Player Matchup

Discordia
Discordia
DaedricGengar
Discordia
Level 89
God Stats
35W - 30L
1,599 SR
Queue Stats
183W - 154L
1,582 Elo+
Solo
Cerberus
Cerberus
ImANewGod
Cerberus
Level 119
God Stats
6W - 1L
1,500 SR
Queue Stats
766W - 738L
1,764 Elo+
Solo
Izanami
Izanami
TheDillChill
Izanami
Level 70
God Stats
53W - 41L
1,548 SR
Queue Stats
117W - 104L
1,509 Elo+
Party 3
Chaac
Chaac
Warman836
Chaac
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 223L
1,580 Elo+
Party 3
Set
Set
sandmangme
Set
Level 88
God Stats
2W - 2L
1,879 SR
Queue Stats
17W - 18L
1,684 Elo+
Party 3
Team Averages
Level 98
1,605 SR
1,624 Elo+

VS

Team Averages
Level 119
1,601 SR
1,575 Elo+
Anhur
Anhur
Maiyavanti
Anhur
Level 160
God Stats
23W - 14L
1,510 SR
Queue Stats
213W - 199L
1,654 Elo+
Party 1
Set
Set
MemoryStays
Set
Level 158
God Stats
11W - 16L
1,841 SR
Queue Stats
859W - 743L
1,603 Elo+
Party 1
Gilgamesh
Gilgamesh
MitsuriRengoku
Gilgamesh
Level 78
God Stats
13W - 7L
1,649 SR
Queue Stats
212W - 200L
1,536 Elo+
Party 2
Athena
Athena
UlyssesJager
Athena
Level 104
God Stats
13W - 17L
1,503 SR
Queue Stats
837W - 781L
1,565 Elo+
Party 2
Zhong Kui
Zhong Kui
XTiantheredX
Zhong Kui
Level 93
God Stats
9W - 3L
1,500 SR
Queue Stats
255W - 239L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DaedricGengar
Discordia
11
0 / 1 / 2
6,307
526
4,579
3,452
1,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
ImANewGod
Cerberus
10
2 / 1 / 0
6,212
518
3,734
6,547
2,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
TheDillChill
Izanami
11
1 / 3 / 1
6,421
535
4,898
8,318
2,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Warman836
Chaac
11
1 / 3 / 0
6,440
537
7,653
10,822
9,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 3 / 1
5,927
494
2,175
7,898
3,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 2 / 3
6,346
529
4,711
7,744
1,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 2
7,727
644
6,719
10,247
6,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
MitsuriRengoku
Gilgamesh
11
3 / 1 / 4
6,345
529
3,378
6,914
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
11
5 / 0 / 1
6,683
557
3,100
4,756
2,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
XTiantheredX
Zhong Kui
12
0 / 2 / 2
6,722
560
2,910
7,922
5,249
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
11
11
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Discordia
DaedricGengar
Discordia
0
1
2
1
L
Cerberus
ImANewGod
Cerberus
2
1
0
2
W
Anhur
1
2
3
1.25
W
2
0
2
3
W
Gilgamesh
MitsuriRengoku
Gilgamesh
3
1
4
5
L
Izanami
TheDillChill
Izanami
1
3
1
0.5
W
Athena
5
0
1
5.5
L
Chaac
Warman836
Chaac
1
3
0
0.33
W
Zhong Kui
XTiantheredX
Zhong Kui
0
2
2
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,039
Damage
20,818
37,037
Taken
37,583
18,526
Mitigated
18,611
11,948
Healing
14,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DaedricGengar
Discordia
4,579
177
0
616
3,452
1,057
0
1,620
1,832
38,361
0
L
Cerberus
ImANewGod
Cerberus
3,734
282
0
2,470
6,547
2,312
0
1,446
5,101
18,905
0
W
Anhur
4,711
1,672
0
2,242
7,744
1,725
0
1,518
6,226
0
37,157
W
6,719
3,064
0
3,684
10,247
6,816
0
0
9,822
0
54,701
W
Gilgamesh
MitsuriRengoku
Gilgamesh
3,378
657
0
2,192
6,914
2,532
19
1,164
5,696
0
25,395
L
Izanami
TheDillChill
Izanami
4,898
3,123
0
2,948
8,318
2,110
0
1,436
6,882
0
48,175
W
Athena
3,100
913
0
2,025
4,756
2,289
0
795
3,961
15,951
0
L
Chaac
Warman836
Chaac
7,653
2,436
0
4,764
10,822
9,510
0
96
10,726
0
40,631
W
Zhong Kui
XTiantheredX
Zhong Kui
2,910
119
0
4,296
7,922
5,249
31
4,248
3,090
43,380
0
L
2,175
719
0
1,150
7,898
3,537
0
1,412
6,486
0
33,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,307
Gold Earned
33,823
375
Minions Killed
372
0
Camps Cleared
0
1,126,984
Distance Traveled
1,204,990
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,307
526
86
7
0
231,275
5
L
Cerberus
6,212
518
39
3
0
248,859
3
W
Anhur
6,346
529
59
5
0
197,888
2
W
Set
7,727
644
121
10
0
231,817
4
W
Gilgamesh
6,345
529
58
5
0
281,283
0
L
Izanami
6,421
535
105
9
0
190,818
5
W
Athena
6,683
557
30
3
0
271,047
3
L
Chaac
6,440
537
77
6
0
203,731
3
W
Zhong Kui
6,722
560
104
9
0
222,955
2
L
Set
5,927
494
68
6
0
252,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role