Player Matchup

Merlin
Merlin
DunkinBroNutss
Merlin
Level 139
God Stats
3W - 4L
1,717 SR
Queue Stats
116W - 87L
1,717 Elo+
Party 1
Ymir
Ymir
LemmeSmelUrBreth
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,815 Elo+
Party 1
Ra
Ra
ThaSilverSmurfer
Ra
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 0L
1,954 Elo+
Party 1
Thor
Thor
TheVisionSev
Thor
Level 9
God Stats
2W - 0L
1,859 SR
Queue Stats
4W - 0L
1,815 Elo+
Party 1
Anhur
Anhur
UDrankMyMtnDew
Anhur
Level 7
God Stats
10W - 4L
1,860 SR
Queue Stats
55W - 21L
1,801 Elo+
Party 1
Team Averages
Level 33
1,687 SR
1,820 Elo+

VS

Team Averages
Level 18
1,517 SR
1,668 Elo+
Ra
Ra
BhrisyBoi
Ra
Level 18
God Stats
4W - 3L
1,468 SR
Queue Stats
329W - 233L
1,725 Elo+
Party 2
Gilgamesh
Gilgamesh
Kataur
Gilgamesh
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 44L
1,654 Elo+
Solo
Ymir
Ymir
Nawgy
Ymir
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
379W - 329L
1,580 Elo+
Solo
Artemis
Artemis
Plexxz
Artemis
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
225W - 145L
1,648 Elo+
Party 2
Zhong Kui
Zhong Kui
haruurah
Zhong Kui
Level 14
God Stats
4W - 3L
1,618 SR
Queue Stats
39W - 24L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
9,268
579
5,285
7,225
2,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 10
8,381
524
2,884
14,749
8,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
7 / 0 / 4
10,349
647
12,691
10,072
6,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 4 / 6
9,257
579
9,426
13,573
5,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 2 / 4
10,773
673
8,797
14,036
4,824
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 6
7,872
492
9,915
9,690
4,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
Kataur
Gilgamesh
13
0 / 6 / 2
8,632
540
3,499
10,774
5,902
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
Nawgy
Ymir
13
4 / 4 / 2
8,149
509
7,974
13,101
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Plexxz
Artemis
13
1 / 7 / 2
7,225
452
6,156
9,945
1,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
haruurah
Zhong Kui
13
2 / 2 / 2
8,168
511
12,961
10,345
7,252
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
25
Kills
10
10
Deaths
25
26
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
W
3
2
2
2
L
Gilgamesh
Kataur
Gilgamesh
0
6
2
0.17
W
2
2
10
3.5
L
Ymir
Nawgy
Ymir
4
4
2
1.25
L
Artemis
Plexxz
Artemis
1
7
2
0.29
W
7
0
4
9
W
5
4
6
2
W
8
2
4
5
L
Zhong Kui
haruurah
Zhong Kui
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,083
Damage
40,505
59,655
Taken
53,855
27,958
Mitigated
24,463
24,628
Healing
12,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,915
1,036
732
2,472
9,690
4,146
0
1,804
7,886
52,098
0
W
5,285
456
0
1,688
7,225
2,796
384
4,875
2,266
58,898
0
L
Gilgamesh
Kataur
Gilgamesh
3,499
820
0
117
10,774
5,902
0
5,018
5,364
0
42,351
W
2,884
391
0
3,231
14,749
8,376
0
10,583
3,976
17,666
0
L
Ymir
Nawgy
Ymir
7,974
2,247
0
1,600
13,101
5,252
0
7,063
5,842
50,220
0
L
Artemis
Plexxz
Artemis
6,156
2,468
0
1,089
9,945
1,911
0
916
9,029
0
39,963
W
12,691
3,238
843
6,819
10,072
6,860
163
4,508
5,530
65,261
0
W
9,426
2,152
0
4,632
13,573
5,102
631
7,027
6,418
0
58,241
W
8,797
5,980
0
7,415
14,036
4,824
0
3,261
10,615
0
88,620
L
Zhong Kui
haruurah
Zhong Kui
12,961
1,389
0
6,244
10,345
7,252
30
5,375
4,874
55,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,028
Gold Earned
40,046
526
Minions Killed
425
0
Camps Cleared
0
1,502,600
Distance Traveled
1,461,589
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,872
492
85
5
0
297,517
3
W
Merlin
9,268
579
122
8
0
300,706
6
L
Gilgamesh
8,632
540
86
5
0
307,734
1
W
Ymir
8,381
524
30
2
0
309,320
4
L
Ymir
8,149
509
79
5
0
300,386
6
L
Artemis
7,225
452
70
4
0
276,331
2
W
Ra
10,349
647
122
8
0
314,277
2
W
Thor
9,257
579
97
6
0
319,210
4
W
Anhur
10,773
673
155
10
0
259,087
7
L
Zhong Kui
8,168
511
105
7
0
279,621
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role