Player Matchup

He Bo
He Bo
EIimiNATEor
He Bo
Level 67
God Stats
0W - 2L
1,306 SR
Queue Stats
17W - 34L
1,297 Elo+
Party 2
Chiron
Chiron
RealHomoSapien
Chiron
Level 61
God Stats
0W - 2L
1,296 SR
Queue Stats
64W - 78L
1,351 Elo+
Solo
Chaac
Chaac
get-established
Chaac
Level 45
God Stats
0W - 8L
1,364 SR
Queue Stats
16W - 30L
1,153 Elo+
Party 2
Team Averages
Level 58
1,322 SR
1,267 Elo+

VS

Team Averages
Level 67
1,500 SR
1,500 Elo+
Ymir
Ymir
FIRE SKULLZ123
Ymir
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Superman SYPHER
Gilgamesh
Level 57
God Stats
4W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Tiamat
Tiamat
XXKillTHINGXX
Tiamat
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
8,187
682
5,817
9,253
2,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 4 / 3
8,093
674
6,895
9,128
2,735
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 4 / 2
7,571
631
6,562
12,921
9,997
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 10
9,409
784
5,454
10,004
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Superman SYPHER
Gilgamesh
13
4 / 1 / 10
9,013
751
8,900
10,881
6,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
7 / 3 / 5
9,741
812
12,300
9,151
6,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
6
Kills
14
14
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
3
2
10
4
L
2
4
3
0.88
W
Gilgamesh
Superman SYPHER
Gilgamesh
4
1
10
9
W
7
3
5
3.17
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,274
Damage
26,654
31,302
Taken
30,036
15,625
Mitigated
22,273
8,386
Healing
11,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,817
480
0
1,798
9,253
2,893
0
4,914
4,111
14,057
0
W
5,454
1,351
0
2,479
10,004
8,647
499
1,961
8,043
25,068
0
L
6,895
2,037
492
3,196
9,128
2,735
572
5,071
3,607
0
25,299
W
Gilgamesh
Superman SYPHER
Gilgamesh
8,900
2,351
0
4,954
10,881
6,857
380
2,283
8,598
0
23,490
W
12,300
1,321
0
3,696
9,151
6,769
10
1,892
7,259
41,335
0
L
6,562
809
0
2,900
12,921
9,997
0
6,905
5,297
0
21,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,851
Gold Earned
28,163
94
Minions Killed
129
0
Camps Cleared
0
602,608
Distance Traveled
668,962
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,187
682
20
2
0
182,814
2
W
Ymir
9,409
784
44
4
0
211,277
2
L
Chiron
8,093
674
41
3
0
186,574
4
W
Gilgamesh
9,013
751
19
2
0
244,994
4
W
Tiamat
9,741
812
66
6
0
212,691
1
L
Chaac
7,571
631
33
3
0
233,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role