Player Matchup

Sylvanus
Sylvanus
CoolGuyE
Sylvanus
Level 16
God Stats
5W - 8L
1,727 SR
Queue Stats
16W - 29L
1,403 Elo+
Party 1
Hachiman
Hachiman
K0 Kai
Hachiman
Level 107
God Stats
4W - 4L
1,384 SR
Queue Stats
19W - 27L
1,459 Elo+
Party 1
He Bo
He Bo
Kheppers
He Bo
Level 102
God Stats
0W - 1L
1,591 SR
Queue Stats
35W - 43L
1,492 Elo+
Party 1
Erlang Shen
Erlang Shen
Purpleninja1110
Erlang Shen
Level 68
God Stats
0W - 1L
1,501 SR
Queue Stats
25W - 33L
1,441 Elo+
Party 1
Susano
Susano
bananaman306
Susano
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,719 Elo+
Party 1
Team Averages
Level 66
1,541 SR
1,503 Elo+

VS

Team Averages
Level 62
1,599 SR
1,456 Elo+
King Arthur
King Arthur
Cornello22199
King Arthur
Level 141
God Stats
35W - 32L
1,524 SR
Queue Stats
94W - 101L
1,492 Elo+
Party 3
Ares
Ares
Eternal_X_ikki
Ares
Level 28
God Stats
19W - 10L
1,675 SR
Queue Stats
269W - 293L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
Shehatejaah
Baron Samedi
Level 29
God Stats
19W - 22L
1,545 SR
Queue Stats
348W - 341L
1,442 Elo+
Party 2
Sun Wukong
Sun Wukong
SolOnFire
Sun Wukong
Level 46
God Stats
14W - 10L
1,425 SR
Queue Stats
84W - 80L
1,478 Elo+
Party 3
Izanami
Izanami
pop_a_perky_bro
Izanami
Level 67
God Stats
3W - 1L
1,824 SR
Queue Stats
299W - 282L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CoolGuyE
Sylvanus
19
2 / 4 / 11
13,668
506
10,126
22,879
26,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
K0 Kai
Hachiman
20
9 / 1 / 4
13,092
485
23,707
21,493
10,555
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Kheppers
He Bo
19
8 / 10 / 7
13,813
512
29,218
22,714
14,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
Purpleninja1110
Erlang Shen
17
3 / 10 / 6
11,912
441
7,746
24,323
30,296
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Susano
17
2 / 10 / 5
11,795
437
8,950
19,995
9,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cornello22199
King Arthur
20
13 / 5 / 9
15,708
582
26,504
32,951
41,943
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
4 / 5 / 6
11,679
433
12,119
25,616
24,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Shehatejaah
Baron Samedi
19
7 / 3 / 7
13,337
494
13,685
19,094
10,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
SolOnFire
Sun Wukong
17
6 / 6 / 13
12,579
466
15,721
21,553
21,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 5 / 6
12,903
478
13,988
21,441
9,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
75
24
Kills
34
35
Deaths
24
33
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
CoolGuyE
Sylvanus
2
4
11
1.88
W
King Arthur
Cornello22199
King Arthur
13
5
9
3.5
W
4
5
6
1.4
L
Hachiman
K0 Kai
Hachiman
9
1
4
11
L
He Bo
Kheppers
He Bo
8
10
7
1.15
L
Erlang Shen
Purpleninja1110
Erlang Shen
3
10
6
0.6
W
Baron Samedi
Shehatejaah
Baron Samedi
7
3
7
3.5
W
Sun Wukong
SolOnFire
Sun Wukong
6
6
13
2.08
L
Susano
2
10
5
0.45
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,747
Damage
82,017
111,404
Taken
120,655
91,061
Mitigated
108,359
31,158
Healing
35,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
CoolGuyE
Sylvanus
10,126
3,091
3,305
7,129
22,879
26,305
777
7,604
15,167
37,602
0
W
King Arthur
Cornello22199
King Arthur
26,504
2,082
0
9,299
32,951
41,943
763
7,741
24,918
0
120,100
W
12,119
104
146
4,736
25,616
24,790
389
11,681
13,699
37,768
0
L
Hachiman
K0 Kai
Hachiman
23,707
15,004
0
11,581
21,493
10,555
2,997
4,158
17,209
0
121,843
L
He Bo
Kheppers
He Bo
29,218
426
0
4,047
22,714
14,435
638
7,362
14,890
73,253
0
L
Erlang Shen
Purpleninja1110
Erlang Shen
7,746
4,565
0
990
24,323
30,296
1,058
2,795
21,358
0
57,863
W
Baron Samedi
Shehatejaah
Baron Samedi
13,685
722
3,268
4,127
19,094
10,326
1,638
6,586
12,218
77,097
0
W
Sun Wukong
SolOnFire
Sun Wukong
15,721
4,295
807
3,193
21,553
21,483
1,003
7,602
13,560
0
56,078
L
Susano
8,950
3,771
597
3,509
19,995
9,470
1,173
2,830
16,976
0
56,594
W
13,988
8,303
0
10,188
21,441
9,817
5,256
4,564
16,809
0
121,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,280
Gold Earned
66,206
497
Minions Killed
635
0
Camps Cleared
0
2,263,470
Distance Traveled
2,445,353
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
13,668
506
51
2
0
434,693
0
W
King Arthur
15,708
582
217
8
0
515,108
0
W
Ares
11,679
433
40
1
0
456,806
1
L
Hachiman
13,092
485
159
6
0
459,911
3
L
He Bo
13,813
512
106
4
0
443,067
0
L
Erlang Shen
11,912
441
93
3
0
472,333
2
W
Baron Samedi
13,337
494
121
4
0
507,199
7
W
Sun Wukong
12,579
466
85
3
0
516,798
0
L
Susano
11,795
437
88
3
0
453,466
0
W
Izanami
12,903
478
172
6
0
449,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role