
139
9
0
328,233
4
W
Hou Yi
8,178
545
84
6
0
254,930
3
L
Bellona
6,914
461
50
3
0
291,438
0
W
Chronos
7,611
507
53
4
0
282,406
1
L
Tsukuyomi
7,655
510
60
4
0
261,900
4
L
Neith
8,270
551
112
7
0
278,525
0
W
Athena
7,718
515
47
3
0
303,841
2
L
Yemoja
7,087
472
20
1
0
236,325
1
W
Thor
7,782
519
85
6
0
277,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role