Player Matchup

Gilgamesh
Gilgamesh
Fuknite
Gilgamesh
Level 28
God Stats
2W - 2L
1,383 SR
Queue Stats
13W - 16L
1,453 Elo+
Solo
Mercury
Mercury
RoboBabywaaa
Mercury
Level 16
God Stats
11W - 3L
1,665 SR
Queue Stats
366W - 330L
1,505 Elo+
Party 1
Hades
Hades
deadpool22
Hades
Level 84
God Stats
19W - 12L
1,518 SR
Queue Stats
386W - 349L
1,499 Elo+
Party 1
Team Averages
Level 43
1,522 SR
1,486 Elo+

VS

Team Averages
Level 49
1,669 SR
1,425 Elo+
Nemesis
Nemesis
Seadooer
Nemesis
Level 11
God Stats
1W - 1L
1,544 SR
Queue Stats
2W - 3L
1,410 Elo+
Party 2
Cthulhu
Cthulhu
TheCrabtastic
Cthulhu
Level 109
God Stats
0W - 2L
1,678 SR
Queue Stats
66W - 58L
1,458 Elo+
Party 2
Scylla
Scylla
joawesomeman
Scylla
Level 28
God Stats
0W - 1L
1,786 SR
Queue Stats
37W - 27L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Fuknite
Gilgamesh
19
3 / 0 / 8
17,092
684
8,194
19,579
10,046
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mercury
RoboBabywaaa
Mercury
15
3 / 6 / 3
14,200
568
5,605
15,494
5,668
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hades
20
7 / 2 / 6
16,463
659
34,898
25,077
14,495
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Seadooer
Nemesis
16
1 / 3 / 4
13,629
545
7,911
13,966
6,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
19
4 / 0 / 4
15,965
639
22,104
26,936
32,883
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
17
3 / 10 / 0
13,661
546
10,353
15,902
6,409
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
13
Kills
8
8
Deaths
13
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Fuknite
Gilgamesh
3
0
8
7
W
Mercury
RoboBabywaaa
Mercury
3
6
3
0.75
L
Nemesis
Seadooer
Nemesis
1
3
4
1
L
Cthulhu
4
0
4
6
W
Hades
7
2
6
5
L
Scylla
3
10
0
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,697
Damage
40,368
60,150
Taken
56,804
30,209
Mitigated
45,747
20,180
Healing
5,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Fuknite
Gilgamesh
8,194
1,969
0
3,392
19,579
10,046
702
8,698
10,107
2,929
63,491
W
Mercury
RoboBabywaaa
Mercury
5,605
4,068
0
816
15,494
5,668
37
8,096
7,114
0
41,971
L
Nemesis
Seadooer
Nemesis
7,911
1,599
0
1,706
13,966
6,455
0
9,435
4,531
0
65,272
L
Cthulhu
22,104
1,076
711
2,854
26,936
32,883
0
15,639
11,297
85,285
0
W
Hades
34,898
576
1,075
14,897
25,077
14,495
1,266
13,876
10,369
139,624
0
L
Scylla
10,353
2,010
0
500
15,902
6,409
0
10,095
5,807
53,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,755
Gold Earned
43,255
296
Minions Killed
260
0
Camps Cleared
0
1,486,511
Distance Traveled
1,363,099
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
17,092
684
74
3
0
447,792
0
W
Mercury
14,200
568
33
1
0
539,127
8
L
Nemesis
13,629
545
72
3
0
483,581
8
L
Cthulhu
15,965
639
104
4
0
531,778
14
W
Hades
16,463
659
189
8
0
499,592
5
L
Scylla
13,661
546
84
3
0
347,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role