Player Matchup

Chaac
Chaac
Melonland
Chaac
Level 27
God Stats
4W - 6L
1,421 SR
Queue Stats
80W - 69L
1,518 Elo+
Party 1
Artemis
Artemis
RaskalBlack
Artemis
Level 6
God Stats
22W - 16L
1,068 SR
Queue Stats
33W - 34L
965 Elo+
Solo
Scylla
Scylla
Warzan27
Scylla
Level 23
God Stats
5W - 8L
1,482 SR
Queue Stats
77W - 71L
1,499 Elo+
Party 1
Xing Tian
Xing Tian
X8X8L14
Xing Tian
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Serqet
Serqet
gemeinschaftRPm
Serqet
Level 26
God Stats
3W - 2L
1,552 SR
Queue Stats
41W - 38L
1,512 Elo+
Solo
Team Averages
Level 17
1,405 SR
1,399 Elo+

VS

Team Averages
Level 12
1,517 SR
1,366 Elo+
Nemesis
Nemesis
BORRE AM
Nemesis
Level 5
God Stats
1W - 0L
1,320 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 2
Ymir
Ymir
Haczael
Ymir
Level 16
God Stats
3W - 3L
1,472 SR
Queue Stats
11W - 21L
1,360 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NonpolarBond
Ah Muzen Cab
Level 29
God Stats
4W - 3L
1,546 SR
Queue Stats
11W - 12L
1,371 Elo+
Solo
Hel
Hel
Usagi Coyote
Hel
Level 4
God Stats
5W - 1L
1,745 SR
Queue Stats
8W - 5L
1,511 Elo+
Solo
Cu Chulainn
Cu Chulainn
杰哥的面包
Cu Chulainn
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 40L
1,086 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Melonland
Chaac
19
11 / 8 / 6
13,115
504
22,127
29,950
40,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
RaskalBlack
Artemis
16
3 / 7 / 4
10,602
408
11,607
12,641
4,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Warzan27
Scylla
19
9 / 6 / 4
13,014
501
26,350
17,200
6,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
X8X8L14
Xing Tian
5
0 / 2 / 1
7,577
291
31
2,400
823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

20
0 / 5 / 4
12,738
490
7,830
20,388
8,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BORRE AM
Nemesis
19
3 / 5 / 3
12,679
488
6,493
20,903
11,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
Haczael
Ymir
17
2 / 6 / 10
11,844
456
8,875
24,934
15,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
NonpolarBond
Ah Muzen Cab
18
5 / 4 / 8
12,757
491
10,888
19,938
9,406
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
16 / 1 / 9
15,593
600
25,189
19,533
14,016
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
杰哥的面包
Cu Chulainn
18
2 / 8 / 14
12,819
493
8,983
22,611
21,342
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
72
23
Kills
28
28
Deaths
24
19
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BORRE AM
Nemesis
3
5
3
0.9
W
Ymir
Haczael
Ymir
2
6
10
1.17
L
Chaac
Melonland
Chaac
11
8
6
1.75
W
Ah Muzen Cab
NonpolarBond
Ah Muzen Cab
5
4
8
2.25
L
Artemis
RaskalBlack
Artemis
3
7
4
0.71
W
16
1
9
20.5
L
Scylla
Warzan27
Scylla
9
6
4
1.83
L
Xing Tian
X8X8L14
Xing Tian
0
2
1
0.25
L
0
5
4
0.4
W
Cu Chulainn
杰哥的面包
Cu Chulainn
2
8
14
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,945
Damage
60,428
82,579
Taken
107,919
61,050
Mitigated
71,856
21,810
Healing
42,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BORRE AM
Nemesis
6,493
2,352
0
4,771
20,903
11,668
3,945
3,818
16,749
0
84,882
W
Ymir
Haczael
Ymir
8,875
1,581
0
805
24,934
15,424
1,002
7,994
16,432
32,369
0
L
Chaac
Melonland
Chaac
22,127
5,723
0
8,995
29,950
40,783
382
15,785
13,801
0
68,718
W
Ah Muzen Cab
NonpolarBond
Ah Muzen Cab
10,888
4,451
0
4,963
19,938
9,406
6,821
6,293
12,102
0
87,450
L
Artemis
RaskalBlack
Artemis
11,607
4,365
0
120
12,641
4,510
2,445
5,373
7,126
0
40,138
W
25,189
2,343
17,061
14,774
19,533
14,016
2,180
7,385
11,502
92,472
0
L
Scylla
Warzan27
Scylla
26,350
1,111
389
4,912
17,200
6,379
805
8,569
8,295
73,730
0
L
Xing Tian
X8X8L14
Xing Tian
31
31
0
102
2,400
823
0
451
1,912
691
0
L
7,830
643
0
7,292
20,388
8,555
1,748
5,510
14,740
0
94,601
W
Cu Chulainn
杰哥的面包
Cu Chulainn
8,983
1,384
0
269
22,611
21,342
248
6,002
15,698
10,589
39,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,046
Gold Earned
65,692
451
Minions Killed
532
0
Camps Cleared
0
1,768,612
Distance Traveled
2,310,232
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,679
488
125
5
0
493,299
0
W
Ymir
11,844
456
45
2
0
432,110
1
L
Chaac
13,115
504
93
4
0
388,113
0
W
Ah Muzen Cab
12,757
491
139
5
0
457,751
0
L
Artemis
10,602
408
76
3
0
433,245
0
W
Hel
15,593
600
148
6
0
508,931
4
L
Scylla
13,014
501
109
4
0
394,955
0
L
Xing Tian
7,577
291
4
0
0
38,713
0
L
Serqet
12,738
490
169
7
0
513,586
0
W
Cu Chulainn
12,819
493
75
3
0
418,141
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role