Player Matchup

Neith
Neith
BrenoCoxinha
Neith
Level 95
God Stats
6W - 3L
1,846 SR
Queue Stats
98W - 99L
1,533 Elo+
Party 2
Gilgamesh
Gilgamesh
CrusaderCrab836
Gilgamesh
Level 83
God Stats
5W - 2L
1,887 SR
Queue Stats
85W - 78L
1,530 Elo+
Solo
Awilix
Awilix
MisterOfTime
Awilix
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
144W - 132L
1,542 Elo+
Party 2
He Bo
He Bo
SkaazyBR
He Bo
Level 160
God Stats
0W - 2L
1,300 SR
Queue Stats
76W - 72L
1,560 Elo+
Party 2
Cthulhu
Cthulhu
vitorhugosant084
Cthulhu
Level 100
God Stats
6W - 5L
1,423 SR
Queue Stats
382W - 393L
1,480 Elo+
Solo
Team Averages
Level 118
1,591 SR
1,529 Elo+

VS

Team Averages
Level 121
1,396 SR
1,505 Elo+
Gilgamesh
Gilgamesh
DamianGodoy05
Gilgamesh
Level 107
God Stats
5W - 10L
1,492 SR
Queue Stats
168W - 198L
1,462 Elo+
Party 1
Bacchus
Bacchus
Holdonthepaco
Bacchus
Level 129
God Stats
1W - 1L
1,260 SR
Queue Stats
127W - 137L
1,549 Elo+
Party 1
Hachiman
Hachiman
PaezGustavo
Hachiman
Level 148
God Stats
8W - 10L
1,309 SR
Queue Stats
364W - 391L
1,515 Elo+
Party 1
Agni
Agni
WoRMaNN
Agni
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Susano
Susano
guizicagames
Susano
Level 95
God Stats
27W - 26L
1,418 SR
Queue Stats
737W - 776L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,820
403
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
CrusaderCrab836
Gilgamesh
8
0 / 3 / 0
4,170
596
1,526
6,227
2,280
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
8
1 / 1 / 2
4,514
645
2,312
3,845
1,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
SkaazyBR
He Bo
8
2 / 0 / 1
4,693
670
2,105
1,865
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 2 / 0
4,046
578
1,657
3,238
1,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DamianGodoy05
Gilgamesh
9
3 / 0 / 1
5,189
741
3,525
3,730
1,394
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
7
1 / 1 / 1
4,317
617
1,569
3,004
1,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
PaezGustavo
Hachiman
8
2 / 0 / 0
4,363
623
1,069
2,889
804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Agni
WoRMaNN
Agni
7
0 / 1 / 1
4,010
573
1,056
2,190
576
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Susano
6
0 / 2 / 2
4,020
574
1,110
4,481
1,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
6
6
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Gilgamesh
CrusaderCrab836
Gilgamesh
0
3
0
0
W
Gilgamesh
DamianGodoy05
Gilgamesh
3
0
1
3.5
W
Bacchus
1
1
1
1.5
L
Awilix
1
1
2
2
W
Hachiman
PaezGustavo
Hachiman
2
0
0
2
L
He Bo
SkaazyBR
He Bo
2
0
1
2.5
W
Agni
WoRMaNN
Agni
0
1
1
0.5
W
Susano
0
2
2
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,600
Damage
8,329
15,175
Taken
16,294
5,192
Mitigated
5,549
4,264
Healing
6,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
CrusaderCrab836
Gilgamesh
1,526
215
0
1,430
6,227
2,280
0
528
5,699
0
19,754
W
Gilgamesh
DamianGodoy05
Gilgamesh
3,525
886
0
504
3,730
1,394
0
0
3,730
0
23,888
W
Bacchus
1,569
108
0
1,483
3,004
1,594
0
562
2,442
5,762
0
L
Awilix
2,312
1,194
0
1,548
3,845
1,108
0
524
3,321
0
22,155
W
Hachiman
PaezGustavo
Hachiman
1,069
477
0
1,569
2,889
804
408
1,095
1,794
0
16,288
L
He Bo
SkaazyBR
He Bo
2,105
151
0
793
1,865
483
29
854
1,011
19,586
0
W
Agni
WoRMaNN
Agni
1,056
125
0
971
2,190
576
0
1,196
876
14,445
0
W
Susano
1,110
230
0
1,762
4,481
1,181
0
747
3,690
0
13,878
L
1,657
36
0
493
3,238
1,321
0
719
2,519
13,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,243
Gold Earned
21,899
169
Minions Killed
164
0
Camps Cleared
0
601,427
Distance Traveled
665,552
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,820
403
0
0
0
11,451
0
L
Gilgamesh
4,170
596
34
5
0
142,825
0
W
Gilgamesh
5,189
741
55
8
0
132,084
1
W
Bacchus
4,317
617
13
2
0
134,592
1
L
Awilix
4,514
645
61
9
0
172,537
0
W
Hachiman
4,363
623
23
3
0
124,992
0
L
He Bo
4,693
670
44
6
0
136,037
5
W
Agni
4,010
573
37
5
0
139,096
1
W
Susano
4,020
574
36
5
0
134,788
2
L
Cthulhu
4,046
578
30
4
0
138,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role