Player Matchup

Nemesis
Nemesis
Gold III
 
Nemesis
Gold III
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
OBEY_NATE
Athena
Gold II
Level 109
God Stats
11W - 12L
1,555 SR
Queue Stats
233W - 229L
1,656 MMR
Solo
Apollo
Apollo
Bronze III
Prodigykiller323
Apollo
Bronze III
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,541 MMR
Solo
Nu Wa
Nu Wa
Gold II
j_baker_87
Nu Wa
Gold II
Level 144
God Stats
82W - 71L
1,616 SR
Queue Stats
636W - 630L
1,506 MMR
Solo
King Arthur
King Arthur
Gold III
nOzivat-
King Arthur
Gold III
Level 154
God Stats
4W - 12L
1,255 SR
Queue Stats
255W - 241L
1,515 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 109
1,485 SR
1,543 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 141
1,558 SR
1,562 MMR
Guan Yu
Guan Yu
Gold III
 
Guan Yu
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
PaLloby-pringao
Sun Wukong
Bronze III
Level 115
God Stats
0W - 4L
1,500 SR
Queue Stats
149W - 137L
1,541 MMR
Solo
Scylla
Scylla
Gold V
aCuriousPenguin
Scylla
Gold V
Level 151
God Stats
2W - 1L
1,462 SR
Queue Stats
22W - 16L
1,636 MMR
Party 1
Chernobog
Chernobog
Gold V
failkiller17
Chernobog
Gold V
Level 153
God Stats
4W - 1L
1,719 SR
Queue Stats
22W - 16L
1,671 MMR
Party 1
Hercules
Hercules
Bronze III
sotuxx
Hercules
Bronze III
Level 124
God Stats
0W - 1L
1,610 SR
Queue Stats
0W - 2L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
1 / 2 / 6
9,846
518
6,400
11,436
4,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
OBEY_NATE
Athena
15
6 / 2 / 6
10,092
531
9,733
17,170
16,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 2 / 4
11,289
594
14,864
14,177
6,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
17
4 / 3 / 4
10,542
555
9,730
10,144
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
nOzivat-
King Arthur
18
6 / 1 / 3
11,551
608
20,416
21,826
17,497
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SetTsukuyomiDanzaburouBaron SamediTiamat

VS

Bans
RaCu ChulainnGaneshaMerlinGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
4 / 3 / 1
9,806
516
9,886
17,292
8,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
PaLloby-pringao
Sun Wukong
15
0 / 5 / 2
9,215
485
7,363
18,421
11,095
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 2 / 1
9,264
488
12,127
9,763
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chernobog
failkiller17
Chernobog
17
4 / 4 / 1
10,555
556
13,307
18,752
7,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
sotuxx
Hercules
11
0 / 7 / 2
7,769
409
4,432
18,826
11,405
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
21
Kills
10
10
Deaths
21
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
2
6
2
L
Guan Yu
 
Guan Yu
4
3
1
1.5
W
Athena
OBEY_NATE
Athena
6
2
6
4.5
L
Sun Wukong
PaLloby-pringao
Sun Wukong
0
5
2
0.2
W
4
2
4
3
L
2
2
1
1.25
L
Chernobog
failkiller17
Chernobog
4
4
1
1.13
W
Nu Wa
4
3
4
2
W
King Arthur
nOzivat-
King Arthur
6
1
3
7.5
L
Hercules
sotuxx
Hercules
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,143
Damage
47,115
74,753
Taken
83,054
47,238
Mitigated
41,895
24,119
Healing
30,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,400
2,191
0
1,465
11,436
4,643
2,211
2,578
8,692
0
67,482
L
Guan Yu
 
Guan Yu
9,886
1,366
286
3,747
17,292
8,568
0
5,327
11,721
0
89,889
W
Athena
OBEY_NATE
Athena
9,733
3,335
479
4,441
17,170
16,037
123
2,399
14,689
27,605
0
L
Sun Wukong
PaLloby-pringao
Sun Wukong
7,363
2,032
0
5,727
18,421
11,095
0
2,707
15,582
0
61,327
W
14,864
10,411
0
6,816
14,177
6,133
3,616
0
14,177
0
96,125
L
12,127
1,958
0
4,424
9,763
3,331
116
2,682
6,797
70,438
0
L
Chernobog
failkiller17
Chernobog
13,307
7,102
0
8,533
18,752
7,496
0
2,776
15,885
0
92,345
W
Nu Wa
9,730
1,376
0
2,963
10,144
2,928
881
3,108
6,788
61,062
0
W
King Arthur
nOzivat-
King Arthur
20,416
2,987
0
7,955
21,826
17,497
379
3,378
18,280
0
84,850
L
Hercules
sotuxx
Hercules
4,432
907
648
6,727
18,826
11,405
0
5,068
13,606
0
8,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,320
Gold Earned
46,609
595
Minions Killed
577
0
Camps Cleared
0
1,925,272
Distance Traveled
1,808,370
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,846
518
102
5
0
409,093
1
L
Guan Yu
9,806
516
139
7
0
384,804
3
W
Athena
10,092
531
41
2
0
409,956
6
L
Sun Wukong
9,215
485
125
7
0
348,881
3
W
Apollo
11,289
594
161
8
0
367,611
6
L
Scylla
9,264
488
138
7
0
370,542
6
L
Chernobog
10,555
556
165
9
0
321,856
2
W
Nu Wa
10,542
555
135
7
0
360,885
3
W
King Arthur
11,551
608
156
8
0
377,727
1
L
Hercules
7,769
409
10
1
0
382,287
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role