Player Matchup

Chang'e
Chang'e
Ausrie
Chang'e
Level 160
God Stats
3W - 4L
1,561 SR
Queue Stats
300W - 277L
1,559 Elo+
Solo
Nu Wa
Nu Wa
BossLicker
Nu Wa
Level 150
God Stats
7W - 4L
1,729 SR
Queue Stats
487W - 495L
1,473 Elo+
Party 2
Medusa
Medusa
Fabio-Orochi
Medusa
Level 136
God Stats
30W - 25L
1,331 SR
Queue Stats
499W - 521L
1,436 Elo+
Party 2
Ravana
Ravana
SombraSombria
Ravana
Level 155
God Stats
3W - 3L
1,821 SR
Queue Stats
380W - 392L
1,438 Elo+
Party 2
Fafnir
Fafnir
Teiichilicious
Fafnir
Level 105
God Stats
5W - 9L
1,385 SR
Queue Stats
972W - 1,008L
1,511 Elo+
Solo
Team Averages
Level 141
1,565 SR
1,483 Elo+

VS

Team Averages
Level 116
1,561 SR
1,713 Elo+
Apollo
Apollo
CandySlayerº
Apollo
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 16L
1,744 Elo+
Party 1
Kali
Kali
ETIMSPRO
Kali
Level 89
God Stats
11W - 15L
1,635 SR
Queue Stats
75W - 101L
1,438 Elo+
Solo
Chang'e
Chang'e
Yokomizo
Chang'e
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
283W - 93L
1,885 Elo+
Party 1
Kuzenbo
Kuzenbo
ZirenKun
Kuzenbo
Level 159
God Stats
3W - 0L
1,623 SR
Queue Stats
327W - 200L
1,644 Elo+
Party 1
Ra
Ra
ikuretsu
Ra
Level 29
God Stats
2W - 0L
1,546 SR
Queue Stats
97W - 14L
1,853 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ausrie
Chang'e
12
0 / 2 / 0
7,508
469
7,368
11,004
4,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
14
2 / 4 / 2
8,203
513
5,242
5,683
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
3 / 6 / 4
7,574
473
4,897
10,064
3,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 4 / 1
7,464
467
5,178
9,754
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 3 / 6
7,721
483
7,348
13,102
10,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 2
8,753
547
10,499
13,445
4,772
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kali
8
1 / 0 / 0
6,226
389
727
5,307
1,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chang'e
Yokomizo
Chang'e
13
1 / 4 / 8
8,333
521
6,412
13,747
5,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kuzenbo
ZirenKun
Kuzenbo
14
0 / 0 / 3
7,730
483
6,656
12,740
14,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate

Breastplate

+20
Physical Protection

20
11 / 1 / 1
11,716
732
10,906
11,338
4,669
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
9
Kills
19
19
Deaths
9
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Ausrie
Chang'e
0
2
0
0
L
Nu Wa
2
4
2
0.75
W
6
4
2
1.75
W
Kali
1
0
0
1
L
Medusa
3
6
4
0.83
L
2
4
1
0.63
L
2
3
6
1.67
W
Chang'e
Yokomizo
Chang'e
1
4
8
1.25
W
Kuzenbo
ZirenKun
Kuzenbo
0
0
3
1.5
W
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,033
Damage
35,200
49,607
Taken
56,577
24,563
Mitigated
31,143
12,357
Healing
28,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Ausrie
Chang'e
7,368
696
209
6,235
11,004
4,361
532
6,362
4,602
48,948
0
L
Nu Wa
5,242
1,257
0
315
5,683
2,232
165
2,772
2,799
40,252
0
W
10,499
7,258
0
6,253
13,445
4,772
906
2,591
10,804
0
53,061
W
Kali
727
329
0
1,909
5,307
1,384
0
777
4,470
0
14,344
L
Medusa
4,897
1,848
0
525
10,064
3,306
636
2,545
7,493
0
32,639
L
5,178
1,144
0
2,570
9,754
4,079
0
4,208
5,460
0
42,238
L
7,348
3,024
0
2,503
13,102
10,585
150
7,529
5,279
25,723
0
W
Chang'e
Yokomizo
Chang'e
6,412
1,415
2,407
6,079
13,747
5,436
0
4,183
9,500
35,364
0
W
Kuzenbo
ZirenKun
Kuzenbo
6,656
2,899
241
3,242
12,740
14,882
156
6,718
5,968
42,490
0
W
10,906
1,028
1,465
7,268
11,338
4,669
0
5,177
5,877
120,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,470
Gold Earned
42,758
350
Minions Killed
482
0
Camps Cleared
0
1,396,424
Distance Traveled
1,331,159
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,508
469
95
6
0
265,239
4
L
Nu Wa
8,203
513
72
5
0
239,130
6
W
Apollo
8,753
547
101
6
0
274,192
1
W
Kali
6,226
389
23
1
0
106,630
0
L
Medusa
7,574
473
58
4
0
288,158
2
L
Ravana
7,464
467
91
6
0
312,328
2
L
Fafnir
7,721
483
34
2
0
291,569
4
W
Chang'e
8,333
521
48
3
0
298,642
2
W
Kuzenbo
7,730
483
73
5
0
303,497
4
W
Ra
11,716
732
237
15
0
348,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role