Player Matchup

Tiamat
Tiamat
Dark Soldier726
Tiamat
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Nokturnal_420
Chaac
Level 69
God Stats
60W - 76L
1,623 SR
Queue Stats
351W - 463L
1,491 Elo+
Party 1
Bastet
Bastet
shalashaska5769
Bastet
Level 16
God Stats
33W - 27L
1,579 SR
Queue Stats
244W - 361L
1,488 Elo+
Party 1
Team Averages
Level 30
1,567 SR
1,493 Elo+

VS

Team Averages
Level 15
1,471 SR
1,429 Elo+
Hades
Hades
ChillDude9784
Hades
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
EDGAR 700
Kali
Level 14
God Stats
4W - 6L
1,576 SR
Queue Stats
21W - 33L
1,378 Elo+
Solo
Achilles
Achilles
joyfulbambam
Achilles
Level 27
God Stats
7W - 5L
1,338 SR
Queue Stats
97W - 126L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 11
8,664
619
3,156
10,042
3,648
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
11 / 2 / 11
11,338
810
16,703
13,959
12,536
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

14
11 / 2 / 8
11,272
805
14,044
8,640
5,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 7
8,845
632
5,895
11,744
4,701
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kali
12
3 / 9 / 4
8,981
642
6,916
13,463
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
joyfulbambam
Achilles
11
4 / 6 / 4
8,714
622
7,746
15,189
13,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
22
Kills
10
11
Deaths
22
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
7
7
0.93
W
0
7
11
0.79
L
Kali
3
9
4
0.56
W
11
2
11
8.25
L
Achilles
joyfulbambam
Achilles
4
6
4
1
W
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,903
Damage
20,557
32,641
Taken
40,396
21,940
Mitigated
23,657
7,946
Healing
4,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,895
652
162
1,158
11,744
4,701
261
1,144
10,600
19,754
0
W
3,156
1,242
0
2,014
10,042
3,648
1,090
2,316
7,726
17,815
0
L
Kali
6,916
3,131
0
2,170
13,463
5,675
0
431
13,032
0
25,618
W
16,703
4,506
335
5,597
13,959
12,536
1,360
2,688
11,271
0
50,698
L
Achilles
joyfulbambam
Achilles
7,746
3,251
0
1,199
15,189
13,281
352
1,581
13,608
0
24,914
W
14,044
3,238
0
0
8,640
5,756
141
1,038
7,602
0
39,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,274
Gold Earned
26,540
121
Minions Killed
107
0
Camps Cleared
0
755,346
Distance Traveled
665,707
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,845
632
42
3
0
239,097
0
W
Tiamat
8,664
619
30
2
0
210,606
0
L
Kali
8,981
642
34
2
0
212,158
2
W
Chaac
11,338
810
60
4
0
266,296
1
L
Achilles
8,714
622
31
2
0
214,452
0
W
Bastet
11,272
805
31
2
0
278,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role