Player Matchup

Cthulhu
Cthulhu
Exo-Skeet
Cthulhu
Level 29
God Stats
4W - 8L
1,811 SR
Queue Stats
89W - 102L
1,356 Elo+
Party 2
Anhur
Anhur
I-_MOOSE_-l
Anhur
Level 49
God Stats
15W - 23L
1,414 SR
Queue Stats
50W - 104L
1,263 Elo+
Party 3
Hera
Hera
KingClutch2319
Hera
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 116L
1,304 Elo+
Party 3
Mulan
Mulan
Master_Mysogyny
Mulan
Level 82
God Stats
33W - 26L
1,717 SR
Queue Stats
662W - 615L
1,475 Elo+
Party 2
Set
Set
sydeephekts
Set
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
383W - 404L
1,412 Elo+
Party 2
Team Averages
Level 57
1,588 SR
1,362 Elo+

VS

Team Averages
Level 52
1,493 SR
1,266 Elo+
Gilgamesh
Gilgamesh
GiftOfDavis
Gilgamesh
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 31L
1,182 Elo+
Party 1
He Bo
He Bo
GodofallTrolls
He Bo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 72L
1,350 Elo+
Solo
Izanami
Izanami
InsomniacCat699
Izanami
Level 40
God Stats
13W - 16L
1,500 SR
Queue Stats
165W - 183L
1,215 Elo+
Solo
Nike
Nike
SaVAge1_8o4
Nike
Level 89
God Stats
4W - 4L
1,536 SR
Queue Stats
17W - 32L
1,267 Elo+
Party 1
Thanatos
Thanatos
jeffdeath8987654
Thanatos
Level 28
God Stats
2W - 7L
1,429 SR
Queue Stats
199W - 230L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exo-Skeet
Cthulhu
15
4 / 3 / 9
9,048
452
10,350
16,043
10,508
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
7 / 1 / 8
9,773
489
11,331
10,199
3,359
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 2 / 7
9,234
462
8,436
7,980
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

19
11 / 0 / 3
11,535
577
12,367
13,777
12,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
8 / 4 / 5
9,716
486
8,491
12,707
4,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GiftOfDavis
Gilgamesh
12
2 / 7 / 2
8,160
408
7,891
14,897
12,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
1 / 3 / 0
6,398
320
98
3,408
835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 9 / 1
8,480
424
10,999
17,937
4,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 3
8,179
409
8,731
16,524
14,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

15
4 / 7 / 1
9,318
466
4,611
16,031
5,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
31
Kills
10
10
Deaths
32
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Exo-Skeet
Cthulhu
4
3
9
2.83
L
Gilgamesh
GiftOfDavis
Gilgamesh
2
7
2
0.43
L
1
3
0
0.33
W
7
1
8
11
L
2
9
1
0.28
W
1
2
7
2.25
W
11
0
3
12.5
L
1
6
3
0.42
L
4
7
1
0.64
W
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,975
Damage
32,330
60,706
Taken
68,797
33,965
Mitigated
38,375
19,300
Healing
15,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Exo-Skeet
Cthulhu
10,350
1,293
987
1,037
16,043
10,508
1,118
0
15,496
36,954
0
L
Gilgamesh
GiftOfDavis
Gilgamesh
7,891
2,168
661
1,827
14,897
12,722
130
5,490
9,286
0
28,372
L
98
46
0
0
3,408
835
283
1,024
2,232
9,722
0
W
11,331
5,605
795
3,779
10,199
3,359
1,046
0
9,677
0
50,231
L
10,999
6,767
0
4,544
17,937
4,688
174
5,615
12,147
0
47,706
W
8,436
2,753
0
1,544
7,980
2,750
192
0
7,855
48,385
0
W
12,367
2,762
0
7,664
13,777
12,637
1,538
0
13,502
0
79,891
L
8,731
1,360
0
1,210
16,524
14,509
446
3,033
13,156
0
40,699
L
4,611
1,777
0
7,381
16,031
5,621
22
3,084
12,700
0
54,738
W
8,491
3,672
0
3,494
12,707
4,711
603
98
12,459
0
47,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,306
Gold Earned
40,535
457
Minions Killed
314
0
Camps Cleared
0
1,875,793
Distance Traveled
1,335,504
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,048
452
46
2
0
371,609
2
L
Gilgamesh
8,160
408
44
2
0
313,060
2
L
He Bo
6,398
320
23
1
0
114,689
0
W
Anhur
9,773
489
79
4
0
318,726
12
L
Izanami
8,480
424
84
4
0
285,529
5
W
Hera
9,234
462
91
5
0
374,511
8
W
Mulan
11,535
577
156
8
0
410,491
0
L
Nike
8,179
409
64
3
0
293,777
3
L
Thanatos
9,318
466
99
5
0
328,449
1
W
Set
9,716
486
85
4
0
400,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role