Player Matchup

Fenrir
Fenrir
Koalaaa
Fenrir
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 7L
2,056 Elo+
Party 1
Heimdallr
Heimdallr
OkuSuda
Heimdallr
Level 106
God Stats
12W - 4L
1,845 SR
Queue Stats
191W - 66L
1,827 Elo+
Party 1
Nox
Nox
WillHereondale
Nox
Level 93
God Stats
1W - 3L
1,149 SR
Queue Stats
34W - 26L
1,746 Elo+
Solo
Team Averages
Level 120
1,498 SR
1,877 Elo+

VS

Team Averages
Level 90
1,494 SR
1,655 Elo+
Terra
Terra
Butteredrogue
Terra
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
381W - 190L
1,785 Elo+
Solo
Medusa
Medusa
DojaCatsMilkies
Medusa
Level 83
God Stats
3W - 2L
1,787 SR
Queue Stats
724W - 627L
1,622 Elo+
Party 2
Sol
Sol
KneeGrowFetus
Sol
Level 39
God Stats
5W - 9L
1,196 SR
Queue Stats
810W - 720L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Koalaaa
Fenrir
16
7 / 6 / 8
12,952
720
10,013
16,056
10,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
OkuSuda
Heimdallr
17
6 / 7 / 6
13,502
750
18,195
19,718
7,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 5 / 10
12,146
675
12,717
11,019
4,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 5 / 10
13,593
755
10,958
20,630
22,684
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
6 / 6 / 8
12,721
707
15,503
15,887
6,568
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 5 / 10
12,067
670
10,953
16,959
5,995
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
46
15
Kills
18
18
Deaths
16
24
Assists
28
Player
Kills
Deaths
Assists
KDA
L
7
5
10
2.4
L
6
6
8
1.67
L
5
5
10
2
W
Fenrir
Koalaaa
Fenrir
7
6
8
1.83
W
Heimdallr
OkuSuda
Heimdallr
6
7
6
1.29
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,925
Damage
37,414
46,793
Taken
53,476
22,581
Mitigated
35,247
8,623
Healing
16,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,958
1,718
1,289
4,833
20,630
22,684
474
5,995
14,403
35,573
0
L
15,503
7,755
0
3,394
15,887
6,568
1,134
2,354
13,381
0
68,039
L
10,953
3,844
0
7,252
16,959
5,995
1,673
4,457
12,377
45,969
0
W
Fenrir
Koalaaa
Fenrir
10,013
1,878
0
1,278
16,056
10,581
600
7,679
8,377
0
25,545
W
Heimdallr
OkuSuda
Heimdallr
18,195
12,216
0
7,204
19,718
7,857
1,939
8,315
11,403
0
90,995
W
12,717
399
0
141
11,019
4,143
467
5,944
5,075
61,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,600
Gold Earned
38,381
226
Minions Killed
188
0
Camps Cleared
0
894,806
Distance Traveled
984,888
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
13,593
755
48
3
0
346,264
0
L
Medusa
12,721
707
85
5
0
343,809
0
L
Sol
12,067
670
55
3
0
294,815
0
W
Fenrir
12,952
720
26
1
0
300,004
0
W
Heimdallr
13,502
750
118
7
0
276,259
2
W
Nox
12,146
675
82
5
0
318,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role