Player Matchup

Bacchus
Bacchus
Carb0hydrate
Bacchus
Level 128
God Stats
5W - 1L
1,680 SR
Queue Stats
148W - 127L
1,497 Elo+
Party 3
Heimdallr
Heimdallr
Juan51
Heimdallr
Level 46
God Stats
0W - 2L
1,358 SR
Queue Stats
24W - 26L
1,404 Elo+
Party 1
Merlin
Merlin
P0RTALMAST3R
Merlin
Level 83
God Stats
0W - 2L
1,590 SR
Queue Stats
106W - 98L
1,491 Elo+
Party 3
Gilgamesh
Gilgamesh
Warrior-iwni
Gilgamesh
Level 62
God Stats
0W - 1L
1,155 SR
Queue Stats
15W - 22L
1,400 Elo+
Party 1
Artemis
Artemis
penguinkickr397
Artemis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,410 Elo+
Party 3
Team Averages
Level 69
1,457 SR
1,441 Elo+

VS

Team Averages
Level 82
1,447 SR
1,464 Elo+
Achilles
Achilles
BADWOLF294
Achilles
Level 128
God Stats
1W - 1L
1,237 SR
Queue Stats
201W - 177L
1,527 Elo+
Party 2
Agni
Agni
IAmTheGooze
Agni
Level 94
God Stats
30W - 12L
1,725 SR
Queue Stats
135W - 122L
1,512 Elo+
Party 2
Thanatos
Thanatos
In Timere
Thanatos
Level 44
God Stats
2W - 1L
1,319 SR
Queue Stats
28W - 26L
1,499 Elo+
Party 2
Jormungandr
Jormungandr
Praedyth126
Jormungandr
Level 119
God Stats
7W - 3L
1,455 SR
Queue Stats
197W - 188L
1,462 Elo+
Party 2
Artemis
Artemis
turyy04
Artemis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Carb0hydrate
Bacchus
16
7 / 6 / 4
11,236
864
13,342
15,914
18,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Juan51
Heimdallr
14
2 / 7 / 3
8,443
649
8,910
13,483
5,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
16
4 / 3 / 6
10,058
774
13,719
8,669
3,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Warrior-iwni
Gilgamesh
15
2 / 5 / 6
9,324
717
7,304
16,948
12,101
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

15
0 / 6 / 5
8,028
618
4,834
9,099
3,187
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BADWOLF294
Achilles
16
8 / 2 / 10
11,924
917
10,550
20,516
28,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
6 / 2 / 11
11,192
861
14,517
7,867
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
In Timere
Thanatos
15
5 / 5 / 9
10,466
805
10,943
12,541
5,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Praedyth126
Jormungandr
16
3 / 3 / 10
10,044
773
12,813
15,589
14,413
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
turyy04
Artemis
17
5 / 3 / 11
10,950
842
7,010
6,406
2,809
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
78
15
Kills
27
27
Deaths
15
24
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Achilles
BADWOLF294
Achilles
8
2
10
6.5
L
Bacchus
Carb0hydrate
Bacchus
7
6
4
1.5
W
6
2
11
5.75
W
Thanatos
In Timere
Thanatos
5
5
9
1.9
L
Heimdallr
Juan51
Heimdallr
2
7
3
0.5
L
Merlin
4
3
6
2.33
W
Jormungandr
Praedyth126
Jormungandr
3
3
10
2.67
L
Gilgamesh
Warrior-iwni
Gilgamesh
2
5
6
1
L
0
6
5
0.42
W
Artemis
turyy04
Artemis
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,109
Damage
55,833
64,113
Taken
62,919
42,599
Mitigated
54,519
4,164
Healing
12,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BADWOLF294
Achilles
10,550
1,335
0
4,507
20,516
28,008
13
6,057
14,007
0
21,404
L
Bacchus
Carb0hydrate
Bacchus
13,342
1,523
0
1,516
15,914
18,742
0
6,648
8,970
21,827
0
W
14,517
356
0
1,007
7,867
3,440
519
3,395
4,338
41,354
0
W
Thanatos
In Timere
Thanatos
10,943
2,405
0
5,360
12,541
5,849
906
6,900
5,357
0
20,697
L
Heimdallr
Juan51
Heimdallr
8,910
6,200
0
1,039
13,483
5,394
0
6,777
6,548
0
24,611
L
Merlin
13,719
1,134
0
9
8,669
3,175
0
3,389
5,174
26,802
0
W
Jormungandr
Praedyth126
Jormungandr
12,813
2,063
381
1,106
15,589
14,413
114
6,724
8,335
39,041
0
L
Gilgamesh
Warrior-iwni
Gilgamesh
7,304
1,601
366
979
16,948
12,101
0
5,791
10,907
0
23,263
L
4,834
1,637
0
255
9,099
3,187
0
3,787
5,184
0
20,895
W
Artemis
turyy04
Artemis
7,010
2,842
0
255
6,406
2,809
2,531
2,948
3,424
0
30,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,089
Gold Earned
54,576
175
Minions Killed
250
6
Camps Cleared
7
1,044,146
Distance Traveled
1,235,582
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,924
917
12
1
1
314,688
4
L
Bacchus
11,236
864
30
2
1
222,571
0
W
Agni
11,192
861
85
7
1
252,662
1
W
Thanatos
10,466
805
21
2
1
247,692
0
L
Heimdallr
8,443
649
33
3
1
195,589
2
L
Merlin
10,058
774
43
3
2
211,167
0
W
Jormungandr
10,044
773
71
5
1
221,396
0
L
Gilgamesh
9,324
717
24
2
2
242,789
0
L
Artemis
8,028
618
45
3
0
172,030
0
W
Artemis
10,950
842
61
5
3
199,144
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role