Player Matchup

Danzaburou
Danzaburou
Cooch430
Danzaburou
Level 41
God Stats
8W - 9L
1,492 SR
Queue Stats
190W - 181L
1,386 Elo+
Solo
Bacchus
Bacchus
My--Cow
Bacchus
Level 29
God Stats
4W - 1L
1,545 SR
Queue Stats
19W - 24L
1,364 Elo+
Party 2
Cerberus
Cerberus
beastn_0515
Cerberus
Level 37
God Stats
14W - 9L
1,604 SR
Queue Stats
80W - 56L
1,453 Elo+
Solo
Ares
Ares
blittim
Ares
Level 64
God Stats
13W - 9L
1,557 SR
Queue Stats
49W - 56L
1,441 Elo+
Party 2
Ra
Ra
im_hyunB
Ra
Level 41
God Stats
11W - 10L
1,513 SR
Queue Stats
184W - 189L
1,378 Elo+
Solo
Team Averages
Level 42
1,542 SR
1,404 Elo+

VS

Team Averages
Level 49
1,514 SR
1,426 Elo+
Ymir
Ymir
Human_Torch17
Ymir
Level 64
God Stats
1W - 4L
1,581 SR
Queue Stats
103W - 128L
1,407 Elo+
Party 1
Discordia
Discordia
TuffNubbz
Discordia
Level 18
God Stats
13W - 18L
1,515 SR
Queue Stats
71W - 98L
1,451 Elo+
Party 1
Danzaburou
Danzaburou
mattiej
Danzaburou
Level 47
God Stats
10W - 13L
1,420 SR
Queue Stats
623W - 610L
1,417 Elo+
Solo
Amaterasu
Amaterasu
roxas6141
Amaterasu
Level 82
God Stats
46W - 45L
1,618 SR
Queue Stats
75W - 91L
1,484 Elo+
Party 1
Ratatoskr
Ratatoskr
sir_74awesome
Ratatoskr
Level 33
God Stats
0W - 1L
1,437 SR
Queue Stats
5W - 10L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cooch430
Danzaburou
14
8 / 2 / 6
9,273
618
9,729
7,430
3,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
My--Cow
Bacchus
13
5 / 2 / 3
8,267
551
5,143
7,573
7,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
beastn_0515
Cerberus
14
4 / 0 / 7
8,689
579
5,965
7,794
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
blittim
Ares
13
2 / 3 / 11
8,215
548
5,011
14,925
12,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
9 / 2 / 6
9,605
640
5,747
7,481
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 9 / 1
6,900
460
6,599
13,577
9,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Discordia
TuffNubbz
Discordia
12
1 / 4 / 1
6,890
459
5,074
5,491
1,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
mattiej
Danzaburou
11
4 / 6 / 3
7,864
524
7,784
12,185
3,432
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
roxas6141
Amaterasu
13
1 / 4 / 0
7,829
522
5,627
9,754
6,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ratatoskr
sir_74awesome
Ratatoskr
10
0 / 5 / 1
6,318
421
801
10,942
3,384
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
15
28
Kills
9
9
Deaths
28
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cooch430
Danzaburou
8
2
6
5.5
L
3
9
1
0.39
W
Bacchus
My--Cow
Bacchus
5
2
3
3.25
L
Discordia
TuffNubbz
Discordia
1
4
1
0.38
W
Cerberus
beastn_0515
Cerberus
4
0
7
7.5
W
Ares
blittim
Ares
2
3
11
2.5
W
9
2
6
6
L
Danzaburou
mattiej
Danzaburou
4
6
3
0.92
L
Amaterasu
roxas6141
Amaterasu
1
4
0
0.25
L
Ratatoskr
sir_74awesome
Ratatoskr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,595
Damage
25,885
45,203
Taken
51,949
28,250
Mitigated
25,421
16,143
Healing
10,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cooch430
Danzaburou
9,729
3,878
342
2,218
7,430
3,417
3,152
1,695
5,735
0
50,903
L
6,599
2,132
0
584
13,577
9,765
174
5,081
8,496
31,029
0
W
Bacchus
My--Cow
Bacchus
5,143
614
0
2,215
7,573
7,060
824
876
6,668
28,833
0
L
Discordia
TuffNubbz
Discordia
5,074
0
0
0
5,491
1,937
660
2,644
2,847
32,405
0
W
Cerberus
beastn_0515
Cerberus
5,965
206
0
1,765
7,794
3,270
2,392
40
7,750
48,758
0
W
Ares
blittim
Ares
5,011
335
405
4,531
14,925
12,058
1,786
3,774
11,151
17,463
0
W
5,747
367
1,156
3,511
7,481
2,445
1,110
4,797
2,226
48,900
0
L
Danzaburou
mattiej
Danzaburou
7,784
4,263
0
4,821
12,185
3,432
212
5,065
7,120
0
33,026
L
Amaterasu
roxas6141
Amaterasu
5,627
2,154
0
1,893
9,754
6,903
1,377
5,690
4,064
0
44,459
L
Ratatoskr
sir_74awesome
Ratatoskr
801
98
0
3,418
10,942
3,384
0
3,386
7,556
0
28,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,049
Gold Earned
35,801
391
Minions Killed
330
0
Camps Cleared
0
1,356,411
Distance Traveled
1,299,834
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,273
618
92
6
0
266,222
2
L
Ymir
6,900
460
50
3
0
233,726
3
W
Bacchus
8,267
551
57
4
0
251,417
0
L
Discordia
6,890
459
65
4
0
273,822
0
W
Cerberus
8,689
579
113
8
0
285,285
2
W
Ares
8,215
548
18
1
0
273,198
2
W
Ra
9,605
640
111
7
0
280,289
1
L
Danzaburou
7,864
524
46
3
0
231,607
2
L
Amaterasu
7,829
522
90
6
0
293,844
2
L
Ratatoskr
6,318
421
79
5
0
266,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role