Player Matchup

Bastet
Bastet
Diamond II
Alaawyo
Bastet
Diamond II
Level 160
God Stats
27W - 8L
1,782 SR
Queue Stats
149W - 95L
2,353 MMR
Solo
Tyr
Tyr
Diamond V
N1NJA_ASSASS1N_1
Tyr
Diamond V
Level 124
God Stats
6W - 3L
1,798 SR
Queue Stats
317W - 299L
1,962 MMR
Solo
Chang'e
Chang'e
Platinum II
Reloadbuffer
Chang'e
Platinum II
Level 126
God Stats
1W - 1L
1,635 SR
Queue Stats
186W - 169L
1,976 MMR
Party 1
Cerberus
Cerberus
Diamond V
Xhesto
Cerberus
Diamond V
Level 160
God Stats
10W - 8L
1,703 SR
Queue Stats
148W - 129L
2,019 MMR
Solo
Danzaburou
Danzaburou
Platinum III
machetematon4
Danzaburou
Platinum III
Level 102
God Stats
3W - 1L
1,514 SR
Queue Stats
88W - 83L
1,941 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 134
1,686 SR
2,050 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 104
1,564 SR
2,053 MMR
Chiron
Chiron
Gold III
RJ FDU
Chiron
Gold III
Level 157
God Stats
1W - 5L
1,424 SR
Queue Stats
233W - 222L
1,606 MMR
Party 3
Artio
Artio
Gold III
XxDead_NightxX1
Artio
Gold III
Level 83
God Stats
4W - 4L
1,581 SR
Queue Stats
79W - 79L
1,580 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
kgn-Mayor
Ao Kuang
Masters
Level 160
God Stats
13W - 15L
1,511 SR
Queue Stats
901W - 793L
3,034 MMR
Solo
Cthulhu
Cthulhu
Platinum I
xXCRzturtleftwXx
Cthulhu
Platinum I
Level 83
God Stats
6W - 7L
1,475 SR
Queue Stats
127W - 120L
1,998 MMR
Party 2
Nu Wa
Nu Wa
Platinum IV
youngowl619
Nu Wa
Platinum IV
Level 39
God Stats
3W - 1L
1,828 SR
Queue Stats
17W - 8L
2,045 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alaawyo
Bastet
20
14 / 4 / 5
14,243
619
20,856
18,876
7,811
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
0 / 1 / 2
13,080
569
13,665
21,502
17,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Reloadbuffer
Chang'e
20
2 / 2 / 14
13,093
569
17,330
19,854
7,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Xhesto
Cerberus
18
5 / 4 / 8
12,783
556
14,687
26,239
18,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
machetematon4
Danzaburou
20
1 / 2 / 6
13,555
589
9,990
17,938
6,101
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
TiamatSetTsukuyomiAthenaGuan Yu

VS

Bans
ApolloScyllaCupidJanusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
RJ FDU
Chiron
19
2 / 3 / 4
11,787
512
12,617
15,902
4,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 6 / 2
9,086
395
5,565
21,411
19,545
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
kgn-Mayor
Ao Kuang
19
7 / 5 / 3
12,065
525
16,755
25,451
8,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
0 / 3 / 2
11,452
498
14,022
19,932
19,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
2 / 5 / 5
10,907
474
20,332
13,759
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
22
Kills
13
13
Deaths
22
35
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bastet
Alaawyo
Bastet
14
4
5
4.13
W
0
1
2
1
L
Chiron
RJ FDU
Chiron
2
3
4
1.33
W
Chang'e
Reloadbuffer
Chang'e
2
2
14
4.5
W
Cerberus
Xhesto
Cerberus
5
4
8
2.25
L
2
6
2
0.5
L
Ao Kuang
kgn-Mayor
Ao Kuang
7
5
3
1.7
W
Danzaburou
machetematon4
Danzaburou
1
2
6
2
L
0
3
2
0.33
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,528
Damage
69,291
104,409
Taken
96,455
57,900
Mitigated
56,422
53,213
Healing
34,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Alaawyo
Bastet
20,856
4,466
0
6,279
18,876
7,811
1,382
8,110
10,476
0
96,883
W
13,665
3,338
0
10,864
21,502
17,823
0
14,358
6,078
0
103,323
L
Chiron
RJ FDU
Chiron
12,617
5,673
631
8,523
15,902
4,361
80
4,716
11,120
0
90,841
W
Chang'e
Reloadbuffer
Chang'e
17,330
560
5,699
12,208
19,854
7,283
0
11,763
7,756
123,278
0
W
Cerberus
Xhesto
Cerberus
14,687
752
0
7,510
26,239
18,882
0
14,752
11,121
40,842
0
L
5,565
653
327
5,123
21,411
19,545
0
6,724
13,618
39,040
0
L
Ao Kuang
kgn-Mayor
Ao Kuang
16,755
4,030
0
10,868
25,451
8,728
0
9,340
16,031
97,597
0
W
Danzaburou
machetematon4
Danzaburou
9,990
3,804
0
10,653
17,938
6,101
2,368
5,481
12,304
0
118,669
L
14,022
1,407
241
7,047
19,932
19,883
0
4,003
15,764
89,713
0
L
20,332
4,394
202
1,942
13,759
3,905
36
6,076
7,683
92,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,754
Gold Earned
55,297
809
Minions Killed
729
0
Camps Cleared
0
2,386,540
Distance Traveled
2,256,274
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,243
619
119
5
0
571,581
1
W
Tyr
13,080
569
205
9
0
487,709
3
L
Chiron
11,787
512
168
7
0
437,763
13
W
Chang'e
13,093
569
225
10
0
475,001
8
W
Cerberus
12,783
556
61
3
0
431,467
4
L
Artio
9,086
395
66
3
0
442,629
5
L
Ao Kuang
12,065
525
142
6
0
458,265
1
W
Danzaburou
13,555
589
199
9
0
420,782
8
L
Cthulhu
11,452
498
175
8
0
499,133
5
L
Nu Wa
10,907
474
178
8
0
418,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role