Player Matchup

Artemis
Artemis
DubStepDumby
Artemis
Level 88
God Stats
13W - 9L
1,585 SR
Queue Stats
179W - 155L
1,544 Elo+
Party 1
Chang'e
Chang'e
MasterModi
Chang'e
Level 154
God Stats
2W - 2L
1,286 SR
Queue Stats
297W - 285L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
Tribaldawn
Gilgamesh
Level 144
God Stats
5W - 1L
1,711 SR
Queue Stats
348W - 329L
1,562 Elo+
Party 1
He Bo
He Bo
UnSapiens
He Bo
Level 124
God Stats
14W - 10L
1,723 SR
Queue Stats
584W - 558L
1,539 Elo+
Solo
Ullr
Ullr
jeromeke933
Ullr
Level 84
God Stats
9W - 13L
1,597 SR
Queue Stats
211W - 189L
1,483 Elo+
Solo
Team Averages
Level 119
1,580 SR
1,520 Elo+

VS

Team Averages
Level 102
1,611 SR
1,444 Elo+
Zhong Kui
Zhong Kui
DatGuyAndris
Zhong Kui
Level 127
God Stats
7W - 9L
1,624 SR
Queue Stats
216W - 191L
1,594 Elo+
Solo
Gilgamesh
Gilgamesh
JHooper
Gilgamesh
Level 124
God Stats
6W - 5L
1,515 SR
Queue Stats
180W - 155L
1,512 Elo+
Party 3
Ravana
Ravana
Masters96
Ravana
Level 108
God Stats
7W - 2L
1,918 SR
Queue Stats
170W - 147L
1,538 Elo+
Party 3
Cthulhu
Cthulhu
ninffa89
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,266 Elo+
Party 2
Cupid
Cupid
peluLegends
Cupid
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DubStepDumby
Artemis
20
4 / 2 / 4
12,764
555
10,697
13,759
6,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
MasterModi
Chang'e
19
3 / 8 / 6
12,860
559
14,985
18,551
7,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Tribaldawn
Gilgamesh
18
6 / 1 / 8
13,486
586
13,078
21,283
22,830
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

He Bo
UnSapiens
He Bo
19
6 / 5 / 7
12,606
548
16,050
17,209
6,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
1 / 4 / 0
11,912
518
8,574
18,444
9,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DatGuyAndris
Zhong Kui
18
8 / 6 / 4
11,188
486
23,002
23,300
18,089
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
JHooper
Gilgamesh
19
3 / 2 / 4
11,106
483
10,636
17,257
17,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ravana
Masters96
Ravana
19
7 / 5 / 6
12,145
528
16,503
16,270
8,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
ninffa89
Cthulhu
14
1 / 4 / 4
9,093
395
5,130
15,709
16,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 3 / 3
9,598
417
5,807
13,740
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
41
20
Kills
20
20
Deaths
20
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
DatGuyAndris
Zhong Kui
8
6
4
1.67
W
Artemis
DubStepDumby
Artemis
4
2
4
3
L
Gilgamesh
JHooper
Gilgamesh
3
2
4
2.5
W
Chang'e
MasterModi
Chang'e
3
8
6
0.75
L
Ravana
Masters96
Ravana
7
5
6
2
W
Gilgamesh
Tribaldawn
Gilgamesh
6
1
8
10
W
He Bo
UnSapiens
He Bo
6
5
7
1.9
W
1
4
0
0.25
L
Cthulhu
ninffa89
Cthulhu
1
4
4
0.75
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,384
Damage
61,078
89,246
Taken
86,276
52,311
Mitigated
66,021
31,552
Healing
30,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
DatGuyAndris
Zhong Kui
23,002
1,876
0
10,046
23,300
18,089
393
11,453
11,334
88,074
0
W
Artemis
DubStepDumby
Artemis
10,697
5,095
0
7,661
13,759
6,224
4,950
3,604
10,130
0
98,822
L
Gilgamesh
JHooper
Gilgamesh
10,636
2,291
550
5,310
17,257
17,837
312
3,041
14,136
0
59,714
W
Chang'e
MasterModi
Chang'e
14,985
1,471
1,500
6,554
18,551
7,858
658
7,443
11,008
70,717
0
L
Ravana
Masters96
Ravana
16,503
4,178
0
5,249
16,270
8,273
0
8,502
7,563
0
95,615
W
Gilgamesh
Tribaldawn
Gilgamesh
13,078
3,227
0
4,891
21,283
22,830
0
9,946
11,337
0
53,855
W
He Bo
UnSapiens
He Bo
16,050
432
0
6,228
17,209
6,116
80
6,721
10,438
98,713
0
W
8,574
3,024
0
4,718
18,444
9,283
1,766
2,596
15,398
0
75,381
L
Cthulhu
ninffa89
Cthulhu
5,130
489
573
2,238
15,709
16,830
198
5,466
10,086
27,826
0
L
5,807
4,007
313
6,010
13,740
4,992
1,171
1,600
12,122
0
53,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,628
Gold Earned
53,130
621
Minions Killed
544
0
Camps Cleared
0
2,049,510
Distance Traveled
1,990,222
31
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,188
486
125
5
0
371,036
8
W
Artemis
12,764
555
160
7
0
385,065
8
L
Gilgamesh
11,106
483
110
5
0
415,177
1
W
Chang'e
12,860
559
142
6
0
375,275
3
L
Ravana
12,145
528
162
7
0
421,477
3
W
Gilgamesh
13,486
586
69
3
0
477,867
8
W
He Bo
12,606
548
134
6
0
442,518
10
W
Ullr
11,912
518
116
5
0
368,785
2
L
Cthulhu
9,093
395
40
2
0
383,301
2
L
Cupid
9,598
417
107
5
0
399,231
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role