Player Matchup

Baron Samedi
Baron Samedi
ISuckAtAiming
Baron Samedi
Level 145
God Stats
17W - 4L
1,732 SR
Queue Stats
240W - 167L
1,651 Elo+
Party 1
Sobek
Sobek
Key 253
Sobek
Level 156
God Stats
2W - 2L
1,288 SR
Queue Stats
254W - 207L
1,658 Elo+
Party 1
Jing Wei
Jing Wei
Zetriks
Jing Wei
Level 100
God Stats
10W - 8L
1,500 SR
Queue Stats
209W - 247L
1,543 Elo+
Solo
Team Averages
Level 134
1,507 SR
1,617 Elo+

VS

Team Averages
Level 84
1,493 SR
1,595 Elo+
Gilgamesh
Gilgamesh
Bigshploof25
Gilgamesh
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,308 Elo+
Solo
Thoth
Thoth
Blaanket
Thoth
Level 68
God Stats
32W - 21L
1,718 SR
Queue Stats
176W - 122L
1,757 Elo+
Party 2
Rama
Rama
MansNotHawt
Rama
Level 57
God Stats
7W - 6L
1,263 SR
Queue Stats
160W - 121L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ISuckAtAiming
Baron Samedi
17
4 / 4 / 15
13,640
650
21,582
19,757
13,691
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sobek
Key 253
Sobek
17
6 / 3 / 10
13,616
648
13,121
29,803
41,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Zetriks
Jing Wei
19
10 / 3 / 9
15,932
759
17,996
18,911
8,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bigshploof25
Gilgamesh
14
0 / 11 / 4
11,302
538
7,130
27,341
25,053
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thoth
Blaanket
Thoth
18
5 / 4 / 5
13,704
653
25,623
15,013
5,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 5 / 3
13,745
655
15,930
18,397
7,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
20
Kills
10
10
Deaths
20
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bigshploof25
Gilgamesh
0
11
4
0.18
L
Thoth
Blaanket
Thoth
5
4
5
1.88
W
Baron Samedi
ISuckAtAiming
Baron Samedi
4
4
15
2.88
W
Sobek
Key 253
Sobek
6
3
10
3.67
L
5
5
3
1.3
W
Jing Wei
Zetriks
Jing Wei
10
3
9
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,699
Damage
48,683
68,471
Taken
60,751
63,977
Mitigated
38,822
26,853
Healing
11,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bigshploof25
Gilgamesh
7,130
767
0
1,992
27,341
25,053
37
13,271
13,668
0
34,520
L
Thoth
Blaanket
Thoth
25,623
553
0
2,068
15,013
5,871
289
11,588
3,175
70,580
0
W
Baron Samedi
ISuckAtAiming
Baron Samedi
21,582
1,750
2,416
9,492
19,757
13,691
955
10,089
8,963
68,378
0
W
Sobek
Key 253
Sobek
13,121
569
0
7,656
29,803
41,887
17
6,504
22,581
46,605
0
L
15,930
10,774
0
7,635
18,397
7,898
1,225
8,979
9,118
0
83,240
W
Jing Wei
Zetriks
Jing Wei
17,996
14,662
0
7,289
18,911
8,399
2,506
7,255
11,253
0
86,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,188
Gold Earned
38,751
240
Minions Killed
243
0
Camps Cleared
0
1,138,174
Distance Traveled
1,100,266
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,302
538
29
1
0
342,309
7
L
Thoth
13,704
653
96
5
0
395,597
4
W
Baron Samedi
13,640
650
70
3
0
351,919
2
W
Sobek
13,616
648
44
2
0
397,614
4
L
Rama
13,745
655
118
6
0
362,360
2
W
Jing Wei
15,932
759
126
6
0
388,641
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role