Player Matchup

Scylla
Scylla
Ayy__Chris
Scylla
Level 56
God Stats
16W - 6L
1,729 SR
Queue Stats
374W - 355L
1,566 Elo+
Solo
King Arthur
King Arthur
Healing49
King Arthur
Level 106
God Stats
60W - 27L
1,599 SR
Queue Stats
487W - 444L
1,558 Elo+
Party 1
Sol
Sol
I AM PREDITOR
Sol
Level 159
God Stats
5W - 3L
1,723 SR
Queue Stats
698W - 663L
1,554 Elo+
Solo
Achilles
Achilles
TGravy1470
Achilles
Level 97
God Stats
15W - 11L
1,670 SR
Queue Stats
490W - 429L
1,573 Elo+
Party 1
Gilgamesh
Gilgamesh
WOOTxx88
Gilgamesh
Level 85
God Stats
7W - 5L
1,879 SR
Queue Stats
203W - 189L
1,531 Elo+
Solo
Team Averages
Level 101
1,720 SR
1,556 Elo+

VS

Team Averages
Level 124
1,570 SR
1,561 Elo+
Gilgamesh
Gilgamesh
DadInCharge1
Gilgamesh
Level 103
God Stats
2W - 2L
1,461 SR
Queue Stats
30W - 25L
1,598 Elo+
Solo
Chernobog
Chernobog
Mr_Constipated69
Chernobog
Level 84
God Stats
9W - 9L
1,648 SR
Queue Stats
94W - 81L
1,567 Elo+
Solo
Khepri
Khepri
ReyAztekaBro
Khepri
Level 134
God Stats
23W - 13L
1,585 SR
Queue Stats
147W - 104L
1,536 Elo+
Party 2
Nemesis
Nemesis
xZ_R3Y_0LM3K4_Zx
Nemesis
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 134L
1,531 Elo+
Party 2
Agni
Agni
xZ_ReY_-MaYa_zX
Agni
Level 143
God Stats
5W - 7L
1,657 SR
Queue Stats
73W - 73L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ayy__Chris
Scylla
16
3 / 2 / 4
9,674
509
5,737
10,001
3,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Healing49
King Arthur
17
2 / 0 / 3
10,335
544
13,670
14,850
10,169
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 1 / 5
10,381
546
8,101
10,377
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
TGravy1470
Achilles
18
8 / 2 / 3
10,676
562
10,934
14,519
8,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Gilgamesh
WOOTxx88
Gilgamesh
14
2 / 4 / 9
8,796
463
11,770
19,678
11,640
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DadInCharge1
Gilgamesh
16
3 / 3 / 0
9,730
512
10,222
17,649
13,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chernobog
15
2 / 4 / 2
9,728
512
8,625
13,348
5,603
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
13
0 / 2 / 4
8,295
437
3,158
9,189
7,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
2 / 6 / 3
8,739
460
9,438
16,652
6,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 4 / 4
9,344
492
14,223
10,436
4,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
19
Kills
9
9
Deaths
19
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ayy__Chris
Scylla
3
2
4
2.5
L
Gilgamesh
DadInCharge1
Gilgamesh
3
3
0
1
W
King Arthur
Healing49
King Arthur
2
0
3
3.5
W
4
1
5
6.5
L
Chernobog
2
4
2
0.75
L
Khepri
0
2
4
1
W
Achilles
TGravy1470
Achilles
8
2
3
4.75
W
Gilgamesh
WOOTxx88
Gilgamesh
2
4
9
1.63
L
2
6
3
0.58
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,212
Damage
45,666
69,425
Taken
67,274
38,155
Mitigated
37,465
26,311
Healing
17,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ayy__Chris
Scylla
5,737
988
0
2,871
10,001
3,673
449
4,398
5,219
55,761
0
L
Gilgamesh
DadInCharge1
Gilgamesh
10,222
3,176
0
7,009
17,649
13,898
525
1,706
15,865
81
64,625
W
King Arthur
Healing49
King Arthur
13,670
1,188
0
6,274
14,850
10,169
0
1,797
13,029
0
76,439
W
8,101
2,676
0
6,035
10,377
4,358
5,796
1,938
8,249
75,741
4,870
L
Chernobog
8,625
6,089
0
4,888
13,348
5,603
1,134
3,851
9,474
0
60,750
L
Khepri
3,158
192
0
2,231
9,189
7,439
0
3,071
5,984
23,055
0
W
Achilles
TGravy1470
Achilles
10,934
4,248
0
5,724
14,519
8,315
0
3,869
10,495
0
75,065
W
Gilgamesh
WOOTxx88
Gilgamesh
11,770
2,641
689
4,718
19,678
11,640
703
4,499
14,971
0
38,491
L
9,438
4,531
0
2,001
16,652
6,168
612
2,673
13,847
0
59,379
L
14,223
598
0
953
10,436
4,357
0
1,789
8,505
60,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,862
Gold Earned
45,836
601
Minions Killed
513
0
Camps Cleared
0
1,890,800
Distance Traveled
1,813,643
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,674
509
116
6
0
368,340
7
L
Gilgamesh
9,730
512
126
7
0
369,640
1
W
King Arthur
10,335
544
145
8
0
411,996
3
W
Sol
10,381
546
169
9
0
349,693
2
L
Chernobog
9,728
512
119
6
0
336,796
3
L
Khepri
8,295
437
32
2
0
404,065
6
W
Achilles
10,676
562
126
7
0
386,466
1
W
Gilgamesh
8,796
463
45
2
0
374,305
7
L
Nemesis
8,739
460
107
6
0
350,607
4
L
Agni
9,344
492
129
7
0
352,535
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role