Player Matchup

Cthulhu
Cthulhu
Chronochan
Cthulhu
Level 2
God Stats
9W - 9L
1,500 SR
Queue Stats
59W - 59L
1,500 Elo+
Solo
Ra
Ra
Rcp2022
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
WICKED_DRUMMER17
Heimdallr
Level 16
God Stats
230W - 224L
1,339 SR
Queue Stats
376W - 432L
1,250 Elo+
Solo
Sun Wukong
Sun Wukong
piso-guerrero
Sun Wukong
Level 28
God Stats
5W - 5L
1,389 SR
Queue Stats
184W - 267L
1,304 Elo+
Party 2
Danzaburou
Danzaburou
sellagengarb123
Danzaburou
Level 22
God Stats
35W - 44L
1,572 SR
Queue Stats
107W - 135L
1,296 Elo+
Party 2
Team Averages
Level 15
1,460 SR
1,370 Elo+

VS

Team Averages
Level 7
1,481 SR
1,391 Elo+
Merlin
Merlin
Gizzmo796
Merlin
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Set
Set
Scorpion5821
Set
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Solo
Anubis
Anubis
jaketyler2005
Anubis
Level 18
God Stats
4W - 5L
1,404 SR
Queue Stats
8W - 14L
1,274 Elo+
Party 1
Ne Zha
Ne Zha
smokeyy4869
Ne Zha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,181 Elo+
Party 1
Apollo
Apollo
yuyu2010asd
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chronochan
Cthulhu
13
3 / 5 / 9
8,809
419
9,347
12,485
10,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
7 / 10 / 5
9,573
456
8,459
11,636
3,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heimdallr
17
3 / 3 / 7
10,685
509
3,553
11,945
4,537
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
piso-guerrero
Sun Wukong
14
4 / 0 / 8
10,989
523
8,098
14,755
10,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
sellagengarb123
Danzaburou
17
7 / 3 / 3
11,567
551
9,972
11,015
4,204
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Gizzmo796
Merlin
14
4 / 4 / 4
8,860
422
6,798
8,991
3,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
7 / 4 / 3
9,467
451
5,259
11,440
5,565
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
8 / 4 / 1
8,879
423
16,347
20,426
10,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
12
0 / 5 / 6
7,655
365
3,338
12,162
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
5
0 / 9 / 1
5,865
279
1,204
7,132
1,922
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
34
24
Kills
19
21
Deaths
26
32
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chronochan
Cthulhu
3
5
9
1.5
L
Merlin
Gizzmo796
Merlin
4
4
4
1.5
W
7
10
5
0.95
L
7
4
3
2.13
W
Heimdallr
3
3
7
2.17
L
8
4
1
2.13
W
Sun Wukong
piso-guerrero
Sun Wukong
4
0
8
8
W
Danzaburou
sellagengarb123
Danzaburou
7
3
3
2.83
L
Ne Zha
0
5
6
0.6
L
Apollo
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,429
Damage
32,946
61,836
Taken
60,151
33,267
Mitigated
25,890
10,093
Healing
18,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chronochan
Cthulhu
9,347
375
270
1,043
12,485
10,994
848
4,811
7,648
25,189
0
L
Merlin
Gizzmo796
Merlin
6,798
930
0
1,835
8,991
3,566
0
3,536
5,430
32,797
0
W
8,459
1,076
897
1,691
11,636
3,231
94
5,241
6,213
25,784
0
L
5,259
1,623
0
1,322
11,440
5,565
0
1,532
9,858
0
54,313
W
Heimdallr
3,553
1,396
0
3,897
11,945
4,537
1,649
1,326
10,579
0
78,013
L
16,347
983
214
10,395
20,426
10,564
926
6,261
13,715
53,644
0
W
Sun Wukong
piso-guerrero
Sun Wukong
8,098
994
0
959
14,755
10,301
1,507
7,200
7,471
0
31,877
W
Danzaburou
sellagengarb123
Danzaburou
9,972
6,295
0
1,336
11,015
4,204
1,910
4,061
6,780
0
63,236
L
Ne Zha
3,338
1,627
636
3,940
12,162
4,273
986
4,111
7,951
0
24,914
L
Apollo
1,204
832
0
0
7,132
1,922
0
1,641
5,391
0
4,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,623
Gold Earned
40,726
370
Minions Killed
265
0
Camps Cleared
0
1,777,607
Distance Traveled
1,669,729
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,809
419
42
2
0
392,818
0
L
Merlin
8,860
422
61
3
0
335,504
4
W
Ra
9,573
456
38
2
0
319,303
7
L
Set
9,467
451
74
4
0
362,040
0
W
Heimdallr
10,685
509
129
6
0
324,181
0
L
Anubis
8,879
423
83
4
0
345,257
1
W
Sun Wukong
10,989
523
46
2
0
409,029
0
W
Danzaburou
11,567
551
115
5
0
332,276
3
L
Ne Zha
7,655
365
43
2
0
375,960
0
L
Apollo
5,865
279
4
0
0
250,968
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role