Player Matchup

Gilgamesh
Gilgamesh
ChristoPro
Gilgamesh
Level 23
God Stats
5W - 8L
1,288 SR
Queue Stats
95W - 78L
1,493 Elo+
Party 3
Hel
Hel
ElFedePaLasNenas
Hel
Level 15
God Stats
25W - 27L
1,428 SR
Queue Stats
58W - 54L
1,415 Elo+
Party 2
Nox
Nox
HardBrazza
Nox
Level 30
God Stats
3W - 2L
1,383 SR
Queue Stats
116W - 126L
1,463 Elo+
Party 2
Neith
Neith
Lachiennepasfine
Neith
Level 29
God Stats
23W - 10L
1,651 SR
Queue Stats
37W - 24L
1,516 Elo+
Party 3
Ratatoskr
Ratatoskr
p0is0n8729
Ratatoskr
Level 15
God Stats
3W - 7L
1,476 SR
Queue Stats
18W - 22L
1,506 Elo+
Solo
Team Averages
Level 22
1,445 SR
1,479 Elo+

VS

Team Averages
Level 37
1,431 SR
1,386 Elo+
Merlin
Merlin
PAULJJ
Merlin
Level 89
God Stats
2W - 6L
1,455 SR
Queue Stats
410W - 508L
1,439 Elo+
Party 1
Izanami
Izanami
TreyKendo
Izanami
Level 24
God Stats
63W - 95L
1,419 SR
Queue Stats
112W - 177L
1,361 Elo+
Party 1
Mercury
Mercury
TreyPaulox
Mercury
Level 18
God Stats
21W - 30L
1,281 SR
Queue Stats
91W - 138L
1,334 Elo+
Party 1
Da Ji
Da Ji
TreySxbas
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
723W - 826L
1,397 Elo+
Party 1
Bacchus
Bacchus
WiryTomasprox
Bacchus
Level 28
God Stats
14W - 15L
1,500 SR
Queue Stats
90W - 128L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChristoPro
Gilgamesh
19
7 / 2 / 3
13,425
610
15,123
14,320
12,565
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 4 / 8
12,499
568
10,555
13,514
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
6 / 5 / 9
13,055
593
12,106
13,627
5,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
6 / 3 / 4
13,340
606
13,870
14,384
7,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
p0is0n8729
Ratatoskr
18
4 / 2 / 6
12,260
557
5,466
15,907
5,949
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PAULJJ
Merlin
19
5 / 5 / 5
11,615
528
11,571
14,203
5,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
TreyKendo
Izanami
3
0 / 0 / 0
5,701
259
0
78
24
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Mercury
TreyPaulox
Mercury
16
2 / 9 / 2
9,919
451
1,655
16,982
5,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
TreySxbas
Da Ji
16
5 / 8 / 5
10,563
480
9,784
20,823
8,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
15
3 / 6 / 4
9,695
441
6,621
22,231
18,789
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
28
Kills
15
16
Deaths
28
30
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChristoPro
Gilgamesh
7
2
3
4.25
W
5
4
8
2.25
W
6
5
9
2.1
W
6
3
4
2.67
L
Merlin
PAULJJ
Merlin
5
5
5
1.5
L
Izanami
TreyKendo
Izanami
0
0
0
0
L
Mercury
TreyPaulox
Mercury
2
9
2
0.33
L
Da Ji
TreySxbas
Da Ji
5
8
5
0.94
L
Bacchus
3
6
4
0.83
W
Ratatoskr
p0is0n8729
Ratatoskr
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,120
Damage
29,631
71,752
Taken
74,317
36,864
Mitigated
38,808
24,221
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChristoPro
Gilgamesh
15,123
3,726
142
1,726
14,320
12,565
1,603
5,024
9,130
0
77,363
W
10,555
284
2,916
6,368
13,514
5,150
1,536
5,810
7,484
63,368
0
W
12,106
721
0
1,540
13,627
5,592
2,536
3,747
9,574
74,939
0
W
13,870
8,248
0
5,313
14,384
7,608
10,317
2,150
12,234
0
107,491
L
Merlin
PAULJJ
Merlin
11,571
581
0
2,177
14,203
5,613
480
7,635
6,320
81,512
0
L
Izanami
TreyKendo
Izanami
0
0
0
0
78
24
0
78
0
0
883
L
Mercury
TreyPaulox
Mercury
1,655
520
0
152
16,982
5,935
874
3,237
13,743
0
38,960
L
Da Ji
TreySxbas
Da Ji
9,784
2,792
0
3,784
20,823
8,447
0
4,381
16,332
0
57,762
L
Bacchus
6,621
1,406
0
360
22,231
18,789
42
6,835
15,261
27,400
0
W
Ratatoskr
p0is0n8729
Ratatoskr
5,466
2,561
0
6,216
15,907
5,949
0
3,696
12,169
0
88,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,579
Gold Earned
47,493
681
Minions Killed
381
0
Camps Cleared
0
1,988,796
Distance Traveled
1,597,914
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,425
610
143
7
0
449,216
4
W
Hel
12,499
568
123
6
0
426,405
3
W
Nox
13,055
593
131
6
0
395,510
2
W
Neith
13,340
606
145
7
0
298,294
1
L
Merlin
11,615
528
152
7
0
356,096
0
L
Izanami
5,701
259
5
0
0
36,370
0
L
Mercury
9,919
451
95
4
0
396,072
0
L
Da Ji
10,563
480
83
4
0
401,775
0
L
Bacchus
9,695
441
46
2
0
407,601
1
W
Ratatoskr
12,260
557
139
6
0
419,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role