Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
Ekirrru
Tsukuyomi
Gold IV
Level 95
God Stats
20W - 16L
1,614 SR
Queue Stats
149W - 145L
1,582 MMR
Party 1
Tyr
Tyr
Gold I
HSPC Peps
Tyr
Gold I
Level 98
God Stats
17W - 20L
1,531 SR
Queue Stats
228W - 236L
1,538 MMR
Party 3
Neith
Neith
Gold IV
KingBeav360
Neith
Gold IV
Level 84
God Stats
5W - 4L
1,618 SR
Queue Stats
39W - 45L
1,560 MMR
Party 1
Scylla
Scylla
Gold II
cesar uchiiha
Scylla
Gold II
Level 126
God Stats
0W - 1L
1,340 SR
Queue Stats
133W - 131L
1,594 MMR
Party 3
Kumbhakarna
Kumbhakarna
Gold I
jiinga86
Kumbhakarna
Gold I
Level 121
God Stats
3W - 1L
1,967 SR
Queue Stats
221W - 219L
1,521 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 105
1,614 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,699 SR
1,562 MMR
Ymir
Ymir
Gold IV
Drnk n Mky087
Ymir
Gold IV
Level 128
God Stats
8W - 2L
1,724 SR
Queue Stats
184W - 194L
1,519 MMR
Party 4
Kukulkan
Kukulkan
Gold III
Juicykill91
Kukulkan
Gold III
Level 139
God Stats
8W - 4L
1,675 SR
Queue Stats
241W - 250L
1,608 MMR
Party 4
King Arthur
King Arthur
Gold I
SoleLeoNidas07
King Arthur
Gold I
Level 124
God Stats
2W - 1L
1,628 SR
Queue Stats
147W - 132L
1,508 MMR
Solo
Ullr
Ullr
Gold IV
iSilxnce
Ullr
Gold IV
Level 65
God Stats
5W - 0L
1,858 SR
Queue Stats
22W - 7L
1,697 MMR
Party 2
Fenrir
Fenrir
Gold III
iiPreyas
Fenrir
Gold III
Level 107
God Stats
6W - 6L
1,612 SR
Queue Stats
183W - 170L
1,477 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ekirrru
Tsukuyomi
20
4 / 5 / 2
13,160
470
11,181
19,426
8,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
2 / 7 / 5
12,879
460
18,273
30,568
33,840
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
2 / 9 / 0
13,037
466
12,088
22,989
8,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
2 / 9 / 2
12,112
433
18,064
20,406
7,388
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
jiinga86
Kumbhakarna
11
1 / 9 / 2
8,769
313
5,322
23,547
14,862
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
SetTiamatCthulhuAthenaPersephone

VS

Bans
DanzaburouSobekCabrakanCu ChulainnCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 25
14,257
509
9,556
24,516
22,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Juicykill91
Kukulkan
20
5 / 4 / 12
15,355
548
19,840
18,090
8,717
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
SoleLeoNidas07
King Arthur
20
4 / 2 / 11
14,886
532
14,007
33,369
35,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ullr
20
16 / 2 / 8
18,083
646
31,890
21,193
10,172
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
iiPreyas
Fenrir
20
14 / 0 / 5
16,587
592
15,567
27,207
17,482
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
100
11
Kills
39
39
Deaths
11
11
Assists
61
Player
Kills
Deaths
Assists
KDA
W
0
3
25
4.17
L
Tsukuyomi
Ekirrru
Tsukuyomi
4
5
2
1
L
2
7
5
0.64
W
Kukulkan
Juicykill91
Kukulkan
5
4
12
2.75
L
2
9
0
0.22
W
King Arthur
SoleLeoNidas07
King Arthur
4
2
11
4.75
L
2
9
2
0.33
W
Ullr
16
2
8
10
W
Fenrir
iiPreyas
Fenrir
14
0
5
16.5
L
Kumbhakarna
jiinga86
Kumbhakarna
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,928
Damage
90,860
116,936
Taken
124,375
73,588
Mitigated
94,950
25,857
Healing
59,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,556
1,438
0
6,194
24,516
22,923
375
7,138
17,378
44,102
0
L
Tsukuyomi
Ekirrru
Tsukuyomi
11,181
2,834
0
4,668
19,426
8,820
0
6,647
12,729
0
109,960
L
18,273
1,696
0
9,057
30,568
33,840
278
8,212
21,601
0
85,143
W
Kukulkan
Juicykill91
Kukulkan
19,840
2,071
0
6,536
18,090
8,717
2,059
5,673
12,417
129,137
0
L
12,088
4,663
0
8,281
22,989
8,678
746
449
22,410
0
102,372
W
King Arthur
SoleLeoNidas07
King Arthur
14,007
2,503
0
18,489
33,369
35,656
867
6,049
26,674
0
85,771
L
18,064
1,493
0
1,593
20,406
7,388
0
3,505
16,826
99,647
0
W
Ullr
31,890
17,175
0
10,388
21,193
10,172
10,781
4,645
16,548
0
149,146
W
Fenrir
iiPreyas
Fenrir
15,567
4,108
0
17,419
27,207
17,482
3,708
8,655
18,552
0
132,437
L
Kumbhakarna
jiinga86
Kumbhakarna
5,322
750
0
2,258
23,547
14,862
0
10,583
12,914
18,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,957
Gold Earned
79,168
657
Minions Killed
762
0
Camps Cleared
0
2,366,264
Distance Traveled
2,669,648
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,257
509
59
2
0
509,969
9
L
Tsukuyomi
13,160
470
175
6
0
527,940
0
L
Tyr
12,879
460
133
5
0
539,411
4
W
Kukulkan
15,355
548
173
6
0
520,891
9
L
Neith
13,037
466
154
6
0
446,985
3
W
King Arthur
14,886
532
142
5
0
544,493
3
L
Scylla
12,112
433
162
6
0
456,315
4
W
Ullr
18,083
646
223
8
0
512,996
5
W
Fenrir
16,587
592
165
6
0
581,299
5
L
Kumbhakarna
8,769
313
33
1
0
395,613
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role