Player Matchup

Gilgamesh
Gilgamesh
C0ND3NS4T1ON
Gilgamesh
Level 28
God Stats
17W - 4L
1,700 SR
Queue Stats
72W - 80L
1,338 Elo+
Party 2
Danzaburou
Danzaburou
ChikoSonic
Danzaburou
Level 24
God Stats
22W - 15L
1,538 SR
Queue Stats
55W - 64L
1,341 Elo+
Party 2
Cthulhu
Cthulhu
eiranova
Cthulhu
Level 23
God Stats
16W - 16L
1,478 SR
Queue Stats
22W - 36L
1,229 Elo+
Party 2
Team Averages
Level 25
1,572 SR
1,303 Elo+

VS

Team Averages
Level 22
1,233 SR
1,267 Elo+
Achilles
Achilles
BryanH342
Achilles
Level 3
God Stats
1W - 2L
1,274 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
SchmoeRoe
Apollo
Level 27
God Stats
0W - 2L
1,274 SR
Queue Stats
1W - 5L
984 Elo+
Party 1
Baron Samedi
Baron Samedi
spinka16
Baron Samedi
Level 37
God Stats
1W - 1L
1,152 SR
Queue Stats
14W - 13L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
C0ND3NS4T1ON
Gilgamesh
17
18 / 3 / 6
13,531
846
15,144
13,995
7,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
ChikoSonic
Danzaburou
14
3 / 6 / 18
11,401
713
9,793
12,264
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
eiranova
Cthulhu
15
4 / 2 / 16
11,654
728
13,694
9,962
7,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BryanH342
Achilles
14
7 / 5 / 3
12,298
769
8,195
16,164
17,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
SchmoeRoe
Apollo
12
0 / 11 / 5
9,330
583
3,732
13,754
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
spinka16
Baron Samedi
13
3 / 9 / 6
10,606
663
7,498
17,049
7,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
24
25
Kills
10
11
Deaths
25
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
BryanH342
Achilles
7
5
3
1.7
W
Gilgamesh
C0ND3NS4T1ON
Gilgamesh
18
3
6
7
W
Danzaburou
ChikoSonic
Danzaburou
3
6
18
2
L
Apollo
SchmoeRoe
Apollo
0
11
5
0.23
W
Cthulhu
eiranova
Cthulhu
4
2
16
6
L
Baron Samedi
spinka16
Baron Samedi
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,631
Damage
19,425
36,221
Taken
46,967
20,310
Mitigated
28,474
8,715
Healing
6,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BryanH342
Achilles
8,195
2,392
193
2,237
16,164
17,035
168
4,797
10,941
0
24,037
W
Gilgamesh
C0ND3NS4T1ON
Gilgamesh
15,144
3,886
0
3,011
13,995
7,798
1,468
2,344
11,423
0
49,262
W
Danzaburou
ChikoSonic
Danzaburou
9,793
4,844
0
1,195
12,264
4,708
1,221
2,861
9,229
0
44,583
L
Apollo
SchmoeRoe
Apollo
3,732
1,698
0
105
13,754
4,425
312
3,626
9,928
0
24,049
W
Cthulhu
eiranova
Cthulhu
13,694
381
448
4,061
9,962
7,804
612
1,757
7,977
40,306
0
L
Baron Samedi
spinka16
Baron Samedi
7,498
735
1,078
2,926
17,049
7,014
192
4,527
12,372
33,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,586
Gold Earned
32,234
185
Minions Killed
120
0
Camps Cleared
0
864,032
Distance Traveled
648,714
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,298
769
29
2
0
202,962
0
W
Gilgamesh
13,531
846
52
3
0
302,253
3
W
Danzaburou
11,401
713
68
4
0
247,262
1
L
Apollo
9,330
583
51
3
0
242,747
0
W
Cthulhu
11,654
728
65
4
0
314,517
0
L
Baron Samedi
10,606
663
40
3
0
203,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role